1776aa4750
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
...
This was SVN commit r15315.
2014-06-09 09:32:36 +00:00
01decbcd90
Train time changes.
...
Unlock champions tech more expensive.
This was SVN commit r14924.
2014-04-13 09:05:02 +00:00
1aaca7e6e3
health regeneration
...
This was SVN commit r13647.
2013-08-12 17:45:18 +00:00
74cce87692
Nerfed heroes and Champion Archer.
...
This was SVN commit r13011.
2012-12-22 23:39:18 +00:00
9ca9a88bfa
Beefed up hero health since you can only have one alive at a time.
...
This was SVN commit r12992.
2012-12-14 19:02:45 +00:00
de4adca0f0
Heroes only trainable in City Phase.
...
This was SVN commit r12958.
2012-12-08 18:21:11 +00:00
7e21db08d5
Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
...
This was SVN commit r12832.
2012-11-07 17:56:14 +00:00
141dfabf5b
Removed stray cd from a template file.
...
This was SVN commit r12483.
2012-08-19 22:05:28 +00:00
1c1486d74a
Don't allow people to train heroes because they are not balanced.
...
This was SVN commit r12479.
2012-08-19 20:16:18 +00:00
89399e08e6
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
...
This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
62ec2bac69
Selection texture tweaks.
...
This was SVN commit r11628.
2012-04-22 13:17:54 +00:00
fda1d07794
Tweaking some pop costs.
...
This was SVN commit r11450.
2012-04-08 07:27:56 +00:00
feb76f9d08
Moar unit tweaks.
...
This was SVN commit r10485.
2011-11-09 00:44:40 +00:00
d9f3e329f0
#Tweaked unit walking speeds.
...
This was SVN commit r10482.
2011-11-08 22:14:28 +00:00
2ecbfa81c3
Simulation templates sorting. See #801 .
...
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
b8819cfe75
Increased walking speed 0.5 for almost all units.
...
This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
...
Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
7a99bab861
Tweaked armor and other stats based upon 2 weeks of play testing.
...
This was SVN commit r7957.
2010-08-15 04:00:46 +00:00
913404e4b2
Multiply vision ranges by 4 (convert from tiles to metres)
...
This was SVN commit r7816.
2010-07-29 20:26:26 +00:00
cdcee291cf
Convert all remaining entity template data to new file format.
...
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.
This was SVN commit r7547.
2010-05-15 21:07:52 +00:00
08720c9a58
Convert minimap data in entity templates
...
This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
...
This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
7275071785
Convert sound data in entity templates
...
This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
aca1074188
Load build speeds and foundation actors from entity template files
...
This was SVN commit r7353.
2010-03-12 22:28:51 +00:00
321cc8ae8f
Convert resource data in entity templates
...
This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
...
This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
...
This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
0d9c9d646b
Updated entity template conversion script, to convert population costs and names and civs
...
This was SVN commit r7284.
2010-01-24 17:20:23 +00:00
7c2e9027c2
# Rewrite of the game's simulation system
...
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)
This was SVN commit r7259.
2010-01-09 19:20:14 +00:00