27e895b1b0
Closed palisade gate
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This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
3b70097dbe
New palisade Outpost, Watchtower, and Spike structures
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This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
7c47df6c8e
Touched up Mediterranean Coves map.
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UI Portrait for Palisades.
This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
516b5279a9
This was SVN commit r9844.
2011-07-16 06:01:16 +00:00
84608d7001
Palisade "forts" now have ranged attack.
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This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
5ada37e8fa
Wooden bridge edge files
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This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
af57bc2262
Palisade spikes template files
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This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
c8c7799528
Palisades committed. Some need obstruction offset
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This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
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This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
91a972238a
Champion FIXES commit.
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This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
20030f1515
This was SVN commit r9696.
2011-06-27 22:41:17 +00:00
577aaedc7c
Portrait for plane.
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This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
a47ef2060a
Updated the Plane entity.
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This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
a64f1356cb
P-51 Mustang
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This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
95756627ec
New aeroplane stuff.
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Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
94460f6994
Moved the rest of the props to Public with MOVE command.
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Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
2c58b07223
# Add experimental fighter planes.
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This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
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Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
910c1b7c67
make bridge unselectable entity
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This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
798278a6c1
Fix template validation error
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This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
28354159db
Added eyecandy bridge edges.
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This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
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This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
5e3049f6b2
BuildLimits. Needs some configuration changes to work
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This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
01f699b62d
Too much stuff to itemize. I'm lazy.
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This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
1f02df5abc
Moved some things. Deleted other things. Updated a few maps.
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This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
7e41f6d664
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
d8bc3635a2
Adjusted the desert stone.
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Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
43a4667745
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
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This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
4100a13e0a
# Add resource shuttling.
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Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
36d7ef65a6
Treasure/Ruins tweaks and additions.
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This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
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Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
31f263d688
This was SVN commit r8532.
2010-11-04 01:07:00 +00:00
3ebbd8a9ce
tweaks on these buildings to make them buildable under certain circumstances.
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This was SVN commit r8530.
2010-11-04 00:53:15 +00:00
0b48fc0484
Added costs to these buildings.
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This was SVN commit r8529.
2010-11-03 23:42:41 +00:00
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
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This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
af235da6f4
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
64b9824d5a
tweaks
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This was SVN commit r8472.
2010-10-26 11:31:33 +00:00
504eb3b12b
This was SVN commit r8461.
2010-10-25 04:29:15 +00:00
b680e95e25
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
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This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
0aaddf62aa
Garrisoning for buildings based on patch by Evans ( fixes #610 )
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This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
f6154b0d89
Temp portraits for public Roman units.
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This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
24fb9cd313
Split unit icon sheets into individual textures, for easier editing
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This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
4a9292b2e3
This was SVN commit r8436.
2010-10-22 04:27:25 +00:00
c15d777762
#Editing stats for Super Cavalry and special Roman units.
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This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
eba84f32f6
Updating Super Infantry templates.
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This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
faacb80004
This was SVN commit r8425.
2010-10-21 10:20:56 +00:00
5e84f57a04
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
4256055f58
#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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This was SVN commit r8414.
2010-10-19 10:04:33 +00:00