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forked from 0ad/0ad
0ad/source/gui/IGUIScrollBarOwner.cpp
historic_bruno 67ca7461cd Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish.
Allows hotkey handling of mousewheel events after minimap. Fixes #673.
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.

This was SVN commit r9340.
2011-04-28 20:42:11 +00:00

96 lines
2.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
IGUIScrollBarOwner
*/
#include "precompiled.h"
#include "GUI.h"
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
IGUIScrollBarOwner::IGUIScrollBarOwner()
{
}
IGUIScrollBarOwner::~IGUIScrollBarOwner()
{
// Delete scroll-bars
std::vector<IGUIScrollBar*>::iterator it;
for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
{
delete *it;
}
}
void IGUIScrollBarOwner::ResetStates()
{
IGUIObject::ResetStates();
std::vector<IGUIScrollBar*>::iterator it;
for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
{
(*it)->SetBarPressed(false);
}
}
void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar * scrollbar)
{
scrollbar->SetHostObject(this);
scrollbar->SetGUI(GetGUI());
m_ScrollBars.push_back(scrollbar);
}
const SGUIScrollBarStyle * IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
{
if (!GetGUI())
{
// TODO Gee: Output in log
return NULL;
}
std::map<CStr, SGUIScrollBarStyle>::const_iterator it = GetGUI()->m_ScrollBarStyles.find(style);
if (it == GetGUI()->m_ScrollBarStyles.end())
{
// TODO Gee: Output in log
return NULL;
}
return &it->second;
}
void IGUIScrollBarOwner::HandleMessage(SGUIMessage &Message)
{
std::vector<IGUIScrollBar*>::iterator it;
for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
{
(*it)->HandleMessage(Message);
}
}
void IGUIScrollBarOwner::Draw()
{
std::vector<IGUIScrollBar*>::iterator it;
for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
{
(*it)->Draw();
}
}