1cc19e9176
Specify that my templatesanalyzer tool is distributed under the MIT license. Thanks to leper for noticing that it was currently unspecified.
...
This was SVN commit r16014.
2014-11-30 16:28:04 +00:00
759a6701f6
Fix test build.
...
The parser that extracts the methods to call does not care about
defines.
This was SVN commit r16013.
2014-11-29 21:26:01 +00:00
c0092aaca5
petra: some cleanings + (small) timing optimizations
...
This was SVN commit r16012.
2014-11-29 18:53:17 +00:00
049312e5a2
various small tunings for petra
...
This was SVN commit r16011.
2014-11-26 22:01:40 +00:00
89cc0fd0e1
Add support to escape dots (.) by using double dots (..) for aura keys. Fixes #2945 (I think)
...
This was SVN commit r16010.
2014-11-26 19:59:08 +00:00
1430efa9d6
Properly handle auto-research promotion techs at game start.
...
This was SVN commit r16009.
2014-11-25 22:47:02 +00:00
7102f86de3
petra: avoid updating some no-more-used entitycollections
...
This was SVN commit r16008.
2014-11-25 19:00:17 +00:00
347ffabaeb
Change the way we filter out selected entities when we draw a selection box. Add a hotkey to allow selecting only idle units.
...
Patch by Rolf Sievers, fixes #2407 .
This was SVN commit r16007.
2014-11-24 16:46:05 +00:00
882c1383e1
Add wall style for Seleucids in the random map scripts. Currently, Hellenic walls are used. Fixes a bug in the Fortress random map.
...
Patch by FeXoR.
Fixes #2942 , refs #2619 .
This was SVN commit r16006.
2014-11-24 16:19:17 +00:00
04343a8407
Fix a comment written too quickly
...
This was SVN commit r16005.
2014-11-23 21:47:15 +00:00
a7cc670a2d
petra: stop (after some time) to try gathering inaccessible resources (i.e. chicken inside buildings in random maps) + some cleanings
...
This was SVN commit r16004.
2014-11-23 14:48:26 +00:00
5f9c908abb
Allow techs to modify the resources that can be dropped of at dropsite. Patch by niektb. Fixes #2629 .
...
This was SVN commit r16003.
2014-11-22 23:21:11 +00:00
87d5d37488
Some source string fixes.
...
This was SVN commit r16002.
2014-11-22 22:21:54 +00:00
c385a88c88
Remove unused overload of GetSavedGameData
...
This was SVN commit r16001.
2014-11-22 19:46:24 +00:00
d1cdf8f952
display victory conditions when selecting a map, fixes #2727
...
This was SVN commit r16000.
2014-11-21 18:30:17 +00:00
0cc9cfd40c
fix a JS error in petra
...
This was SVN commit r15999.
2014-11-21 17:46:07 +00:00
2734982657
Escape a character.
...
This was SVN commit r15998.
2014-11-20 22:19:35 +00:00
504e23acb8
Make some things static.
...
This was SVN commit r15997.
2014-11-20 22:19:33 +00:00
335ac3d0cb
Query /proc for the executable path on Linux. Patch by starslayer. Refs #2086 .
...
Factor out unix_ExecutablePathname() which is used by BSDs and Linux (as
a fallback).
This was SVN commit r15996.
2014-11-20 22:19:21 +00:00
8a66a732c7
Add "Copy" and "Paste" entries to the Atlas "Edit" menu. Patch by stilz_, fixes #2642 .
...
This was SVN commit r15994.
2014-11-20 20:52:32 +00:00
1abd5669c9
Replace spaces in source file paths with non-breaking spaces. Refs #2539 .
...
This way our map file paths are not split due to word wrapping in the po
files.
This was SVN commit r15993.
2014-11-19 23:10:51 +00:00
f90841cf78
add a very-easy level for AI, addresses #2899
...
This was SVN commit r15990.
2014-11-18 21:21:21 +00:00
da1af993f7
petra: better AI recovery after its economy is badly damaged + some fixes
...
This was SVN commit r15989.
2014-11-18 19:56:23 +00:00
3589aa39b9
Update documentation on how to generate the entity component documentation.
...
This was SVN commit r15987.
2014-11-18 03:57:21 +00:00
afecbf02f3
Extend the config parser to support ini-style config files. Refs #1810 .
...
Config settings in a section are stored as "sectionname.setting"
internally.
Do not write section headers when writing config files as we would need
to write
settings without a dot first or ignore them. This can be changed once
all settings
belong to a section.
This was SVN commit r15986.
2014-11-18 03:57:07 +00:00
73de625089
Also change GameSetup.cpp.
...
This was SVN commit r15985.
2014-11-18 00:24:29 +00:00
9407dbe45e
Remove useless parameter from CFG_GET_VALUE.
