Roman walls

This was SVN commit r11188.
This commit is contained in:
Pureon 2012-02-27 23:09:17 +00:00
parent fe38587112
commit f52bf1e5fd
9 changed files with 24 additions and 25 deletions

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@ -2,9 +2,9 @@
<actor version="1">
<castshadow/>
<group>
<variant name="Wall Medium">
<mesh>structural/hele_wall_med.dae</mesh>
<texture>structural/hele_struct_b.dds</texture>
<variant name="Wall long">
<mesh>structural/rome_wall_long.dae</mesh>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<group>

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@ -2,18 +2,9 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/hele_gate.dae</mesh>
<props>
<prop actor="props/structures/hellenes/gate_props.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
<prop actor="" attachpoint="gar01"/>
<prop actor="" attachpoint="gar02"/>
<prop actor="" attachpoint="gar03"/>
<prop actor="" attachpoint="gar04"/>
<prop actor="" attachpoint="gar05"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
<variant name="Wall gate">
<mesh>structural/rome_wall_gate.dae</mesh>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<group>

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@ -6,14 +6,13 @@
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/hele_wall_tower.dae</mesh>
<mesh>structural/rome_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<group>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Footprint>
<Square width="23.5" depth="6.5"/>
<Square width="26.0" depth="10.5"/>
<Height>9.0</Height>
</Footprint>
<Identity>
@ -10,7 +10,7 @@
<History>Roman city walls used a number of innovations to thwart besiegers.</History>
</Identity>
<Obstruction>
<Static width="23.0" depth="6.0"/>
<Static width="26.0" depth="9.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/romans/wall.xml</Actor>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_gate">
<Footprint>
<Square width="39.0" depth="8.0"/>
<Square width="26.0" depth="10.5"/>
<Height>9.0</Height>
</Footprint>
<Identity>
@ -10,7 +10,7 @@
<History>Rome had a number of gates piercing its city walls. One of the most famous of these was the Appian Gate.</History>
</Identity>
<Obstruction>
<Static width="38.0" depth="6.5"/>
<Static width="26.0" depth="9.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/romans/wall_gate.xml</Actor>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall_tower">
<Footprint>
<Square width="7.5" depth="7.5"/>
<Height>15.0</Height>
<Square width="11" depth="11"/>
<Height>18.0</Height>
</Footprint>
<Identity>
<Civ>rome</Civ>
@ -10,7 +10,7 @@
<History>(Insert history here)</History>
</Identity>
<Obstruction>
<Static width="7.0" depth="7.0"/>
<Static width="9.5" depth="9.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/romans/wall_turret.xml</Actor>