0ad/binaries/data/mods/public/simulation/templates/structures/gaul_farmstead.xml

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<Footprint>
<Square width="23" depth="22"/>
<Height>8.0</Height>
</Footprint>
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<Identity>
<Civ>gaul</Civ>
<SpecificName>Ffermdy</SpecificName>
<History>Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.</History>
</Identity>
<Obstruction>
<Static width="21" depth="20"/>
</Obstruction>
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<VisualActor>
<Actor>structures/gauls/farmstead.xml</Actor>
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</VisualActor>
</Entity>