...
This was SVN commit r15984.
2014-11-17 23:29:49 +00:00
3e4c701ab6
ensure that there are no dupes in buildable list
...
This was SVN commit r15983.
2014-11-17 23:07:57 +00:00
6695f1a3e8
Remove CParser. Fixes #2589 .
...
This was SVN commit r15981.
2014-11-17 01:04:24 +00:00
b995135138
Use an FSM to parse our config files instead of using CParser. Refs #2589 .
...
Properly write config settings with multiple values back to files. Refs
#1810 .
Print error messages if we encountered an invalid setting.
This was SVN commit r15980.
2014-11-17 01:03:59 +00:00
334f391446
Oxford comma.
...
(We seem to use it elsewhere in the UI, so be consistent.)
This was SVN commit r15979.
2014-11-16 23:44:40 +00:00
cbc49f43e6
The show full games filter in the lobby should be off by default.
...
This was SVN commit r15978.
2014-11-16 22:40:00 +00:00
947abde749
Flip the buttons in the leave game confirmation dialog to the no/yes order to match other dialogs.
...
Per the Apple Human Interface Guidelines the confirmation button should
be on the right. We do that for all(?) other dialogs, but not this one.
This was SVN commit r15977.
2014-11-16 22:21:57 +00:00
caed74df23
Fix line endings.
...
This was SVN commit r15976.
2014-11-16 22:21:06 +00:00
1b91421e5e
Escape special character.
...
This was SVN commit r15975.
2014-11-16 22:06:18 +00:00
30b7a34112
Rename Arcadia 2 to Arcadia, because there doesn't seem to be an Arcadia 1 any more.
...
This was SVN commit r15974.
2014-11-16 22:03:47 +00:00
f88ee2766e
use by default a random seed for the AI to make it less repetitive
...
This was SVN commit r15973.
2014-11-16 19:53:29 +00:00
94e6e29a34
Properly escape a character and remove a stray tag.
...
This was SVN commit r15972.
2014-11-16 18:00:02 +00:00
ccb5366e40
fixes #2935
...
This was SVN commit r15971.
2014-11-16 10:09:20 +00:00
59676dfc84
Update tools/LICENSE.txt
...
This was SVN commit r15970.
2014-11-16 02:10:31 +00:00
df4c07238d
Change GUI tag parsing to use a FSM instead of using CParser. Refs #2589 .
...
Parameters now have to be quoted with ".
Supports " in parameters by escaping them with \.
Tag start characters can be included in normal text by escaping them
with \.
Better error handling and a error messages to help with fixing
invalid/malformed strings.
This was SVN commit r15969.
2014-11-16 02:10:28 +00:00
d15e2f0cf6
Check for availability of XmppClient.
...
Move Lobby script function registration to the lobby JS interface.
This was SVN commit r15968.
2014-11-16 02:10:24 +00:00
d58189d510
Parse terrain properties without CParser. Refs #2589 .
...
This was SVN commit r15967.
2014-11-16 02:09:02 +00:00
fc1fe174cd
Amend the "Reveal All" behavior by always hiding mirages.
...
This was SVN commit r15966.
2014-11-14 20:29:35 +00:00
4d89820f1c
Fixes build errors on Windows introduced in c813a11427
and 1a0f9b086e
.
...
This was SVN commit r15964.
2014-11-13 22:37:43 +00:00
8a290b3204
Fix mirages not flushed properly, introduced in 9ad2fc9fac
.
...
This was SVN commit r15963.
2014-11-13 21:04:40 +00:00
49a31c5de2
prevent events from the first turn after deserialization to be thrown away
...
This was SVN commit r15962.
2014-11-13 20:21:00 +00:00
c813a11427
Split ScriptRuntime and ScriptInterface code to separate files.
...
The runtime is becoming more and more important in the JSAPI. As a
result, we also have more functionality on the runtime level and having
the whole ScriptRuntime class hidden in ScriptInterface.cpp doesn't make
sense anymore. ScriptInterface.cpp also has become quite a large file
and pulling out the runtime part makes it a bit smaller.
Refs #2462
This was SVN commit r15961.
2014-11-13 11:19:28 +00:00
1a0f9b086e
GUI cleanup.
...
Remove toTitleCase(). Unify iColorToString() and rgbToGuiColor().
Translate XMPP errors (displayed when connecting).
This was SVN commit r15960.
2014-11-13 01:26:36 +00:00
6e788fb15e
Clean up JSON parsing code. Refs #1374 .
...
Fix Engine.ReadJSONFile() which did throw a JS exception that was not
caught. Discovered by s0600204.
Expose Engine.ReadJSONFile() to the gui scripts.
This was SVN commit r15959.
2014-11-13 01:26:22 +00:00