0ad/binaries/data/mods/public/simulation/templates/structures/gaul_farmstead.xml
Enrique 8d5c02091a Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp.
Added Stanislas69's new gaul farmstead with some fixes. (Thanks
Stanislas69!)
Added carpet texture fragments to the ptolemaic struct texture

This was SVN commit r14642.
2014-01-22 22:59:06 +00:00

22 lines
1.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_farmstead">
<Cost>
<PopulationBonus>2</PopulationBonus>
</Cost>
<Footprint>
<Square width="23" depth="22"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Ffermdy</SpecificName>
<History>Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share (plough point ? courtesy of our Celts) and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. The image of a farmstead would most likely be a house with some out-buildings. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw.</History>
</Identity>
<Obstruction>
<Static width="21" depth="20"/>
</Obstruction>
<VisualActor>
<Actor>structures/gauls/farmstead.xml</Actor>
</VisualActor>
</Entity>