forked from 0ad/0ad
Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
This was SVN commit r8809.
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76ac9e7f84
commit
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@ -636,18 +636,18 @@ function onGameAttributesChange()
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mapSizeText.caption = "Map size:";
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mapSize.selected = sizeIdx;
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revealMapText.caption = "Reveal map:";
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revealMap.checked = g_GameAttributes.settings.RevealMap ? true : false;
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revealMap.checked = (g_GameAttributes.settings.RevealMap ? true : false);
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victoryConditionText.caption = "Victory condition:";
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victoryCondition.selected = victoryCondition.list_data.indexOf(g_GameAttributes.settings.GameType);
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lockTeamsText.caption = "Teams locked:";
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lockTeams.checked = g_GameAttributes.settings.LockTeams ? true : false;
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lockTeams.checked = (g_GameAttributes.settings.LockTeams === undefined || g_GameAttributes.settings.LockTeams ? true : false);
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}
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else
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{
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mapSizeText.caption = "Map size: " + (mapSize.list[sizeIdx] !== undefined ? mapSize.list[sizeIdx] : "n/a");
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mapSizeText.caption = "Map size: " + (mapSize.list[sizeIdx] !== undefined ? mapSize.list[sizeIdx] : "Default");
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revealMapText.caption = "Reveal map: " + (g_GameAttributes.settings.RevealMap ? "Yes" : "No");
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victoryConditionText.caption = "Victory condition: " + (g_GameAttributes.settings.GameType && g_GameAttributes.settings.GameType == "endless" ? "None" : "Conquest");
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lockTeamsText.caption = "Teams locked: " + (g_GameAttributes.settings.LockTeams ? "Yes" : "No");
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lockTeamsText.caption = "Teams locked: " + (g_GameAttributes.settings.LockTeams === undefined || g_GameAttributes.settings.LockTeams ? "Yes" : "No");
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}
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break;
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@ -661,10 +661,10 @@ function onGameAttributesChange()
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victoryCondition.hidden = true;
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lockTeams.hidden = true;
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mapSizeText.caption = "Map size: n/a";
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mapSizeText.caption = "Map size: Default";
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revealMapText.caption = "Reveal map: " + (mapSettings.RevealMap ? "Yes" : "No");
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victoryConditionText.caption = "Victory condition: " + (mapSettings.GameType && mapSettings.GameType == "endless" ? "None" : "Conquest");
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lockTeamsText.caption = "Teams locked: " + (mapSettings.LockTeams ? "Yes" : "No");
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lockTeamsText.caption = "Teams locked: " + (mapSettings.LockTeams === undefined || mapSettings.LockTeams ? "Yes" : "No");
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break;
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@ -117,15 +117,15 @@
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<object name="gameOptionsBox" size="260 100%-260 100% 100%-190">
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<object size="2 2 100% 50%-2"> <!-- Top row -->
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<object name="mapSizeText" size="0 0 175 100%" type="text">Map size: n/a</object>
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<object name="mapSizeText" size="0 0 175 100%" type="text">Map size:</object>
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<object name="mapSize" size="75 -2 175 100%-6" type="dropdown" style="wheatDropDown" hidden="true"/>
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<object name="victoryConditionText" size="195 0 450 100%" type="text">Victory condition: </object>
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<object name="victoryConditionText" size="195 0 450 100%" type="text">Victory condition:</object>
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<object name="victoryCondition" size="325 -2 450 100%-6" type="dropdown" style="wheatDropDown" hidden="true"/>
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</object>
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<object size="2 50%+2 100% 100%"> <!-- Bottom row -->
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<object name="revealMapText" size="0 0 120 100%" type="text">Reveal map: </object>
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<object name="revealMapText" size="0 0 120 100%" type="text">Reveal map:</object>
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<object name="revealMap" size="100 2 120 100%" type="checkbox" style="wheatCrossBox" hidden="true"/>
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<object name="lockTeamsText" size="140 0 280 100%" type="text">Teams locked: </object>
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<object name="lockTeamsText" size="195 0 450 100%" type="text">Teams locked:</object>
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<object name="lockTeams" size="260 2 280 100%" type="checkbox" style="wheatCrossBox" hidden="true"/>
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</object>
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</object>
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BIN
binaries/data/mods/public/maps/scenarios/Saharan Oases.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/scenarios/Saharan Oases.xml
(Stored with Git LFS)
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