1
0
forked from 0ad/0ad
0ad/source/simulation
MarkT da8d343cb4 Increased projectile gravity.
This was SVN commit r2270.
2005-05-10 12:32:16 +00:00
..
scripting Linux/GCC Compat(tm) 2004-11-07 21:30:47 +00:00
BaseEntity.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
BaseEntity.h Jason's animation events. Also reworked entity-types system. 2005-05-01 19:09:13 +00:00
BaseEntityCollection.cpp all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
BaseEntityCollection.h all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
BoundingObjects.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
BoundingObjects.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Collision.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Collision.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Entity.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Entity.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
EntityHandles.cpp Loader: reword comment 2005-05-09 04:37:36 +00:00
EntityHandles.h types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
EntityManager.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
EntityManager.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
EntityMessage.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EntityOrders.h Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp Linux/GCC Compat(tm) 2004-11-07 21:30:47 +00:00
EntityProperties.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
EntityStateProcessing.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
EntitySupport.h Jason's animation events. Also reworked entity-types system. 2005-05-01 19:09:13 +00:00
EventHandlers.cpp Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
EventHandlers.h Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
PathfindEngine.cpp Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
PathfindEngine.h Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
PathfindSparse.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
PathfindSparse.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
Projectile.cpp Increased projectile gravity. 2005-05-10 12:32:16 +00:00
Projectile.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Scheduler.cpp Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
Scheduler.h Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
ScriptObject.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
ScriptObject.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Simulation.cpp Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Simulation.h all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
TurnManager.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
TurnManager.h New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00