forked from 0ad/0ad
Add includes of ScriptableComplex.inl to fix link errors in release config
This was SVN commit r6988.
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@ -37,6 +37,7 @@
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#include "ps/Interact.h"
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#include "ps/Pyrogenesis.h"
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#include "scripting/ScriptingHost.h"
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#include "scripting/ScriptableComplex.inl"
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#include "simulation/Entity.h"
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CConsole* g_Console = 0;
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@ -41,6 +41,7 @@
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#include "ps/World.h"
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#include "renderer/Renderer.h"
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#include "scripting/GameEvents.h"
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#include "scripting/ScriptableComplex.inl"
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#include "simulation/BoundingObjects.h"
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#include "simulation/Collision.h"
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#include "simulation/Entity.h"
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@ -27,6 +27,7 @@
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#include "lib/sysdep/sysdep.h" // isfinite
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#include <math.h>
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#include <cfloat>
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#include "scripting/ScriptableComplex.inl"
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// HEntity
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@ -22,6 +22,8 @@
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#include "EntityManager.h"
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#include "Entity.h"
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#include "scripting/ScriptableComplex.inl"
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#include <algorithm>
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CAura::CAura( JSContext* cx, CEntity* source, CStrW& name, float radius, int tickRate, const CVector4D& color, JSObject* handler )
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@ -20,6 +20,7 @@
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#include "Projectile.h"
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#include "ScriptObject.h"
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#include "graphics/GameView.h"
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#include "graphics/Model.h"
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#include "graphics/ObjectEntry.h"
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@ -29,6 +30,7 @@
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#include "maths/Matrix3D.h"
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#include "ps/CLogger.h"
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#include "ps/Game.h"
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#include "scripting/ScriptableComplex.inl"
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#include "simulation/Collision.h"
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#include "simulation/Entity.h"
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