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<?xml version="1.0" encoding="utf-8"?>
<Entity parent= "template_structure_civic_house" >
<Auras >
<Heal >
<Radius > 30</Radius>
<Speed > 1000</Speed>
</Heal>
</Auras>
<Cost >
<PopulationBonus > 10</PopulationBonus>
<BuildTime > 200</BuildTime>
<Resources >
<food > 0</food>
<wood > 100</wood>
<stone > 100</stone>
<metal > 0</metal>
</Resources>
</Cost>
<Footprint >
<Square width= "18.0" depth= "18.0" />
<Height > 5.0</Height>
</Footprint>
<Health >
<Max > 1500</Max>
<SpawnEntityOnDeath > rubble/rubble_stone_4x4</SpawnEntityOnDeath>
</Health>
<Identity >
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<Civ > gaul</Civ>
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<GenericName > Tavern</GenericName>
<SpecificName > Taberna</SpecificName>
<History > Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
<Tooltip > Add +10 to Population Cap. Recruit Naked Fanatics.</Tooltip>
<Icon > structures/celtic_embassy.png</Icon>
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<RequiredTechnology > phase_town</RequiredTechnology>
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</Identity>
<Obstruction >
<Static width= "17.0" depth= "17.0" />
</Obstruction>
<RallyPoint />
<TerritoryDecay disable= "" />
<TerritoryInfluence >
<Radius > 32</Radius>
<Weight > 65536</Weight>
</TerritoryInfluence>
<ProductionQueue >
<BatchTimeModifier > 0.7</BatchTimeModifier>
<Entities datatype= "tokens" >
units/gaul_champion_fanatic
</Entities>
</ProductionQueue>
<Sound >
<SoundGroups >
<select > interface/select/building/sel_broch.xml</select>
<constructed > interface/complete/building/complete_broch.xml</constructed>
<death > attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<VisualActor >
<Actor > structures/celts/tavern.xml</Actor>
<FoundationActor > structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>