danschub
|
b03df364ea
|
Fixed VHQ Parallax for the new rocks.
This was SVN commit r12442.
|
2012-08-16 00:46:43 +00:00 |
|
danschub
|
b54a7486da
|
Added Parallax VHQ for the new rocks
This was SVN commit r12441.
|
2012-08-16 00:31:42 +00:00 |
|
|
3653fe5d3a
|
Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
|
2012-08-15 22:25:25 +00:00 |
|
|
765d02716a
|
Updated Mauryan isw textures.
This was SVN commit r12439.
|
2012-08-15 18:22:28 +00:00 |
|
|
ee83c07184
|
This was SVN commit r12437.
|
2012-08-15 13:14:37 +00:00 |
|
|
8256f691f4
|
Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
This was SVN commit r12436.
|
2012-08-15 09:06:45 +00:00 |
|
|
3e29520326
|
Mauryan Swordsman body textures
This was SVN commit r12435.
|
2012-08-15 06:44:58 +00:00 |
|
gregory
|
56c15ae427
|
Updated Roman normal maps.
This was SVN commit r12434.
|
2012-08-15 03:22:01 +00:00 |
|
|
851786b01a
|
Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
|
2012-08-15 02:51:48 +00:00 |
|
|
aa86664d8f
|
Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535.
This was SVN commit r12432.
|
2012-08-15 01:31:53 +00:00 |
|
|
af62b5ad8a
|
Adds <Distanceless> flag to a bunch of voice sound groups
This was SVN commit r12430.
|
2012-08-15 01:04:54 +00:00 |
|
gregory
|
e3b8d9c38c
|
Deleted AO textures that didn't get deleted by Gen.Kenobi.
This was SVN commit r12429.
|
2012-08-15 00:49:17 +00:00 |
|
|
011ba8255e
|
New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.
This was SVN commit r12428.
|
2012-08-15 00:10:44 +00:00 |
|
danschub
|
2c260660e6
|
Created AO folder for
This was SVN commit r12427.
|
2012-08-15 00:02:58 +00:00 |
|
gregory
|
a6945413c3
|
Added AO to rome_temple and rome_temple_mars.
This was SVN commit r12426.
|
2012-08-14 21:11:06 +00:00 |
|
|
ba253d34d4
|
Normals and Specs for Persian city tile terrain.
This was SVN commit r12425.
|
2012-08-14 18:01:40 +00:00 |
|
|
927592aca9
|
This was SVN commit r12424.
|
2012-08-14 17:47:13 +00:00 |
|
|
0c56dfe272
|
Forgot to add the new short, medium wall templates.
This was SVN commit r12423.
|
2012-08-14 17:10:55 +00:00 |
|
|
e83bebe02e
|
Remove entities from selection groups when they become hidden. Fixes #1373.
This was SVN commit r12422.
|
2012-08-14 14:02:52 +00:00 |
|
|
d90e53d0a5
|
Show cost ranges in the wall construction tooltip, if possible.
This was SVN commit r12421.
|
2012-08-14 07:51:50 +00:00 |
|
|
981db4c005
|
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
This was SVN commit r12420.
|
2012-08-14 07:46:47 +00:00 |
|
gregory
|
6031b0785f
|
Organized materials XML a bit.
This was SVN commit r12418.
|
2012-08-14 02:31:11 +00:00 |
|
danschub
|
2d505a5015
|
Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals.
This was SVN commit r12417.
|
2012-08-14 02:22:37 +00:00 |
|
gregory
|
5366dd8388
|
Added VHQ (very high-quality) parallax to materials that were missing it.
This was SVN commit r12416.
|
2012-08-14 02:04:59 +00:00 |
|
|
4138a78c7f
|
Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
|
2012-08-14 00:44:36 +00:00 |
|
gregory
|
a71d77b03e
|
Fixed material levels of quality more.
Added AO to dock prop.
This was SVN commit r12414.
|
2012-08-13 21:39:45 +00:00 |
|
|
7d86fc4c31
|
Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
|
2012-08-13 21:37:40 +00:00 |
|
gregory
|
93a3f77aaa
|
Fixed basic_trans levels of quality.
This was SVN commit r12412.
|
2012-08-13 20:17:29 +00:00 |
|
|
9cb5d48ccf
|
Reverts mistaken default config changes. Please DO NOT use default.cfg for personal settings and check before committing modifications to that file.
This was SVN commit r12410.
|
2012-08-13 19:09:11 +00:00 |
|
gregory
|
02f2c082cb
|
This was SVN commit r12409.
|
2012-08-13 18:00:15 +00:00 |
|
gregory
|
d6792c4e1b
|
This was SVN commit r12408.
|
2012-08-13 17:54:39 +00:00 |
|
gregory
|
f000fc6bbd
|
This was SVN commit r12407.
|
2012-08-13 17:50:54 +00:00 |
|
gregory
|
b42708a3f1
|
This was SVN commit r12406.
|
2012-08-13 17:45:48 +00:00 |
|
gregory
|
1129c2be0e
|
This was SVN commit r12405.
|
2012-08-13 17:41:48 +00:00 |
|
|
902fc4a541
|
Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
|
2012-08-13 16:47:10 +00:00 |
|
OmriLahav
|
9e35243976
|
This was SVN commit r12402.
|
2012-08-13 14:25:37 +00:00 |
|
|
9e9e1e3b78
|
Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
|
2012-08-13 08:06:20 +00:00 |
|
gregory
|
1f17407161
|
This was SVN commit r12400.
|
2012-08-13 05:11:12 +00:00 |
|
gregory
|
dac4ae2716
|
More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
|
2012-08-13 03:09:20 +00:00 |
|
|
8c97458de7
|
Prevent healers from healing themselves.
