forked from 0ad/0ad
Roman walls
This was SVN commit r11188.
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fe38587112
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@ -2,9 +2,9 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Wall Medium">
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<mesh>structural/hele_wall_med.dae</mesh>
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<texture>structural/hele_struct_b.dds</texture>
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<variant name="Wall long">
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<mesh>structural/rome_wall_long.dae</mesh>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<group>
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@ -2,18 +2,9 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/hele_gate.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/gate_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
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<prop actor="" attachpoint="gar01"/>
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<prop actor="" attachpoint="gar02"/>
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<prop actor="" attachpoint="gar03"/>
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<prop actor="" attachpoint="gar04"/>
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<prop actor="" attachpoint="gar05"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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<variant name="Wall gate">
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<mesh>structural/rome_wall_gate.dae</mesh>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<group>
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@ -6,14 +6,13 @@
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/hele_wall_tower.dae</mesh>
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<mesh>structural/rome_wall_tower.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<group>
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BIN
binaries/data/mods/public/art/meshes/structural/rome_wall_gate.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/rome_wall_gate.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/rome_wall_long.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/rome_wall_long.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/structural/rome_wall_tower.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/rome_wall_tower.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall">
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<Footprint>
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<Square width="23.5" depth="6.5"/>
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<Square width="26.0" depth="10.5"/>
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<Height>9.0</Height>
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</Footprint>
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<Identity>
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@ -10,7 +10,7 @@
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<History>Roman city walls used a number of innovations to thwart besiegers.</History>
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</Identity>
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<Obstruction>
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<Static width="23.0" depth="6.0"/>
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<Static width="26.0" depth="9.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/romans/wall.xml</Actor>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall_gate">
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<Footprint>
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<Square width="39.0" depth="8.0"/>
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<Square width="26.0" depth="10.5"/>
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<Height>9.0</Height>
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</Footprint>
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<Identity>
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@ -10,7 +10,7 @@
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<History>Rome had a number of gates piercing its city walls. One of the most famous of these was the Appian Gate.</History>
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</Identity>
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<Obstruction>
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<Static width="38.0" depth="6.5"/>
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<Static width="26.0" depth="9.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/romans/wall_gate.xml</Actor>
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall_tower">
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<Footprint>
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<Square width="7.5" depth="7.5"/>
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<Height>15.0</Height>
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<Square width="11" depth="11"/>
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<Height>18.0</Height>
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</Footprint>
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<Identity>
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<Civ>rome</Civ>
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@ -10,7 +10,7 @@
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<History>(Insert history here)</History>
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</Identity>
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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<Static width="9.5" depth="9.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/romans/wall_turret.xml</Actor>
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