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0ad/source/gui/SGUIIcon.h

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C

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SGUIICON
#define INCLUDED_SGUIICON
#include "maths/Size2D.h"
#include "ps/CStr.h"
/**
* Icon, you create them in the XML file with root element <setup>.
* You use them in text owned by different objects... Such as CText.
*/
struct SGUIIcon
{
// This struct represents an immutable type, so ensure to avoid copying the strings.
NONCOPYABLE(SGUIIcon);
MOVABLE(SGUIIcon);
SGUIIcon() {}
// Sprite name of icon
CStr m_SpriteName;
// Size
CSize2D m_Size;
};
#endif // INCLUDED_SGUIICON