1
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forked from 0ad/0ad
0ad/source/graphics
Ykkrosh 83271ec816 Fix build errors.
Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.

This was SVN commit r9092.
2011-03-21 21:06:08 +00:00
..
tests path improvements/fixes: 2011-03-21 19:54:08 +00:00
Camera.cpp Fix perspective calculation in CCamera::GetScreenCoordinates. 2011-01-28 21:51:59 +00:00
Camera.h # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
CinemaTrack.cpp Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) 2010-03-26 19:04:40 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
ColladaManager.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Decal.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
Decal.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
DefaultEmitter.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
GameView.h Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps. 2011-03-04 20:02:05 +00:00
HFTracer.cpp Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps. 2011-03-04 20:02:05 +00:00
HFTracer.h Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
LightEnv.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
LOSTexture.cpp Flip iteration order in LOS texture blur to improve performance 2011-02-06 11:39:06 +00:00
LOSTexture.h Windows fixes 2011-02-03 02:33:37 +00:00
MapIO.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapReader.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
MapReader.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
MapWriter.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
MapWriter.h Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions. 2010-10-21 19:54:59 +00:00
Material.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
Material.h # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
MaterialManager.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
MeshManager.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
Model.h # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
ModelAbstract.h # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
ModelDef.cpp Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
ModelDef.h Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
ObjectBase.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
ObjectBase.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
ObjectEntry.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ObjectEntry.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
ObjectManager.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
ObjectManager.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Overlay.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
ParticleEmitter.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
ParticleEmitter.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ParticleEngine.cpp Tell the profiler about a few more bits of code 2011-03-03 22:38:01 +00:00
ParticleEngine.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Patch.cpp # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
Patch.h # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
RenderableObject.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
SkeletonAnim.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
SkeletonAnimManager.h replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!) 2011-02-19 21:24:39 +00:00
Sprite.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Sprite.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Terrain.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
Terrain.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
TerrainProperties.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
TerrainProperties.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
TerrainTextureEntry.h Be more robust to broken terrain property files. 2011-02-05 13:13:57 +00:00
TerrainTextureManager.cpp path improvements/fixes: 2011-03-21 19:54:08 +00:00
TerrainTextureManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Texture.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureConverter.cpp # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
TextureConverter.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
TextureManager.cpp Fix build errors. 2011-03-21 21:06:08 +00:00
TextureManager.h replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!) 2011-02-19 21:24:39 +00:00
Unit.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
Unit.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
UnitAnimation.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
UnitAnimation.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
UnitManager.cpp Warning fixes 2010-07-29 21:04:07 +00:00
UnitManager.h Warning fixes 2010-07-29 21:04:07 +00:00