Commit Graph

10 Commits

Author SHA1 Message Date
7ad6a6012f Persians: Cav techs to Stables. Infantry techs to Barracks.
This was SVN commit r11883.
2012-05-19 06:24:12 +00:00
755e407aeb Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
a1aea94435 Some footprint resizing.
This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
42a407ee23 Fixing typos and updating tooltips to be somewhat more consistent.
This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
425348fa30 Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
0ad19f67cd #New Persian Markets by Enrique!
Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.

This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
b54ad51054 Fixed an error in the plumed conical helm.
Added Amish's bushy Persian hair helmet. ;)

Added Amish's new building portraits to their respective Persian
Buildings.js

Adjusted tooltips on some units.

Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).

This was SVN commit r10630.
2011-11-29 14:47:46 +00:00
6c6c374a11 This was SVN commit r10383. 2011-10-09 21:50:58 +00:00
470bff16c7 This was SVN commit r10382. 2011-10-09 21:34:43 +00:00
22c7346dbd Persian stable actor and template
This was SVN commit r10381.
2011-10-09 19:57:29 +00:00