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Ralph Sennhauser fe78ee12a5
Avoid calling random for phenotype to avoid OOS
Using the same random generator as for the simulation for previewing
leads to out-of-sync of the random generator with other clients.

This is a quick fix, in the long run one might want to provide an other
random generator for non simulation tasks.

The patch by elexis was attached by Vladislav to issue #6888

Patch-by: elexis
Closes: #6888
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2024-09-23 07:30:40 +02:00
.gitea Add myself as code owner for ruff.toml 2024-09-21 20:54:32 +02:00
binaries Avoid calling random for phenotype to avoid OOS 2024-09-23 07:30:40 +02:00
build Delete existing SPIR-V shaders before regeneration 2024-09-22 10:49:46 +02:00
docs Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
libraries Fix x86_64 cross-compilation on macOS 2024-09-22 16:16:40 +02:00
source Avoid unnecessary computations 2024-09-22 07:59:07 +02:00
.editorconfig Add EditorConfig options for Python 2024-09-17 11:03:15 +02:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
.gitignore Split source package downloads 2024-09-08 22:17:08 +02:00
.markdownlint.yaml Add a markdownlint pre-commit hook 2024-08-27 10:06:31 +02:00
.pre-commit-config.yaml Specify the Python target version in ruff.toml 2024-09-21 20:54:24 +02:00
.yamllint.yaml Add yamllint to pre-commit 2024-09-08 13:08:11 +02:00
license_dbghelp.txt Convert license_dbghelp.txt to UTF-8 2024-08-31 17:04:05 +02:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
README.md Add a markdownlint pre-commit hook 2024-08-27 10:06:31 +02:00
ruff.toml Enable various ruff rules 2024-09-21 20:54:30 +02:00

0 A.D. Introductory Information

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization