fd5597f974
greyed out textures player color shield textures
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This was SVN commit r1868.
2005-01-29 20:20:41 +00:00
ccbe6e44a1
test map for shields and player color
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This was SVN commit r1867.
2005-01-29 18:35:55 +00:00
6731faa246
sheild player color test actors
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This was SVN commit r1866.
2005-01-29 18:33:09 +00:00
985c4dbaf9
recommitting player color test shields
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This was SVN commit r1864.
2005-01-29 18:11:08 +00:00
2722cc6640
Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
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This was SVN commit r1859.
2005-01-29 16:11:55 +00:00
Fire Giant
bafdbe7f98
Finally fixed the nasty misplaced main menu buttons.
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This was SVN commit r1856.
2005-01-28 23:01:25 +00:00
9b7007e546
Reverted map change (since it was broken)
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This was SVN commit r1843.
2005-01-27 18:51:37 +00:00
c056d9a545
This was SVN commit r1835.
2005-01-27 11:41:05 +00:00
59227899dc
Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
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This was SVN commit r1834.
2005-01-27 11:33:27 +00:00
ef6358b187
updated xml files to use the test player color shields
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This was SVN commit r1833.
2005-01-27 04:40:04 +00:00
1085250de6
sheilds that have been 'player colorized'
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This was SVN commit r1831.
2005-01-27 03:55:12 +00:00
NoMonkey
d7b3d6b0c7
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
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This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
dd7f2c53cf
Revised online manual. Added placeholder rollovers to all units. Improved coordinate system.
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This was SVN commit r1819.
2005-01-25 22:43:07 +00:00
NoMonkey
c71c360993
This was SVN commit r1806.
2005-01-24 14:06:15 +00:00
0e39146eb4
Fixing a actor mixup I made with the Hellenes
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This was SVN commit r1802.
2005-01-24 02:03:40 +00:00
1de3d80f98
Update because png flipping problem was resolved, fixed the persian and roman profiles from some DD changes.
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This was SVN commit r1801.
2005-01-24 01:27:16 +00:00
032346a3a9
Changing from dds to png for the civ sheets
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This was SVN commit r1800.
2005-01-24 00:46:39 +00:00
2c4b86e9ab
Set default number of players for SP games to the max (9 including Gaia).
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This was SVN commit r1764.
2005-01-23 12:37:46 +00:00
ebfa5f8d24
Changed resources over to a player object and did some reorganisation of the session start/end code.
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This was SVN commit r1763.
2005-01-23 11:50:51 +00:00
fb69ed56b2
sheild stuff:
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* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors
This was SVN commit r1762.
2005-01-23 07:58:25 +00:00
9581fbc1e5
Shield textures for the Greeks, Persians, and Romans
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This was SVN commit r1750.
2005-01-21 05:20:03 +00:00
d810bb88b1
Uploading 3 civ's sheild textures. (will be modified for player color later)
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This was SVN commit r1749.
2005-01-20 07:47:57 +00:00
d5b1e84e0d
Place holder animations for all infantry put in place.
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This was SVN commit r1748.
2005-01-20 00:07:27 +00:00
c1ff5de88b
Updated with new network JS Interfaces
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This was SVN commit r1747.
2005-01-19 22:34:29 +00:00
b391fb89ef
* Javlin, Slinger, Archer attack animations
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* Modified sling mesh
* Fixed Celt Infantry Javelinist actor
This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
1e2cd629f3
Replaced unit histories with Paul's new descriptions.
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This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
e62258e47e
Reorganised GUI scripts a bit.
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This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b
Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
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This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21
Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
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This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5
Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
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This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2
Committed some updates for:
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* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot
This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601
Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
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This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a
Prevented crash when loading non-existent maps
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This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14
Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
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This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
570e3c46d7
Flipped terrain alpha maps again
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This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f
Fixed a few of the noticable errors with Bobbo's latest commit.
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This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901
A little of water and cliff painting controls.
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This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
cc0acc8691
Fixed UTF-16 encoded file
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This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b
This was SVN commit r1706.
2005-01-11 01:28:00 +00:00
963c56e796
Finished first draft of Edit Elevation controls.
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This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
beaa16eeb8
Fixed actor DTD paths
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This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
fd80bc2864
Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
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This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85
A little more Editor; stopping for lunch.
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This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
33051d0421
A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
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This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b
Removed some more files that weren't required.
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This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e
Case fix Rider => rider for the prop point
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This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce
Updating cavalry to use the new horses. Each civ uses is own horse color texture.
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This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9
horse updates in the fauna
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This was SVN commit r1684.
2005-01-09 06:11:04 +00:00