0ad/source/tools/atlas/GameInterface/Handlers/CameraCtrl.cpp

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#include "precompiled.h"
#include "MessageHandler.h"
#include "../GameLoop.h"
#include <assert.h>
namespace AtlasMessage {
MESSAGEHANDLER(ScrollConstant)
{
if (msg->dir < 0 || msg->dir > 3)
{
debug_warn("ScrollConstant: invalid direction");
}
else
{
g_GameLoop->input.scrollSpeed[msg->dir] = msg->speed;
}
}
}