2010-05-15 23:07:52 +02:00
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function Loot() {}
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Loot.prototype.Schema =
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"<optional>" +
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"<element name='xp'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='food'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='wood'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='stone'><data type='nonNegativeInteger'/></element>" +
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"</optional>" +
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"<optional>" +
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"<element name='metal'><data type='nonNegativeInteger'/></element>" +
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"</optional>";
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/*
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* TODO: this all needs to be designed and implemented
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*/
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2011-03-05 23:30:32 +01:00
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Loot.prototype.Serialize = null; // we have no dynamic state to save
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2010-05-15 23:07:52 +02:00
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Engine.RegisterComponentType(IID_Loot, "Loot", Loot);
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