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0ad/binaries/data/mods/official/gui/test/functions_global_object.js
janwas d34ae19788 # cleanup JS
fix tabs and indenting

This was SVN commit r4371.
2006-09-21 11:30:40 +00:00

132 lines
4.1 KiB
JavaScript

/*
DESCRIPTION : Contains global GUI functions, which will later be accessible from every GUI script/file.
NOTES : So far, only the message box-related functions are implemented.
*/
/*
***************************************
File version: 0.1
Edited by: Malte, Nov 14 2004
***************************************
Further comments:
Changelog:
v0.1: - first version.
***************************************
*/
// *******************************************
// messageBox
// *******************************************
// @params: int mbWidth, int mbHeight, string mbMessage, string mbTitle, int mbMode, arr mbButtonCaptions
// @return: void
// @desc: Displays a new message box. So far, we can only display one message box at
// a time, since the message box is based on one base-object which is modified
// according to the parameters. Later, we should probably be able to create GUI
// Objects (like the message box) at runtime.
// *******************************************
/*
TODO: Make button code work for any number of buttons without extending the code each time! ((arrays | nested variables) & calculating sizes)
*/
// ====================================================================
function messageBox (mbWidth, mbHeight, mbMessage, mbTitle, mbMode, mbButtonCaptions, mbButtonsCode)
{
mbMainObj = getGUIObjectByName ("mbMain");
mbTitleObj = getGUIObjectByName ("mbTitleBar");
mbTextObj = getGUIObjectByName ("mbText");
mbButton1Obj = getGUIObjectByName ("mbButton1");
mbButton2Obj = getGUIObjectByName ("mbButton2");
mbButton3Obj = getGUIObjectByName ("mbButton3");
// Calculate size
mbLRDiff = mbWidth / 2; // Message box left/right difference from 50% of screen
mbUDDiff = mbHeight / 2; // Message box up/down difference from 50% of screen
mbSizeString = "50%-" + mbLRDiff + " 50%-" + mbUDDiff + " 50%+" + mbLRDiff + " 50%+" + mbUDDiff;
mbMainObj.size = mbSizeString;
// Texts
mbTitleObj.caption = mbTitle;
mbTextObj.caption = mbMessage;
// Message box modes
// There is a number of standard modes, and if none of these is used (mbMode == 0), the button captions will be
// taken from the array mbButtonCaptions; there currently is a maximum of three buttons.
switch (mbMode)
{
case 1:
// Simple Yes/No question box
mbButtonCaptions = new Array("Yes", "No");
break;
case 2:
// Okay-only box
mbButtonCaptions = new Array("OK");
break;
case 3:
// Retry/Abort/Ignore box (will we ever need this?!)
mbButtonCaptions = new Array("Retry", "Ignore", "Abort");
default:
break;
}
// Buttons
switch (mbButtonCaptions.length)
{
case 1:
// One Button only
mbButton1Obj.caption = mbButtonCaptions[0];
mbButton1Obj.size = "30% 100%-80 70% 100%-50";
mbButton1Obj.hidden = false;
mbButton2Obj.hidden = true;
mbButton3Obj.hidden = true;
break;
case 2:
// Two Buttons
mbButton1Obj.caption = mbButtonCaptions[0];
mbButton2Obj.caption = mbButtonCaptions[1];
mbButton1Obj.size = "10% 100%-80 45% 100%-50";
mbButton2Obj.size = "55% 100%-80 90% 100%-50";
mbButton1Obj.hidden = false;
mbButton2Obj.hidden = false;
mbButton3Obj.hidden = true;
break;
case 3:
// Three Buttons
mbButton1Obj.caption = mbButtonCaptions[0];
mbButton2Obj.caption = mbButtonCaptions[1];
mbButton3Obj.caption = mbButtonCaptions[2];
mbButton1Obj.size = "10% 100%-80 30% 100%-50";
mbButton2Obj.size = "40% 100%-80 60% 100%-50";
mbButton3Obj.size = "70% 100%-80 90% 100%-50";
mbButton1Obj.hidden = false;
mbButton2Obj.hidden = false;
mbButton3Obj.hidden = false;
break;
}
// Show the message box
guiUnHide (mbMainObj.name);
// Testing
getGUIGlobal().mbButton1Code = mbButtonsCode[0];
getGUIGlobal().mbButton2Code = mbButtonsCode[1];
getGUIGlobal().mbButton3Code = mbButtonsCode[2];
}
// ====================================================================
function updateFPS()
{
getGUIObjectByName("fpsCounter").caption = "FPS: " + getFPS();
}
// ====================================================================