Commit Graph

9320 Commits

Author SHA1 Message Date
2a7dc39d07 some cleanups of gui code
This was SVN commit r16984.
2015-09-04 17:50:04 +00:00
9e3ee0e849 Petra: make a bit more use of cavalry
This was SVN commit r16983.
2015-09-04 17:47:54 +00:00
847fbea820 Apparently SVN messed up when I applied the patch for 0c14436c26, so fix it.
Also include some fixes to elexis's oversights, refs #3355.

This was SVN commit r16979.
2015-09-03 07:32:32 +00:00
c0d8645a6d remove some unnecessary object<->array copies + some parentheses cleanup
This was SVN commit r16978.
2015-09-02 18:14:26 +00:00
0c14436c26 Move player and team number limits to a centralized file which will also eventually hold various kinds of settings.
Patch by elexis, refs #3355

This was SVN commit r16975.
2015-09-02 17:45:01 +00:00
0c4c6e499d Fix the LeaveFoundation order in UnitAI in the case of animals. The code used was a hack using the fleeing tactics, so use the regular "Order.LeaveFoundation" code shared with non-animal units.
Fixes #3372

This was SVN commit r16973.
2015-09-02 17:36:20 +00:00
bcc75b2156 fix buggy test
This was SVN commit r16972.
2015-09-02 17:11:29 +00:00
5ff31a1e33 small cleanup of unit_actions.js
This was SVN commit r16970.
2015-09-01 20:49:37 +00:00
c599019b0a fix crash when switching to gaia perspective while controlAllUnits is enabled
This was SVN commit r16969.
2015-09-01 20:46:49 +00:00
025391db35 fix behavior when under alert, fixes #3273
This was SVN commit r16968.
2015-08-31 19:54:06 +00:00
2c87ccb66e Fix typo causing errors for building placement.
This was SVN commit r16967.
2015-08-30 23:07:25 +00:00
9451cf38f7 Fixes Esc key opening options dialog in match setup, introduced by a964e83c79
This was SVN commit r16966.
2015-08-30 21:31:03 +00:00
1a15131d2d Lobby bot optimizations.
This was SVN commit r16964.
2015-08-30 17:50:16 +00:00
f47cb2c711 Fix the OOS reported by elexis in #3335, and clean some whitespace and style.
The list of modified entities was thrown out on global visibility
updates (those happen on rejoin) but only in-world entities were
actually updated then, causing problems with garrisoning.

Now the list of modified entities can happen to be large, so replace the
hacky check for infinite loops by a real check.

This was SVN commit r16962.
2015-08-30 17:42:10 +00:00
45a39e7dfd Fix 3171 by moving some logic to C++. These changes do not optimize the presence buffer and only fix the state bug.
This was SVN commit r16961.
2015-08-30 12:56:48 +00:00
acf7b7aefb Some gamesetup and in-game messages code convention related cleanup. Based on patch by elexis.
This was SVN commit r16958.
2015-08-30 03:34:07 +00:00
870237cce4 Do not create range queries in case we aren't at war with anyone. Fixes #3382.
This was SVN commit r16957.
2015-08-30 02:49:49 +00:00
8befb23db3 In-game chat code cleanup. Based on patches by elexis.
This was SVN commit r16956.
2015-08-30 02:21:17 +00:00
90a99a1589 Prevent observers from using most chat commands. Refs #2879.
Chat prefixed with /all could circumvent the check. Fix this by only
allowing /me.
(Note that this is not a full solution, see #3270.)

Refactors the cheat and chat input code based on changes in some of
elexis' patches.

This was SVN commit r16953.
2015-08-29 23:30:41 +00:00
a67b3b8942 UnitAI cleanup. Setup*RangeQuery. Refs #3080.
Do not create range queries when being destructed.
rangeMan -> cmpRangeManager.

This was SVN commit r16952.
2015-08-29 22:49:52 +00:00
6f0850f6bc Improve UnitAI's FindNearby* functions.
Stop them from starting a range query in case we have no ownership (or
-1).
Make use of Array.find() to make them a bit nicer.

This was SVN commit r16950.
2015-08-29 22:49:46 +00:00
31113cb8c3 UnitAI cleanup.
Use Array.{some,every,forEach,find} to simplify existing code.
Also make use of some fat arrow functions.
Some code style fixes.
Let FindNewHealTargets call RespondToHealableEntities to remove code
duplication.

