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forked from 0ad/0ad
0ad/source/graphics/MaterialManager.cpp
Ykkrosh d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00

292 lines
6.7 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "lib/ogl.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
#include "MaterialManager.h"
static float ClampFloat(float value, float min, float max)
{
if(value < min)
return min;
else if(value > max)
return max;
return value;
}
static SMaterialColor ParseColor(const CStr& colorStr_)
{
SMaterialColor color;
CStr colorStr(colorStr_.Trim(PS_TRIM_BOTH));
CStr tmp;
int idx = 0;
long pos = colorStr.Find(' ');
while(colorStr.length())
{
if(pos == -1)
pos = (long)colorStr.length();
tmp = colorStr.substr(0, pos);
colorStr = colorStr.substr(pos);
colorStr = colorStr.Trim(PS_TRIM_LEFT);
pos = colorStr.Find(' ');
float value = 0.0f;
if(tmp.Find('.') != -1)
value = tmp.ToFloat();
else
{
int intValue = tmp.ToInt();
if(intValue > 0)
{
if(intValue > 255)
intValue = 255;
value = ((float)intValue) / 255.0f;
}
}
value = ClampFloat(value, 0.0f, 1.0f);
switch(idx)
{
case 0:
color.r = value;
break;
case 1:
color.g = value;
break;
case 2:
color.b = value;
break;
case 3:
color.a = value;
break;
default:
break;
}
if(idx >= 3)
break;
idx++;
}
return color;
}
static bool ParseUsage(CStr temp)
{
temp = temp.LowerCase().Trim(PS_TRIM_BOTH);
if(temp == "blend" ||
temp == "true" ||
temp == "yes" ||
temp.ToInt() > 0)
return true;
return false;
}
#if 0 // unused
static GLenum ParseAlphaFunc(CStr temp)
{
temp = temp.LowerCase().Trim(PS_TRIM_BOTH);
if(temp.empty())
return GL_NONE;
if(temp == CStr("never"))
return GL_NEVER;
else if(temp == CStr("less"))
return GL_LESS;
else if(temp == CStr("lequal"))
return GL_LEQUAL;
else if(temp == CStr("greater"))
return GL_GREATER;
else if(temp == CStr("gequal"))
return GL_GEQUAL;
else if(temp == CStr("equal"))
return GL_EQUAL;
else if(temp == CStr("notequal"))
return GL_NOTEQUAL;
else if(temp == CStr("always"))
return GL_ALWAYS;
else
return GL_NONE;
}
static GLenum ParseBlendFunc(CStr temp)
{
temp = temp.LowerCase().Trim(PS_TRIM_BOTH);
if(temp.empty())
return GL_NONE;
if(temp == CStr("zero"))
return GL_ZERO;
else if(temp == CStr("one"))
return GL_ONE;
else if(temp == CStr("sourcecolor"))
return GL_SRC_COLOR;
else if(temp == CStr("oneminussourcecolor"))
return GL_ONE_MINUS_SRC_COLOR;
else if(temp == CStr("destcolor"))
return GL_DST_COLOR;
else if(temp == CStr("oneminusdestcolor"))
return GL_ONE_MINUS_DST_COLOR;
else if(temp == CStr("sourcealpha"))
return GL_SRC_ALPHA;
else if(temp == CStr("oneminussourcealpha"))
return GL_ONE_MINUS_SRC_ALPHA;
else if(temp == CStr("destalpha"))
return GL_DST_ALPHA;
else if(temp == CStr("oneminusdestalpha"))
return GL_ONE_MINUS_DST_ALPHA;
else if(temp == CStr("sourcealphasaturate"))
return GL_SRC_ALPHA_SATURATE;
return GL_NONE;
}
#endif
CMaterialManager::CMaterialManager()
{
}
CMaterialManager::~CMaterialManager()
{
std::map<VfsPath, CMaterial*>::iterator iter;
for(iter = m_Materials.begin(); iter != m_Materials.end(); iter++)
{
if((*iter).second)
delete (*iter).second;
}
m_Materials.clear();
}
CMaterial& CMaterialManager::LoadMaterial(const VfsPath& pathname)
{
if(pathname.empty())
return NullMaterial;
std::map<VfsPath, CMaterial*>::iterator iter = m_Materials.find(pathname);
if(iter != m_Materials.end())
{
if((*iter).second)
return *(*iter).second;
}
CXeromyces xeroFile;
if(xeroFile.Load(g_VFS, pathname) != PSRETURN_OK)
return NullMaterial;
#define EL(x) int el_##x = xeroFile.GetElementID(#x)
#define AT(x) int at_##x = xeroFile.GetAttributeID(#x)
EL(texture);
EL(vertexprogram);
EL(fragmentprogram);
EL(colors);
AT(diffuse);
AT(ambient);
AT(specular);
//AT(emissive);
AT(specularpower);
EL(alpha);
AT(usage);
#undef AT
#undef EL
CMaterial *material = NULL;
try
{
XMBElement root = xeroFile.GetRoot();
XMBElementList childNodes = root.GetChildNodes();
material = new CMaterial();
for(int i = 0; i < childNodes.Count; i++)
{
XMBElement node = childNodes.Item(i);
int token = node.GetNodeName();
XMBAttributeList attrs = node.GetAttributes();
CStr temp;
if(token == el_texture)
{
CStr value(node.GetText());
material->SetTexture(value);
}
else if(token == el_vertexprogram)
{
CStr value(node.GetText());
material->SetVertexProgram(value);
}
else if(token == el_fragmentprogram)
{
CStr value(node.GetText());
material->SetFragmentProgram(value);
}
else if(token == el_colors)
{
temp = CStr(attrs.GetNamedItem(at_diffuse));
if(! temp.empty())
material->SetDiffuse(ParseColor(temp));
temp = CStr(attrs.GetNamedItem(at_ambient));
if(! temp.empty())
material->SetAmbient(ParseColor(temp));
temp = CStr(attrs.GetNamedItem(at_specular));
if(! temp.empty())
material->SetSpecular(ParseColor(temp));
temp = CStr(attrs.GetNamedItem(at_specularpower));
if(! temp.empty())
material->SetSpecularPower(ClampFloat(temp.ToFloat(), 0.0f, 1.0f));
}
else if(token == el_alpha)
{
temp = CStr(attrs.GetNamedItem(at_usage));
// Determine whether the alpha is used for basic transparency or player color
if (temp == "playercolor")
material->SetUsePlayerColor(true);
else if (temp == "objectcolor")
material->SetUseTextureColor(true);
else
material->SetUsesAlpha(ParseUsage(temp));
}
}
m_Materials[pathname] = material;
}
catch(...)
{
SAFE_DELETE(material);
throw;
}
return *material;
}