phosit
4bcbc72274
`std::shared_ptr` is intrusive. When a function expects a `std::shared_ptr` the caller has to use it too and can't store the element on the stack for example. Comments by: @vladislavbelov Differential Revision: https://code.wildfiregames.com/D5221 This was SVN commit r28131.
104 lines
3.0 KiB
C++
104 lines
3.0 KiB
C++
/* Copyright (C) 2024 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "graphics/FontManager.h"
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#include "graphics/FontMetrics.h"
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#include "gui/CGUI.h"
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#include "gui/CGUISetting.h"
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#include "gui/CGUIText.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "gui/SettingTypes/CGUIString.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/Filesystem.h"
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#include "ps/ProfileViewer.h"
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#include "ps/VideoMode.h"
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#include "renderer/Renderer.h"
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#include "scriptinterface/ScriptInterface.h"
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#include <memory>
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#include <type_traits>
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class TestGUISetting : public CxxTest::TestSuite
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{
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std::unique_ptr<CProfileViewer> m_Viewer;
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std::unique_ptr<CRenderer> m_Renderer;
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public:
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class TestGUIObject : public IGUIObject
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{
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public:
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TestGUIObject(CGUI& gui) : IGUIObject(gui) {}
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void Draw(CCanvas2D&) {}
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};
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void setUp()
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{
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g_VFS = CreateVfs();
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.minimal" / "", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY));
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CXeromyces::Startup();
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// The renderer spews messages.
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TestLogger logger;
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// We need to initialise the renderer to initialise the font manager.
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// TODO: decouple this.
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CConfigDB::Initialise();
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CConfigDB::Instance()->SetValueString(CFG_SYSTEM, "rendererbackend", "dummy");
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g_VideoMode.InitNonSDL();
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g_VideoMode.CreateBackendDevice(false);
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m_Viewer = std::make_unique<CProfileViewer>();
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m_Renderer = std::make_unique<CRenderer>(g_VideoMode.GetBackendDevice());
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}
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void tearDown()
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{
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m_Renderer.reset();
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m_Viewer.reset();
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g_VideoMode.Shutdown();
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CConfigDB::Shutdown();
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CXeromyces::Terminate();
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g_VFS.reset();
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DeleteDirectory(DataDir() / "_testcache");
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}
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void test_movability()
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{
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CGUI gui{*g_ScriptContext};
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TestGUIObject object(gui);
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static_assert(std::is_move_constructible_v<CGUISimpleSetting<CStr>>);
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static_assert(!std::is_move_assignable_v<CGUISimpleSetting<CStr>>);
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CGUISimpleSetting<CStr> settingA(&object, "A");
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TS_ASSERT(settingA->empty());
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TS_ASSERT(object.SettingExists("A"));
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object.SetSettingFromString("A", L"ValueA", false);
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TS_ASSERT_EQUALS(*settingA, "ValueA");
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CGUISimpleSetting<CStr> settingB(std::move(settingA));
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TS_ASSERT(object.SettingExists("A"));
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object.SetSettingFromString("A", L"ValueB", false);
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TS_ASSERT_EQUALS(*settingB, "ValueB");
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}
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};
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