This was SVN commit r16949.
2015-08-29 22:49:44 +00:00
5a7b4e380a Rename some occurences of *Man to cmp*Manager.
This was SVN commit r16948.
2015-08-29 22:49:42 +00:00
2b1c128b66 Change the attack hotkey to Ctrl.
This is both easier to press, and also does not introduce any hotkey
conflict.

This was SVN commit r16947.
2015-08-29 22:49:38 +00:00
39343a8c84 Fix test failure.
This was SVN commit r16946.
2015-08-29 22:49:32 +00:00
e56dddbefb Optionally allow observers to rejoin a game when they weren't here during the game setup.
Patch by elexis, fixes #3242.

This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
d31ebaa47a add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
This was SVN commit r16943.
2015-08-27 20:31:10 +00:00
e3208c8784 fix rallyPoint on foundation, (it worked only by chance because all structures are repairable)
This was SVN commit r16940.
2015-08-25 15:39:11 +00:00
217a478ac7 Improved materials for wooden towers (spec maps, AO maps, parallax). Patch and AO map by stanislas69, fixes #3352.
This was SVN commit r16938.
2015-08-24 07:09:05 +00:00
8923768bff Fix spelling of "Feminization" in the summary screen and in associated code.
This was SVN commit r16935.
2015-08-23 18:00:17 +00:00
47bca54228 Fixes the computation of team values for some of the summary counters, and reorder columns. Refs #3311
This was SVN commit r16934.
2015-08-23 17:57:51 +00:00
a63b7a0126 Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
This was SVN commit r16933.
2015-08-23 17:44:37 +00:00
b694ab41d9 Show the number of trade carts and looted resources in the summary screen. Patch by bb, fixes #3311
This was SVN commit r16932.
2015-08-22 17:57:41 +00:00
d821601978 Revert changes when clicking "Cancel" in the options page.
Patch by Stefan, fixes #3324

This was SVN commit r16930.
2015-08-21 07:54:21 +00:00
c7edc09f51 Revert 7cc2d65ec7.
The problem caused by nested Maps is actually #3374.
Cloning the data object saved by the !AuraManager fixes #3188.
Also, using Map fixes a serialization problem, refs #3375.

On top of those changes, some reordering of add/multiply to avoid any
ordering mistake.

Fixes #3164, Refs #3374

This was SVN commit r16929.
2015-08-21 07:29:08 +00:00
a63e9c521d Optionally limit the framerate in menus to 50 FPS, to save power. Patch by elexis, fixes #2882
This was SVN commit r16927.
2015-08-20 13:22:44 +00:00
bd8f9b7824 Fix enemy corpses visible in the fog of war. Fixes #3179.
This was SVN commit r16919.
2015-08-16 09:29:34 +00:00
c333ae3fc2 Escape [ char in a gui caption.
This was SVN commit r16911.
2015-08-02 23:10:08 +00:00
3c8fe51712 complete b3f7b8633a for (un)packing
This was SVN commit r16910.
2015-08-02 17:24:04 +00:00
b3f7b8633a fix incoherent UnitAI state when changing ownership of a cheering or garrisoned unit
This was SVN commit r16908.
2015-08-02 09:39:08 +00:00
591771a0be make siege tower able to capture, fixes #3356
This was SVN commit r16907.
2015-08-02 09:32:47 +00:00
94302a4149 Move engine version to common file. Patch by elexis. Fixes #3359.
This was SVN commit r16906.
2015-08-01 23:03:13 +00:00
701f1dbb51 Fix sudden main-menu background jumps. Patch by s0600204. Fixes #3312.
This was SVN commit r16905.
2015-08-01 23:02:57 +00:00
2a6eac3bd4 Petra: fix order of event processing in defenseManager
This was SVN commit r16904.
2015-07-31 16:55:38 +00:00
4f91b16d0f Allow pausing during visual replays. Patch by elexis. Refs #3341.
This was SVN commit r16896.
2015-07-30 15:55:19 +00:00
356b08ec5d update heroes and their auras for capture, fixes #3331
This was SVN commit r16891.
2015-07-29 17:54:08 +00:00
f2f3076bd7 minor cleanup
This was SVN commit r16890.
2015-07-29 17:50:04 +00:00
7b81f9a866 add garrison flag for wooden tower, patch from stanislas69, fixes #3059
This was SVN commit r16889.
2015-07-29 17:15:40 +00:00
2cae918059 Same as previous commit, but nicer. Refs #3329
This was SVN commit r16886.
2015-07-27 20:39:46 +00:00
c81f243b58 Use the mirage data to determine the best attack in case of capture attack. Fixes #3329
This was SVN commit r16885.
2015-07-27 19:54:40 +00:00