0ad/binaries/data/mods/public/simulation/templates/template_structure_special.xml

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Armour>
<Hack>5</Hack>
<Pierce>20</Pierce>
<Crush>5</Crush>
<Foundation>
<Hack>3</Hack>
<Pierce>10</Pierce>
<Crush>3</Crush>
</Foundation>
</Armour>
<BuildRestrictions>
<Category>Special</Category>
</BuildRestrictions>
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<Cost>
<BuildTime>200</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>200</stone>
<metal>200</metal>
</Resources>
</Cost>
<Footprint>
<Square width="24.0" depth="24.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>
<Max>5</Max>
<EjectHealth>0.1</EjectHealth>
<List datatype="tokens">Support Infantry Cavalry</List>
<BuffHeal>1</BuffHeal>
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Special Building</GenericName>
<Tooltip>This is a special building unique to a particular civilisation.</Tooltip>
<Classes datatype="tokens">
City
SpecialBuilding
</Classes>
<Icon>.png</Icon>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="24.0" depth="24.0"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_broch.xml</select>
<constructed>interface/complete/building/complete_broch.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Root>false</Root>
<Radius>38</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<VisualActor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>