1
0
forked from 0ad/0ad
Go to file
wraitii 4f972bc623 Split off JSON-related function from ScriptInterface, clean up headers.
Follows 34b1920e7b.

JSON functions and ToString are movec to their own headers.
Also clean out a few PersistentRooted usage to use the 2-phase init to
clean up scriptInterface usage.

With these functions split off, we can finally clean out headers and
remove ScriptInterface.h from most of them, in favour of smaller and
more precise headers.


Take the opportunity to clarify some comments regarding Mutability.

Differential Revision: https://code.wildfiregames.com/D3961
This was SVN commit r25434.
2021-05-14 10:18:03 +00:00
binaries Add a decal to the berry bushes to make them more visible and make the fruits bigger 2021-05-13 11:19:37 +00:00
build XMB Improvements, parse JS into XMB, make strings more efficient. 2021-05-04 13:02:34 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Fix macOS boost compilation 2021-05-05 08:25:01 +00:00
source Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
.arcconfig Lint update: use arclint, remove JSHint, remove coala on CI. 2021-03-15 15:14:28 +00:00
.arclint Suppress CppCheck "unknown macro" lint error. 2021-04-06 15:20:35 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Lint update: use arclint, remove JSHint, remove coala on CI. 2021-03-15 15:14:28 +00:00
README.txt Add where and how to contribute to README.txt 2020-07-17 09:11:38 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors


------------------
 Contributing Code
------------------

If you want to help out programming for the game, have a look at
https://trac.wildfiregames.com/wiki/GettingStartedProgrammers
or contact us on #0ad-dev on irc.quakenet.org


--------------------
Contributing Artwork
--------------------

If you want to make artwork for the game, have a look at
https://trac.wildfiregames.com/#Forartists:
or visit the forums http://www.wildfiregames.com/forum


-----------
Translating
-----------

You can help translating the game at https://www.transifex.com/projects/p/0ad
for more information, see https://trac.wildfiregames.com/wiki/Localization