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Commit Graph

105 Commits

Author SHA1 Message Date
ef74236219 #Cantabrian Highlands proof-of-concept map created in the 'Atlas Editor.' May be used to assist random map scripters in designing the Cantabrian Highland RMS.
This was SVN commit r4075.
2006-07-10 06:23:57 +00:00
e2e61b2e16 This was SVN commit r4069. 2006-07-07 01:40:32 +00:00
fd38387778 map for basic game testing - feel free to modify as needed (doesn't need to look pretty)
This was SVN commit r4047.
2006-06-28 05:18:50 +00:00
e4030ec6a2 This was SVN commit r4028. 2006-06-25 03:18:34 +00:00
92b9c07f95 Restoring SVN repository:
Greek basket texture

# New Greek vases

# housekeeping
documentation fix: trailing / in directory names is mandatory

# Atlas: Sky texture selection; save with maps

Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works

Automated build.

This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
e9149574e2 This was SVN commit r4005. 2006-06-11 10:41:21 +00:00
6e57ef7e08 #Top Secret map for amazing screenshot. ;)
This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
e10fb780ca bumpier water
This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
5bd13b1aac This was SVN commit r3990. 2006-06-09 08:12:36 +00:00
ba9e7c13c4 This was SVN commit r3964. 2006-06-07 07:42:11 +00:00
b6055f891b This was SVN commit r3901. 2006-05-28 10:34:50 +00:00
0b4ab29dc2 This was SVN commit r3895. 2006-05-26 21:40:30 +00:00
ff95075dd2 #Committed a super-secret new map to create uber-cool screenshots.
This was SVN commit r3881.
2006-05-18 06:49:48 +00:00
47880f4213 # New Pine Trees
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df # New Roman Temple and Farmstead
Increased the movement rate of the units a bit as they seems to walk
quite slowly.

This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
799d3f0fce #A well eye-candied map for testers and staff members to marvel at the new self-shadowing.
Task things around, guys, and check out how cool the shadows look. You
can even task the ships around. What's cool is that the bireme and
trireme use the "double-click" charge attack, just like the foot units.
This would be a very intuitive way to use the "ramming" ability of
ships.

This was SVN commit r3705.
2006-03-30 05:23:08 +00:00
43ee589760 #* Updated the lumber and mining animations to work correctly with props
I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*

This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
12b214bf27 #Tweak of some lighting settings on Ken's map
This was SVN commit r3692.
2006-03-26 11:12:11 +00:00
ad8c29a8c7 Just a test map to see how close I can get to an actual Mediterranean biomic map given our current art assets. It is currently unfinished, but will continuously update.
This was SVN commit r3678.
2006-03-24 05:24:46 +00:00
d2c9a02df2 This was SVN commit r3637. 2006-03-15 09:10:02 +00:00
acbed7a656 Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
a40b3d38ae Mythos' lighting tweak.
This was SVN commit r3544.
2006-02-21 03:57:10 +00:00
36fa5ec2bf * clean up CLightEnv a bit
* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
  from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
  changed cantabrian_generated with an example

This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
e3c3ac920f lighter shadows for cantabrian_generated.xml
This was SVN commit r3510.
2006-02-14 05:20:17 +00:00
7dee30e24c - Terrain self-shadows (only noticeable with a low angle of sun)
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
  and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
  black

This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
56d8d31cd0 This was SVN commit r3485. 2006-02-08 07:26:32 +00:00
b045cfd480 This was SVN commit r3324. 2006-01-01 02:29:04 +00:00
Aeros
b961c4fd8c This was SVN commit r3318. 2005-12-31 02:14:36 +00:00
f8f81aa7d9 This was SVN commit r3297. 2005-12-28 14:03:30 +00:00
Aeros
2ed881c7c3 This was SVN commit r3296. 2005-12-28 11:25:38 +00:00
1c629470fd xmas screenshot map edit for CheeZification
This was SVN commit r3295.
2005-12-28 05:53:19 +00:00
33e03fdf6d some player ownership changes for some combat testing
This was SVN commit r3289.
2005-12-27 00:00:22 +00:00
385e26b64f Made some changes to the map, per Jason the Wijitmaker.
This was SVN commit r3288.
2005-12-26 23:45:00 +00:00
91d5d9da28 Female updates
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
c74eff63f0 Some Map fixes - moving the ones that are no longer valid after the entity rename to the /old folder and updated the ken map.
This was SVN commit r3284.
2005-12-23 11:03:20 +00:00
b8f3adb225 Committed a screenshot I have been working on.
This was SVN commit r3283.
2005-12-23 10:16:08 +00:00
3dc4d7d184 Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef New entities and associated changes to scripts.
This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb Here are the celt ships!
This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
8d3df809bb fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
48ef5c0a32 Greek Ships!
This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
e0aa4feb99 Fixed a few issues in Cantabrian Highlands.
This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
b4e50e24ba This was SVN commit r3180. 2005-11-27 01:17:09 +00:00
e92c36bc36 Added new cantabrian_generated.
This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
c38352703e Greek horse cavalry stuff
This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
32ee913936 Gallic Fortress
This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299 Celt special building
This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
abee717a26 Few more updates for the celt buildings
This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
ae87ca51aa Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
724d072b1f This was SVN commit r3020. 2005-10-25 05:36:26 +00:00