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Commit Graph

593 Commits

Author SHA1 Message Date
d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
64a02932e3 refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
This was SVN commit r9108.
2011-03-23 14:43:35 +00:00
dcd192cb60 refactor path interface:
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories

This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
f618605477 Changes default random map sizes.
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758)

This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
575e3b0a69 Don't enable JITs when they can interfere with profiling.
Fix dangerous trailing slashes.

This was SVN commit r9103.
2011-03-23 00:36:34 +00:00
c4cd85bb98 Build fixes
This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
0e0ed94926 Implements random map system, fixes #6.
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.

This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
83271ec816 Fix build errors.
Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.

This was SVN commit r9092.
2011-03-21 21:06:08 +00:00
c3405e6f50 path improvements/fixes:
- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))

This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
6d25329412 # towards locale-independent pathnames on Linux
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting

This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
8bb5f2e480 Add missed file
This was SVN commit r9057.
2011-03-13 19:44:06 +00:00
d24c93237c # Initial version of terrain decal textures.
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.

This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
ba8163e248 # Explicitly triangulate terrain tiles.
Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169.

This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
3a5ca7fdbc Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
Fixes #573.

This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
6bcce22a88 Tell the profiler about a few more bits of code
This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
16a4eb36dd Various minor optimisations.
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.

This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
d805ef356e FileExists -> VfsFileExists (see next commit)
scriptInterface: fix bool cast warning

This was SVN commit r8984.
2011-02-25 16:30:55 +00:00
1a2a7677fd replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
This was SVN commit r8947.
2011-02-19 21:24:39 +00:00
f3372bf11d Add some rough performance reporting.
Make the profiler converge a bit faster.

This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
04dcbd294c Push the near clip plane further out, to reduce z-fighting
This was SVN commit r8933.
2011-02-18 23:38:28 +00:00
1c7e33b528 Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.

This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
66f2bc6d57 Flip iteration order in LOS texture blur to improve performance
This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
aa1fcfd20c Change fog-of-war blur to use a better filter.
This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
bf3d5c75f0 Be more robust to broken terrain property files.
This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
02e7eb69ff # Add solid black sides to the map, to hide underwater terrain.
This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
c710e718aa Windows fixes
This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
fe21c5e023 # Rewrite fog-of-war rendering.
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.

This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
03c75100ab # Fix terrain blending logic.
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.

This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
63bd39d4a5 Fix perspective calculation in CCamera::GetScreenCoordinates.
Fixes #99.

This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
40933c06e1 Primitive support for gamepad camera movement
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
1201956b93 Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
This was SVN commit r8792.
2010-12-05 08:50:33 +00:00
19dbbb816d Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
74114bf09a Handle XMB caching with the same system as texture caching.
Fixes #694.

This was SVN commit r8782.
2010-12-04 00:08:26 +00:00
47246c8155 Fixes #572. Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
1d8972a540 Add automatic 'root' prop point when loading old PMDs
This was SVN commit r8666.
2010-11-20 20:16:06 +00:00
bd3bd084c0 Support new SpiderMonkey API.
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.

This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
e43eb0c18b # Various hotkey fixes and cleanups.
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.

This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
540925aa32 Add a rubbish experimental FPS camera view
This was SVN commit r8520.
2010-11-01 21:40:29 +00:00
52851faeb6 cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
This was SVN commit r8517.
2010-11-01 11:09:03 +00:00
5d764f1435 Run network server in a separate thread, to minimise latency.
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.

This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
10c5dbcba4 Fix Atlas and autostart.
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.

This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
9ee44bd9b8 Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
9e499cdec5 # Fix hotkey bugs.
Simplify hotkey system to use strings consistently.
Restrict scope of GUI hotkey bindings to the associated page.
Avoid hard-coding list of hotkeys.
Clean up the code a little bit and fix some bugs.
Remove unused "!" prefix for key negation.
Fixes #567.

This was SVN commit r8444.
2010-10-23 02:37:00 +00:00
c0a7a36f7a Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
Remove some unnecessary script-exposed functions, and move some more
into the Engine namespace.

This was SVN commit r8428.
2010-10-21 19:54:59 +00:00
4b3f1e8aaa Allow camera closer to edge of map when zoomed in
This was SVN commit r8401.
2010-10-17 16:26:02 +00:00
0666dd6074 Uglily initialise player civ assignments to match their starting civ centre
This was SVN commit r8384.
2010-10-16 23:07:20 +00:00
fe5bd12301 Fix --without-pch build
This was SVN commit r8375.
2010-10-16 17:10:00 +00:00
3d2b17f1bf Fix some warnings on Windows
This was SVN commit r8352.
2010-10-13 21:58:31 +00:00
5d1ad60d18 Fix aliasing error in NVTT (fixes #605).
Bump texture cache version number, to invalidate potentially-incorrect
cached textures.

This was SVN commit r8313.
2010-10-08 23:34:55 +00:00