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forked from 0ad/0ad
0ad/source/gui/GUIStringConversions.cpp

247 lines
5.9 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "gui/CGUI.h"
#include "gui/SettingTypes/CGUIString.h"
#include "ps/CLogger.h"
class CGUIList;
class CGUISeries;
template <>
bool CGUI::ParseString<bool>(const CGUI* UNUSED(pGUI), const CStrW& Value, bool& Output)
{
if (Value == L"true")
Output = true;
else if (Value == L"false")
Output = false;
else
return false;
return true;
}
template <>
bool CGUI::ParseString<i32>(const CGUI* UNUSED(pGUI), const CStrW& Value, int& Output)
{
Output = Value.ToInt();
return true;
}
template <>
bool CGUI::ParseString<u32>(const CGUI* UNUSED(pGUI), const CStrW& Value, u32& Output)
{
Output = Value.ToUInt();
return true;
}
template <>
bool CGUI::ParseString<float>(const CGUI* UNUSED(pGUI), const CStrW& Value, float& Output)
{
Output = Value.ToFloat();
return true;
}
template <>
bool CGUI::ParseString<CRect>(const CGUI* UNUSED(pGUI), const CStrW& Value, CRect& Output)
{
const unsigned int NUM_COORDS = 4;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CRect parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CRect parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
if (!stream.eof())
{
LOGWARNING("Too many CRect parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
// Finally the rectangle values
Output = CRect(coords[0], coords[1], coords[2], coords[3]);
return true;
}
template <>
bool CGUI::ParseString<CGUISize>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUISize& Output)
{
return Output.FromString(Value.ToUTF8());
}
template <>
bool CGUI::ParseString<CGUIColor>(const CGUI* pGUI, const CStrW& Value, CGUIColor& Output)
{
return Output.ParseString(*pGUI, Value.ToUTF8());
}
template <>
bool CGUI::ParseString<CSize2D>(const CGUI* UNUSED(pGUI), const CStrW& Value, CSize2D& Output)
{
const unsigned int NUM_COORDS = 2;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CSize2D parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CSize2D parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
Output.Width = coords[0];
Output.Height = coords[1];
if (!stream.eof())
{
LOGWARNING("Too many CSize2D parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
return true;
}
template <>
bool CGUI::ParseString<CVector2D>(const CGUI* UNUSED(pGUI), const CStrW& Value, CVector2D& Output)
{
const unsigned int NUM_COORDS = 2;
float coords[NUM_COORDS];
std::wstringstream stream;
stream.str(Value);
// Parse each coordinate
for (unsigned int i = 0; i < NUM_COORDS; ++i)
{
if (stream.eof())
{
LOGWARNING("Too few CVector2D parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
stream >> coords[i];
if ((stream.rdstate() & std::wstringstream::failbit) != 0)
{
LOGWARNING("Unable to parse CVector2D parameters. Your input: '%s'", Value.ToUTF8().c_str());
return false;
}
}
Output.X = coords[0];
Output.Y = coords[1];
if (!stream.eof())
{
LOGWARNING("Too many CVector2D parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
return false;
}
return true;
}
template <>
bool CGUI::ParseString<EAlign>(const CGUI* UNUSED(pGUI), const CStrW& Value, EAlign& Output)
{
if (Value == L"left")
Output = EAlign::LEFT;
else if (Value == L"center")
Output = EAlign::CENTER;
else if (Value == L"right")
Output = EAlign::RIGHT;
else
return false;
return true;
}
template <>
bool CGUI::ParseString<EVAlign>(const CGUI* UNUSED(pGUI), const CStrW& Value, EVAlign& Output)
{
if (Value == L"top")
Output = EVAlign::TOP;
else if (Value == L"center")
Output = EVAlign::CENTER;
else if (Value == L"bottom")
Output = EVAlign::BOTTOM;
else
return false;
return true;
}
template <>
bool CGUI::ParseString<CGUIString>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUIString& Output)
{
Output.SetValue(Value);
return true;
}
template <>
bool CGUI::ParseString<CStr>(const CGUI* UNUSED(pGUI), const CStrW& Value, CStr& Output)
{
Output = Value.ToUTF8();
return true;
}
template <>
bool CGUI::ParseString<CStrW>(const CGUI* UNUSED(pGUI), const CStrW& Value, CStrW& Output)
{
Output = Value;
return true;
}
template <>
bool CGUI::ParseString<CGUISpriteInstance>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUISpriteInstance& Output)
{
Output = CGUISpriteInstance(Value.ToUTF8());
return true;
}
template <>
bool CGUI::ParseString<CGUISeries>(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUISeries& UNUSED(Output))
{
return false;
}
template <>
bool CGUI::ParseString<CGUIList>(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUIList& UNUSED(Output))
{
return false;
}