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forked from 0ad/0ad
0ad/source/lib/lib.h
vladislavbelov 7790fd7d29 Removes duplication of Clamp function.
Reviewed By: wraitii
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D1763
This was SVN commit r23002.
2019-09-26 21:14:21 +00:00

161 lines
4.9 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* various utility functions.
*/
/**
low-level aka "lib"
-------------------
this codebase was grown from modules shared between several projects,
i.e. my personal library; hence the name "lib". it has been expanded to
fit the needs of 0ad - in particular, resource loading.
owing to the dual-use situation, the 0ad coding conventions are not met;
also, major changes are ill-advised because they may break other projects.
design goals
------------
- fast and low-overhead, including startup time
- portable: must run on Win32, Mac OS X and Linux
- reusable across projects, i.e. no dependency on a
central 'manager' that ties modules together.
scope
-----
- POSIX definitions
- resource management
- debugging tools (including memory tracker)
- low-level helper functions, e.g. ADTs, endian conversion and timing
- platform-dependent system/feature detection
**/
#ifndef INCLUDED_LIB
#define INCLUDED_LIB
#include <cmath> // fabsf
#include <limits> // numeric_limits
#include <stdexcept> // out_of_range
template<typename T>
T DivideRoundUp(T dividend, T divisor)
{
ASSERT(divisor != 0);
return (dividend + divisor-1) / divisor;
}
/**
* are the given floats nearly "equal"?
*
* @return whether the numbers are within "epsilon" of each other.
*
* notes:
* - the epsilon magic number varies with the magnitude of the inputs.
* we use a sane default, but don't use this routine for very
* large/small comparands.
* - floating-point numbers don't magically lose precision. addition,
* subtraction and multiplication results are precise up to the mantissa's
* least-significant bit. only division, sqrt, sin/cos and other
* transcendental operations introduce error.
**/
inline bool feq(double d1, double d2, double epsilon = 0.00001)
{
return fabs(d1 - d2) < epsilon;
}
inline bool feqf(float f1, float f2, float epsilon = 0.001f)
{
return fabsf(f1 - f2) < epsilon;
}
inline bool IsSimilarMagnitude(double d1, double d2, const double relativeErrorTolerance = 0.05)
{
const double relativeError = fabs(d1/d2 - 1.0);
if(relativeError > relativeErrorTolerance)
return false;
return true;
}
//-----------------------------------------------------------------------------
// type conversion
// note: these avoid a common mistake in using >> (ANSI requires
// shift count be less than the bit width of the type).
extern u32 u64_hi(u64 x); /// return upper 32-bits
extern u32 u64_lo(u64 x); /// return lower 32-bits
extern u16 u32_hi(u32 x); /// return upper 16-bits
extern u16 u32_lo(u32 x); /// return lower 16-bits
extern u64 u64_from_u32(u32 hi, u32 lo); /// assemble u64 from u32
extern u32 u32_from_u16(u16 hi, u16 lo); /// assemble u32 from u16
// safe downcasters: cast from any integral type to u32 or u16;
// issues warning if larger than would fit in the target type.
//
// these are generally useful but included here (instead of e.g. lib.h) for
// several reasons:
// - including implementation in lib.h doesn't work because the definition
// of ENSURE in turn requires lib.h's STMT.
// - separate compilation of templates via export isn't supported by
// most compilers.
template<typename T> u8 u8_from_larger(T x)
{
const u8 max = std::numeric_limits<u8>::max();
if((u64)x > (u64)max)
throw std::out_of_range("u8_from_larger");
return (u8)(x & max);
}
template<typename T> u16 u16_from_larger(T x)
{
const u16 max = std::numeric_limits<u16>::max();
if((u64)x > (u64)max)
throw std::out_of_range("u16_from_larger");
return (u16)(x & max);
}
template<typename T> u32 u32_from_larger(T x)
{
const u32 max = std::numeric_limits<u32>::max();
if((u64)x > (u64)max)
throw std::out_of_range("u32_from_larger");
return (u32)(x & max);
}
/// convert double to u8; verifies number is in range.
extern u8 u8_from_double(double in);
/// convert double to u16; verifies number is in range.
extern u16 u16_from_double(double in);
#endif // #ifndef INCLUDED_LIB