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3b8e216622
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Beginning stages of balancing Iberian units.
This was SVN commit r9246.
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2011-04-13 23:26:34 +00:00 |
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a627f4a34e
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tweaked lighting
This was SVN commit r9245.
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2011-04-13 22:41:30 +00:00 |
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67b5bc2df3
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Sling projectile colour and size updates
This was SVN commit r9244.
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2011-04-13 22:24:37 +00:00 |
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dac7b2d82b
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Iberian fishing boat fixes
This was SVN commit r9242.
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2011-04-13 22:01:05 +00:00 |
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22374de942
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This was SVN commit r9241.
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2011-04-13 21:40:34 +00:00 |
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17d67b87c3
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Iberian sling projectiles
This was SVN commit r9240.
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2011-04-13 20:42:41 +00:00 |
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22313c1356
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Corral footprint.
This was SVN commit r9239.
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2011-04-13 19:33:18 +00:00 |
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3f9d67889a
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Some fixes to the Iberian Corral.
This was SVN commit r9238.
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2011-04-13 19:29:10 +00:00 |
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24042bec50
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Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
This was SVN commit r9237.
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2011-04-13 18:56:13 +00:00 |
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a84f58ecb8
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Added projectile to Iberian fortress. Fixed icons for Iberian ships.
This was SVN commit r9235.
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2011-04-12 20:27:49 +00:00 |
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ef125b4d95
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Animation speeds.
This was SVN commit r9234.
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2011-04-12 20:20:02 +00:00 |
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d3b140fc5f
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Move the body textures for the Carth and Iberian skirmishers over to Public.
This was SVN commit r9233.
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2011-04-12 19:44:51 +00:00 |
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e841ff4095
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tweaked the smoke duration to make the plume higher.
This was SVN commit r9232.
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2011-04-12 18:56:58 +00:00 |
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f09af634cb
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This was SVN commit r9231.
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2011-04-12 18:50:03 +00:00 |
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216e09afdd
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Map tweaks.
This was SVN commit r9230.
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2011-04-12 07:55:57 +00:00 |
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b330e8ce57
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Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
This was SVN commit r9229.
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2011-04-12 03:49:32 +00:00 |
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7414764298
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Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
This was SVN commit r9228.
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2011-04-12 03:11:35 +00:00 |
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567d3aafea
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Iberian resource gathering sounds and animation speed boost
This was SVN commit r9227.
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2011-04-11 20:42:03 +00:00 |
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64e72f464f
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This was SVN commit r9225.
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2011-04-11 00:39:21 +00:00 |
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a5a2cd3a3c
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New HP bars.
This was SVN commit r9222.
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2011-04-10 10:34:49 +00:00 |
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ebc31bfc43
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Name updates.
This was SVN commit r9221.
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2011-04-10 05:36:29 +00:00 |
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942a45372c
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Random maps generated in their own thread, loading GUI is updated with progress.
Fixes some bugs in game loader error handling.
This was SVN commit r9220.
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2011-04-10 05:31:18 +00:00 |
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ee3190e0e9
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Fixed some Iberian Monument issues.
This was SVN commit r9217.
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2011-04-09 07:05:54 +00:00 |
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8501fd441c
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Moved from Internal to Public.
This was SVN commit r9216.
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2011-04-09 00:20:21 +00:00 |
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fe51c90cf5
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This was SVN commit r9211.
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2011-04-08 23:58:43 +00:00 |
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d7fa62b3e6
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Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
This was SVN commit r9210.
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2011-04-08 23:52:33 +00:00 |
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51f0141b6d
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Moved from Internal to Public.
This was SVN commit r9209.
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2011-04-08 23:46:19 +00:00 |
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815a6215e5
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This was SVN commit r9208.
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2011-04-08 23:45:45 +00:00 |
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832f8a5367
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Dust particle tweaks.
This was SVN commit r9206.
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2011-04-08 01:02:18 +00:00 |
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1b606ed276
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This was SVN commit r9204.
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2011-04-08 00:08:25 +00:00 |
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5d84f0ad09
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Shore waves textures for particles.
This was SVN commit r9203.
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2011-04-07 23:57:16 +00:00 |
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98458988bd
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name change
This was SVN commit r9202.
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2011-04-07 20:25:31 +00:00 |
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c754c63376
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Greek naming tweaks.
This was SVN commit r9198.
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2011-04-07 17:29:02 +00:00 |
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2b138f47db
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Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764.
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
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2011-04-07 02:32:16 +00:00 |
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2a6cfb36d2
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#Decal fixing. :)
This was SVN commit r9192.
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2011-04-06 22:55:33 +00:00 |
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98910972c6
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This was SVN commit r9191.
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2011-04-06 22:34:10 +00:00 |
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8753f881ee
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Renderer simplification: Remove old vertexshader path.
This was SVN commit r9186.
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2011-04-06 22:02:05 +00:00 |
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8e0bfdfc33
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Make actor entities stay visible in FoW.
This was SVN commit r9184.
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2011-04-06 21:01:50 +00:00 |
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a122f55bde
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Avoid hardcoding the actor entity template details.
This was SVN commit r9183.
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2011-04-06 21:01:00 +00:00 |
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a751a2d6f6
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added particles for all construction actors + changed color of particles to a more dusty tint
This was SVN commit r9181.
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2011-04-06 11:13:29 +00:00 |
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59f4848333
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This was SVN commit r9180.
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2011-04-06 11:00:14 +00:00 |
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8cb19ff1f3
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Fixed civs
This was SVN commit r9176.
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2011-04-06 00:13:47 +00:00 |
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d03559f2c9
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Add dust particles on under-construction buildings, varying based on number of active builders.
This was SVN commit r9175.
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2011-04-06 00:11:40 +00:00 |
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1956e2bd23
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Map tweaks and new (work in progress) maps.
This was SVN commit r9173.
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2011-04-05 23:45:51 +00:00 |
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67433e65eb
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Added smoke to the flaming projectile rock. ;)
This was SVN commit r9170.
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2011-04-05 19:28:26 +00:00 |
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99a1049ef9
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added flame particle to hele_litho projectile and removed from female heads
This was SVN commit r9166.
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2011-04-05 16:50:48 +00:00 |
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c95b88a0c8
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New particle textures and campfire.
This was SVN commit r9164.
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2011-04-05 05:43:32 +00:00 |
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a9531bd88c
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Add missing files
This was SVN commit r9154.
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2011-04-03 19:51:25 +00:00 |
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9e1850bbe5
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Set female citizens' heads on fire.
This was SVN commit r9152.
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2011-04-03 19:16:20 +00:00 |
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823e63a93b
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# Initial version of new particle system.
This was SVN commit r9151.
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2011-04-03 19:15:15 +00:00 |
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