061c5f8ced
Fixing pop cost for advanced Persian chariot.
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This was SVN commit r14604.
2014-01-18 15:03:08 +00:00
36edaa5635
Siege Workshop for the Macedonians. Needs a new model.
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Persians get the Nisean War Horses tech.
This was SVN commit r14603.
2014-01-18 15:02:16 +00:00
c316079cc7
Updated names for female citizens.
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Updated Seleucid rally banner (still not happy with it).
Fixed name of Nisean War Horses tech.
This was SVN commit r14600.
2014-01-18 12:33:19 +00:00
aba3d8d9d5
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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Adjusted hero health.
Made champions use arrow selections, while citizen soldiers use circles.
A bunch of updated portraits.
Seleucids changes.
Map updates.
New techs.
Roman siege walls a little weaker.
This was SVN commit r14589.
2014-01-16 23:21:57 +00:00
c1e86161b5
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
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Fix a few style issues and a bug with the gatherer count.
Still need to fix the entity.js file to handle properly some things as
this uses raw templates values.
Cache the AIinterface in AIProxy.js, please report if this works
properly.
This was SVN commit r14588.
2014-01-16 20:32:44 +00:00
4a133264f5
Fix unit tests
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This was SVN commit r14586.
2014-01-15 13:36:33 +00:00
786afd9fcc
Implement the number of gaia gatherers (it probably won't happen but it's safer that way).
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Change UnitAI to call "leave" handlers on a conversion, like on a
destruction, so a unit will safely go to idle state on
resignation/conversions. Might fix some very weird bugs that probably
haven't been reported yet.
Reported by AlThePhoenix.
Fixes #2383 .
This was SVN commit r14585.
2014-01-15 00:04:25 +00:00
a6dbf6a268
instead of removing members from formations as in e98478b68c
, let the members stay in formation, but disable formation rearrangement in those cases.
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This fixes issues with queueing orders, and should also fix #2380
This was SVN commit r14584.
2014-01-14 21:32:51 +00:00
13105132a4
http://gifrific.com/wp-content/uploads/2012/06/You-Didnt-See-Anything-Madagascar.gif
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This was SVN commit r14583.
2014-01-14 20:20:53 +00:00
d23b7deb98
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
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Aegis should mostly respect tech limitations so I'll ref #1964 .
I'm going to go with #2364 is fixed, the AI should be more efficient in
early-game, and late-game is a known problem.
Fixes #2274 and fixes #2379 .
Refs #2372 as it should fix several of those warnings for AIs.
Fixes #2256 with a new bartering system, in parts taken from mimo's
patch.
This was SVN commit r14582.
2014-01-14 19:54:31 +00:00
e98478b68c
Make sure units in INDIVIDUAL state don't belong to a formation. Should fix #2380
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This was SVN commit r14581.
2014-01-14 08:58:11 +00:00
2ca0a20f81
Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372 .
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This was SVN commit r14579.
2014-01-12 23:13:24 +00:00
a26ab7b1e7
Should fix AI warnings (refs #2372 ).
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Slight configuration changes to improve the early-game slightly, WIP.
This was SVN commit r14578.
2014-01-12 19:12:55 +00:00
0521d936a1
reduce a GuiInterface call for displaying formation tooltip
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This was SVN commit r14577.
2014-01-12 18:39:47 +00:00
34949b0943
Fixes some AI errors and missing VARs.
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This was SVN commit r14576.
2014-01-12 17:34:18 +00:00
6c3bd4db1e
Fix previous AI commit.
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This was SVN commit r14575.
2014-01-12 02:40:42 +00:00
9d02495a96
Fix a few bugs.
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Improve the AI gamestate to make better use of entity collections,
should be very slightly faster, and it's cleaner.
Remove enemy watchers that were no longer used.
This was SVN commit r14574.
2014-01-12 01:07:07 +00:00
bc9b76c86b
Fix an error in defense.js (thanks mimo), and an issue in the HQ that made the AI start super slowly on some maps.
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This was SVN commit r14572.
2014-01-11 18:51:37 +00:00
4ef80d26aa
Proper fix for the gatherer count. Fix an AI bug. Thanks to Gameboy and Gildas for reporting.
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This was SVN commit r14571.
2014-01-11 18:14:13 +00:00
0e0b4e3057
make population bonus technology modifiable
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This was SVN commit r14570.
2014-01-11 14:55:22 +00:00
96448bfa4e
* add a (currently useless) attack state to formations
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* add a formation attack component that will be used in the future to
coordinate formation attacks
* clean up some related methods, and move some to more appropriate
places
This was SVN commit r14569.
