forked from 0ad/0ad
Iberian corral (still needs new footprint)
This was SVN commit r8930.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Carthaginian Corral">
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<mesh>structural/iber_corral.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/corral_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/internal/art/meshes/structural/iber_corral.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/iber_corral.dae
(Stored with Git LFS)
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binaries/data/mods/internal/maps/scenarios/kimball.xml
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binaries/data/mods/internal/maps/scenarios/kimball.xml
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@ -6,7 +6,7 @@
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<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.</History>
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</Identity>
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<VisualActor>
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<Actor>structures/plot_corral.xml</Actor>
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<Actor>structures/iberians/corral.xml</Actor>
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</VisualActor>
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<TrainingQueue>
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<Entities datatype="tokens">
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