1
0
forked from 0ad/0ad
0ad/source/renderer
janwas 3195893d1c # MacOS X compat (part 1)
- u_anim_name disambiguation
- fix implementation of finite (use our fpclassify instead of compiler's
routine)
- รค -> ae
- workaround for MAP_ANONYMOUS
- fix GLint in ogl.cpp
- add include for SIZE_MAX in string_s
- avoid PIC clobbered error and speed up rdtsc a bit
- add include for stat

This was SVN commit r4170.
2006-07-26 14:04:52 +00:00
..
AlphaMapCalculator.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
AlphaMapCalculator.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
BlendShapes.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
FixedFunctionModelRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
FixedFunctionModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
HWLightingModelRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
HWLightingModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
InstancingModelRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
InstancingModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
ModelRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
ModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
ModelVertexRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
PatchRData.cpp Premake: include precompiled.h in the project; set up dependencies for Atlas projects. 2006-06-09 16:44:16 +00:00
PatchRData.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
PlayerRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
PlayerRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
Renderer.cpp # housekeeping 2006-07-20 14:37:58 +00:00
Renderer.h # housekeeping 2006-07-20 14:37:58 +00:00
RenderModifiers.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
RenderModifiers.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
RenderPathVertexShader.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
RenderPathVertexShader.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ShadowMap.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
ShadowMap.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
SkyManager.cpp # housekeeping 2006-07-20 14:37:58 +00:00
SkyManager.h # housekeeping 2006-07-20 14:37:58 +00:00
TerrainOverlay.cpp svn:ignore auto-generated test .cpp files. 2006-07-12 14:49:10 +00:00
TerrainOverlay.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
TerrainRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
TerrainRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
TransparencyRenderer.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
TransparencyRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
VertexArray.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
VertexArray.h g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
VertexBuffer.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
VertexBuffer.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
VertexBufferManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
VertexBufferManager.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
WaterManager.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
WaterManager.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00