2014-01-11 12:19:43 +00:00
eee6ed65dc
still another fix to the gatherer count
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This was SVN commit r14567.
2014-01-10 22:50:13 +00:00
82fa27bad4
http://i.imgur.com/iAwfubL.gif
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This was SVN commit r14566.
2014-01-10 20:33:47 +00:00
df9fb05689
Fix the gatherer count per player further and some style niceness.
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This was SVN commit r14565.
2014-01-10 20:27:34 +00:00
7606230158
Vars and style fixes.
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This was SVN commit r14564.
2014-01-10 20:04:37 +00:00
bd22432fe8
Rename common-api-v3 to common-api.
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Fix warnings with the new AI.
Fix an error with the per-player gatherer counts.
This was SVN commit r14559.
2014-01-10 17:46:48 +00:00
f9a2c30a17
fix tests
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This was SVN commit r14557.
2014-01-10 16:36:04 +00:00
3d23f81696
Show the number of attacks per second to show users some attack speed, without showing the actual timers, or calcualtion of the number of arrows. Fixes #2352
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This was SVN commit r14555.
2014-01-10 09:17:40 +00:00
72c2853563
Update the tutorial AI (somewhat untested and hacky).
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This was SVN commit r14554.
2014-01-10 02:08:59 +00:00
a6032ddd3f
Removes older AIs and APIs.
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For the sake of it, we should have a minimal AI sometimes.
This was SVN commit r14553.
2014-01-10 01:48:09 +00:00
ede4f32bf2
Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
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Fix a few bugs, including a few bad ones in the economy.
Change the way messages are handled, should be marginally faster in the
later game.
Makes gatherers count limit be per-player (refs #1387 and #643 ).
This was SVN commit r14552.
2014-01-10 01:46:27 +00:00
22a85b0eb4
add dummy setspeed method to UnitMotionFlying
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This was SVN commit r14551.
2014-01-09 12:53:28 +00:00
ec36222b20
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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This was SVN commit r14550.
2014-01-08 18:27:58 +00:00
641c65b1dd
Give some explanation to my change in 0c336649e6
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This was SVN commit r14548.
2014-01-08 17:57:12 +00:00
0c336649e6
fix repairing buildings
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This was SVN commit r14547.
2014-01-08 15:39:32 +00:00
774d56af7e
Carthaginian farmstead remake
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This was SVN commit r14546.
2014-01-08 15:19:35 +00:00
9229cea9cc
allow repairing of moving objects
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This was SVN commit r14545.
2014-01-08 13:39:33 +00:00
f9b950aa96
improve rearrange of idle formation when units are tasked away from the formation + fix formation-settable idle animations
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This was SVN commit r14544.
2014-01-08 10:55:44 +00:00
e8c4031bea
Don't disband idle formations anymore, but give the formations a decent idle state. Formationmembers still need to leave the formation to anything other than walking, but this is a small step towards attacking formations.
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This was SVN commit r14543.
2014-01-08 09:47:27 +00:00
4585f7322c
Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
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This was SVN commit r14542.
2014-01-08 08:02:15 +00:00
aadd297cce
Implement the ability to switch animations based on the formation position
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This was SVN commit r14537.
2014-01-07 20:21:55 +00:00
b1e0f1b62a
Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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This was SVN commit r14534.
2014-01-07 13:33:08 +00:00
94907897a7
Fix tests + fix classes Ashoka. Fixes #2362
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This was SVN commit r14533.
2014-01-07 09:23:59 +00:00
baf6925b66
Tactical varfare.
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This was SVN commit r14528.
2014-01-06 20:55:22 +00:00
b4fa090435
fix losRangeQuery broken in e096df0070
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This was SVN commit r14526.
2014-01-06 19:35:51 +00:00
f19a8d6b41
Take the box formation out of the special case formations
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This was SVN commit r14524.
2014-01-06 13:32:48 +00:00
9989359c46
Small code cleanup + fixed default formation orientation
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This was SVN commit r14522.
2014-01-06 10:16:28 +00:00
2f077fd9e1
Remove wedge formation from being a special case in the formation code
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This was SVN commit r14521.
2014-01-06 09:10:46 +00:00
92ed27e3c5
Treat the flank formation as a regular formation, rather than a special implementation.
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This was SVN commit r14518.
2014-01-05 18:50:31 +00:00
f814510b2e
revise the chase and flee
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This was SVN commit r14517.
2014-01-05 18:29:38 +00:00