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forked from 0ad/0ad
0ad/source/graphics
Ykkrosh 7bfe647366 Atlas: Initial terrain-selection panel.
TextureManager: Skip *.jbf too.

This was SVN commit r3085.
2005-11-03 03:49:57 +00:00
..
scripting Atlas: Bits of tool-related code. 2005-10-24 01:53:03 +00:00
Camera.cpp Atlas: Bits of tool-related code. 2005-10-24 01:53:03 +00:00
Camera.h Atlas: Bits of tool-related code. 2005-10-24 01:53:03 +00:00
Color.cpp Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
Color.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
Frustum.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Frustum.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
GameView.cpp fix bug #71 - was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures) 2005-10-31 18:57:03 +00:00
GameView.h fix bug #71 - was a double-free (both ~CRenderer and UnloadResources were calling UnloadWaterTextures) 2005-10-31 18:57:03 +00:00
HFTracer.cpp fix warning 2004-07-31 19:46:14 +00:00
HFTracer.h add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
LightEnv.h Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements. 2005-05-11 03:07:08 +00:00
MapIO.h Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements. 2005-05-11 03:07:08 +00:00
MapReader.cpp profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
MapReader.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
MapWriter.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
MapWriter.h Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements. 2005-05-11 03:07:08 +00:00
Material.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
Material.h Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.) 2005-04-07 04:29:07 +00:00
MaterialManager.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
MaterialManager.h Minor fixes for Linux/GCC 2004-09-26 21:21:34 +00:00
MeshManager.cpp Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
MeshManager.h Resource leak fixes 2004-12-16 12:01:47 +00:00
MiniPatch.cpp Linux/GCC/glibc Compat 2004-12-18 23:30:28 +00:00
MiniPatch.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
Model.cpp Fix memory leaks in the new model code. 2005-10-30 21:31:10 +00:00
Model.h Transform normals using the original bone matrix instead of the inverse of the 2005-10-28 19:25:47 +00:00
ModelDef.cpp Eek.. apparently, I committed in the wrong subdirectory. 2005-10-25 02:00:09 +00:00
ModelDef.h Eek.. apparently, I committed in the wrong subdirectory. 2005-10-25 02:00:09 +00:00
ObjectBase.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ObjectBase.h Changes to actor speed specifications. 2005-05-27 00:38:30 +00:00
ObjectEntry.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ObjectEntry.h Fixed regression caused by not understanding my code 2005-07-03 01:37:49 +00:00
ObjectManager.cpp Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ObjectManager.h Fixed regression caused by not understanding my code 2005-07-03 01:37:49 +00:00
Particle.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
Particle.h newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
ParticleEmitter.cpp profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
ParticleEmitter.h Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation. 2004-05-29 20:56:24 +00:00
Patch.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
Patch.h ran newline stomper; no real changes 2004-06-08 12:10:51 +00:00
RenderableObject.h Eek.. apparently, I committed in the wrong subdirectory. 2005-10-25 02:00:09 +00:00
SkeletonAnim.h Changes to actor speed specifications. 2005-05-27 00:38:30 +00:00
SkeletonAnimDef.cpp GameSetup: "-autostart=mapname" command-line parameter, for faster testing. 2005-10-30 21:30:52 +00:00
SkeletonAnimDef.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
SkeletonAnimManager.cpp GameSetup: "-autostart=mapname" command-line parameter, for faster testing. 2005-10-30 21:30:52 +00:00
SkeletonAnimManager.h Minor changes for linux 2004-06-02 15:03:17 +00:00
Sprite.cpp - both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate. 2005-09-02 02:54:02 +00:00
Sprite.h - both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate. 2005-09-02 02:54:02 +00:00
Terrain.cpp profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
Terrain.h g_YMinOffset declared in gameview.h instead of extern elsewhere 2005-10-19 17:16:34 +00:00
TerrainProperties.cpp g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
TerrainProperties.h TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
Texture.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00
TextureEntry.cpp TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
TextureEntry.h TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
TextureManager.cpp Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
TextureManager.h TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks. 2005-10-28 01:43:16 +00:00
Unit.cpp Random animations. 2005-05-21 01:40:32 +00:00
Unit.h rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
UnitManager.cpp Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00
UnitManager.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00