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forked from 0ad/0ad
0ad/source/graphics
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
..
tests refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
Camera.cpp Fix perspective calculation in CCamera::GetScreenCoordinates. 2011-01-28 21:51:59 +00:00
Camera.h # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
CinemaTrack.cpp Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) 2010-03-26 19:04:40 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ColladaManager.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Decal.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
Decal.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
DefaultEmitter.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Entity.h Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
GameView.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
HFTracer.cpp Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps. 2011-03-04 20:02:05 +00:00
HFTracer.h Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
LightEnv.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
LightEnv.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
LOSTexture.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
LOSTexture.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
MapGenerator.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
MapGenerator.h Changes default random map sizes. 2011-03-23 08:12:04 +00:00
MapIO.h Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
MapReader.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
MapReader.h Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
MapWriter.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
MapWriter.h Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions. 2010-10-21 19:54:59 +00:00
Material.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
Material.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
MaterialManager.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
MeshManager.h refactor path interface: 2011-03-23 13:36:20 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
Model.h # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
ModelAbstract.h # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
ModelDef.cpp Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
ModelDef.h Add automatic 'root' prop point when loading old PMDs 2010-11-20 20:16:06 +00:00
ObjectBase.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ObjectBase.h refactor path interface: 2011-03-23 13:36:20 +00:00
ObjectEntry.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ObjectEntry.h refactor path interface: 2011-03-23 13:36:20 +00:00
ObjectManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ObjectManager.h Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Overlay.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
ParticleEmitter.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ParticleEmitter.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
ParticleEngine.cpp Tell the profiler about a few more bits of code 2011-03-03 22:38:01 +00:00
ParticleEngine.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Patch.cpp # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
Patch.h # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
RenderableObject.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ShaderManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ShaderProgram.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ShaderProgram.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ShaderTechnique.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ShaderTechnique.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
SkeletonAnim.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
SkeletonAnimManager.h replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!) 2011-02-19 21:24:39 +00:00
Sprite.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Sprite.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Terrain.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
Terrain.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
TerrainProperties.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
TerrainProperties.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
TerrainTextureEntry.h Be more robust to broken terrain property files. 2011-02-05 13:13:57 +00:00
TerrainTextureManager.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
TerrainTextureManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Texture.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureConverter.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
TextureConverter.h # towards locale-independent pathnames on Linux 2011-03-21 17:53:13 +00:00
TextureManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
TextureManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
Unit.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
Unit.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
UnitAnimation.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
UnitAnimation.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
UnitManager.cpp Warning fixes 2010-07-29 21:04:07 +00:00
UnitManager.h Warning fixes 2010-07-29 21:04:07 +00:00