304037164b
Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator.
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This was SVN commit r2293.
2005-05-12 05:16:59 +00:00
a75bf7fb1e
Updates to texture converter and DDS code: Generates sharpened mipmaps. DDS decompression now identical to NVIDIA PS plugin (and probably most hardware). Compression lossless when possible (e.g. always for DDS->TGA->DDS), and slightly improved in other cases.
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This was SVN commit r2291.
2005-05-12 03:55:39 +00:00
73ecee0c60
Fixed colour calculation. Stopped displaying .svn directories.
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This was SVN commit r2199.
2005-04-29 21:19:47 +00:00
6dc15e1d06
Customisable colour settings.
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This was SVN commit r2198.
2005-04-29 20:36:30 +00:00
c002228314
Initial code for the Colour Tester tool.
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This was SVN commit r2196.
2005-04-29 18:46:48 +00:00
0fc17f7305
Uninteresting things that I've had hanging around for a while.
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This was SVN commit r2190.
2005-04-28 20:50:19 +00:00
780b6e266b
Changed actor colour syntax. Made the Actor Editor edit colours.
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This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
58f0ce296e
Wondering whether automated builds work again...
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This was SVN commit r2154.
2005-04-20 19:54:29 +00:00
b3cd340eec
Updated binaries, and ScEd.
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This was SVN commit r2129.
2005-04-13 05:08:45 +00:00
6a0b5fa0ab
ScEd: Added unit deletion. Made zoom less frustrating. Let >2 players work.
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Fixed random actor props.
This was SVN commit r2109.
2005-04-03 05:02:00 +00:00
31fb8c37c4
Entity XML inheritance graph generator. (Basically just Graphviz.)
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This was SVN commit r2091.
2005-03-30 18:03:47 +00:00
8b12c84df7
ScEd: allowed creation of non-entity objects, pending total entitisation
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This was SVN commit r2085.
2005-03-30 05:43:22 +00:00
b07d9954e0
Actor Editor: Copy-and-paste. Folder memory. Entity creation. Fixed importing.
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This was SVN commit r2084.
2005-03-30 10:37:44 +00:00
22dd4dd67b
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
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Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning
This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
e2c61d1519
Actor Editor: Changed serialisation system for import/export/undo/redo, so that file-opening can be undone/redone correctly.
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This was SVN commit r2071.
2005-03-27 23:53:41 +00:00
71705b5aa4
Actor Editor: Most-recently-used files list. 'New' menu item. Shuffled some header inclusions around.
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This was SVN commit r2069.
2005-03-27 18:07:01 +00:00
2fb2f80aa0
Actor Editor: Open / save / save as. Confirmation on exit. Allow launch from command line / Explorer.
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This was SVN commit r2053.
2005-03-30 10:35:43 +00:00
c11465cfbf
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
c2b7df72ce
Updated ScEd binary. Fixed problem with loading maps.
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This was SVN commit r2046.
2005-03-24 20:57:42 +00:00
af7fa2fc6c
Actor Editor: File-selection dialogs in appropriate places. (They're not very nice, but they work most of the time)
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This was SVN commit r2045.
2005-03-24 19:01:06 +00:00
6dbe768dd9
Actor Editor: Combo-box lists, loaded from XML. Allowed right click to edit cells.
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This was SVN commit r2044.
2005-03-24 12:53:48 +00:00
5078dc1f67
Actor Editor: Allowed undo of import, though not quite correctly. Tidied up other undo-related code a little.
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This was SVN commit r2042.
2005-03-23 21:14:03 +00:00
020645d583
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
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This was SVN commit r2039.
2005-03-22 23:31:30 +00:00
5460b8982e
Various small fixes and minimal improvements
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This was SVN commit r2035.
2005-03-22 13:54:37 +00:00
06d6cd17f5
Actor Editor: pretty colours
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This was SVN commit r2026.
2005-03-20 00:46:39 +00:00
d0146135c4
Initial Actor Editor code
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This was SVN commit r2025.
2005-03-19 22:29:32 +00:00
c2d8daa135
Updated archive builder a little bit more
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This was SVN commit r2002.
2005-03-17 19:17:41 +00:00
1e52b32f6b
Updated archive builder, to avoid compressing things which probably don't benefit from it
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This was SVN commit r2001.
2005-03-17 17:52:53 +00:00
c2450ac266
Negligibly improved PMDExp's chances of compiling
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This was SVN commit r1979.
2005-03-09 18:13:35 +00:00
75ee00792a
Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
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This was SVN commit r1922.
2005-02-11 15:03:10 +00:00
03a6b6e804
Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter.
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This was SVN commit r1920.
2005-02-11 12:57:19 +00:00
880634b598
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
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This was SVN commit r1899.
2005-02-04 23:16:42 +00:00
f093b53459
Fixed problems in texture converter's DDS output, and in the game's DDS input.
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This was SVN commit r1862.
2005-01-29 17:18:14 +00:00
10e1ce7511
Texture converter executable (plus some others to launch it with specific settings)
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This was SVN commit r1854.
2005-01-28 22:16:50 +00:00
60dbb779eb
Texture converter source, plus modified DevIL.
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This was SVN commit r1851.
2005-01-28 19:05:33 +00:00
a410c2852c
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
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This was SVN commit r1740.
2005-01-18 12:45:56 +00:00
1c044ac229
Primitive entity player-selection in ScEd
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This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
4720a00f98
Made ScEd output entities into an XML file.
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Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
15fcf8f054
Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings.
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This was SVN commit r1708.
2005-01-11 16:58:16 +00:00
a571688b1d
Minor auto-builder fix
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This was SVN commit r1702.
2005-01-10 22:21:56 +00:00
75c714b8df
Made ScEd compile more pleasantly
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This was SVN commit r1700.
2005-01-10 22:13:18 +00:00
d56ae48aa1
Made the archive builder guess its location more correctly
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This was SVN commit r1674.
2005-01-08 18:32:21 +00:00
dbfc576458
Fixed a bug in the autobuilder that occurs when tools (such as the autobuilder) are updated.
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This was SVN commit r1642.
2005-01-05 19:46:31 +00:00
ff34bf40b1
Automated build system code (mainly for backup purposes - it won't work on anyone else's machine without a few bits of reconfiguration)
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This was SVN commit r1641.
2005-01-05 19:38:45 +00:00
855e1a7f81
Small ScEd updates
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This was SVN commit r1601.
2004-12-30 23:01:09 +00:00
e533f5c7fc
Executable version of archive-builder
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This was SVN commit r1600.
2004-12-30 18:08:09 +00:00
170c511c58
Mostly complete archive-builder
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This was SVN commit r1599.
2004-12-30 17:42:22 +00:00
ed55ad4d82
Put crashlog into ScEd.
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This was SVN commit r1590.
2004-12-28 20:53:54 +00:00
05c4ec0365
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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This was SVN commit r1580.
2004-12-27 23:27:26 +00:00
bfd7d10383
Incomplete (but hopefully working) archive builder. And some festive snow: * * *
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This was SVN commit r1579.
2004-12-25 15:38:05 +00:00