This was SVN commit r12398.
|
2012-08-13 02:56:51 +00:00 |
|
gregory
|
61cf6a6040
|
This was SVN commit r12397.
|
2012-08-13 00:03:18 +00:00 |
|
|
cbddd53e47
|
Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
|
2012-08-12 23:40:04 +00:00 |
|
|
b1090d1a12
|
Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
This was SVN commit r12394.
|
2012-08-12 14:50:56 +00:00 |
|
|
3b704b12a9
|
Summary screen: separate barter info for each resource
This was SVN commit r12393.
|
2012-08-12 09:12:06 +00:00 |
|
|
3acc855a2d
|
Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583.
This was SVN commit r12392.
|
2012-08-12 06:48:49 +00:00 |
|
gregory
|
6f9a44d220
|
Removed shaders from Roman wall gate so it won't give errors.
This was SVN commit r12391.
|
2012-08-12 05:36:59 +00:00 |
|
gregory
|
a6909b677a
|
Deleted unused material file.
This was SVN commit r12390.
|
2012-08-12 05:29:41 +00:00 |
|
gregory
|
2534b26b16
|
Added AO to Roman market.
This was SVN commit r12389.
|
2012-08-12 05:00:59 +00:00 |
|
gregory
|
40886d1b24
|
This was SVN commit r12388.
|
2012-08-12 04:51:50 +00:00 |
|
gregory
|
d9531b78f9
|
This was SVN commit r12387.
|
2012-08-12 04:49:00 +00:00 |
|
gregory
|
740322c88d
|
Renamed the Roman structure texture normal map.
This was SVN commit r12386.
|
2012-08-12 04:42:59 +00:00 |
|
gregory
|
a02d32a7d1
|
More AO.
This was SVN commit r12385.
|
2012-08-12 03:49:27 +00:00 |
|
danschub
|
913770347b
|
Resized decals for the new Stonemine
This was SVN commit r12384.
|
2012-08-12 03:04:46 +00:00 |
|
danschub
|
90521c49ff
|
Extended Rock_Scandiv.
This was SVN commit r12383.
|
2012-08-12 02:56:17 +00:00 |
|
|
6f80824c48
|
This was SVN commit r12382.
|
2012-08-12 02:55:50 +00:00 |
|
|
ab19bc233a
|
Height Map import demo.
This was SVN commit r12381.
|
2012-08-12 02:55:28 +00:00 |
|
danschub
|
b89d23d325
|
Added Smoothed stone mine :)
This was SVN commit r12380.
|
2012-08-12 02:33:40 +00:00 |
|
|
2a7f037e69
|
Reverting some mistaken changes.
This was SVN commit r12379.
|
2012-08-12 02:24:20 +00:00 |
|
|
e735df4a7f
|
New geo entity.
This was SVN commit r12378.
|
2012-08-12 02:16:50 +00:00 |
|
danschub
|
e4eb394ca8
|
Fixed GreekFortress.
This was SVN commit r12377.
|
2012-08-12 02:13:22 +00:00 |
|
danschub
|
c4c215d5e1
|
Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
|
2012-08-12 01:56:53 +00:00 |
|
|
49b734336a
|
Some "tips" text fixes.
Spec maps for more helmets.
This was SVN commit r12375.
|
2012-08-12 01:54:23 +00:00 |
|
gregory
|
ed806b6a9a
|
Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
This was SVN commit r12374.
|
2012-08-12 01:17:32 +00:00 |
|
|
e403c748f2
|
More cliff terrain spec and normal mapping.
More metal mine spec mapping.
This was SVN commit r12373.
|
2012-08-12 00:11:46 +00:00 |
|
danschub
|
277b637578
|
Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
|
2012-08-12 00:08:49 +00:00 |
|
|
2eed26df09
|
Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
|
2012-08-11 23:59:28 +00:00 |
|
gregory
|
b1657b63b3
|
This was SVN commit r12370.
|
2012-08-11 21:10:36 +00:00 |
|
|
dedd0ca792
|
Some spec and normal tests for terrain.
This was SVN commit r12369.
|
2012-08-11 19:29:28 +00:00 |
|
|
dde8f5f57b
|
This was SVN commit r12368.
|
2012-08-11 17:10:27 +00:00 |
|
gregory
|
7adecfebb3
|
Updated AO again.
This was SVN commit r12367.
|
2012-08-11 17:08:00 +00:00 |
|
gregory
|
483707f3c8
|
Darkened AO on three Roman buildings.
This was SVN commit r12366.
|
2012-08-11 16:57:48 +00:00 |
|
|
7a7d7e5d0a
|
Add trade/barter stats to the summary screen.
This was SVN commit r12365.
|
2012-08-11 16:38:01 +00:00 |
|
|
9bbfc3f808
|
Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.
This was SVN commit r12364.
|
2012-08-11 16:35:46 +00:00 |
|
|
abca51c1ae
|
Fixed typo in config file
This was SVN commit r12363.
|
2012-08-11 16:20:32 +00:00 |
|
|
06d22af3dc
|
Making all cliffs triplanar.
Adding spec maps to helmets.
Adjusted the rome_struct_2 spec map a little.
This was SVN commit r12362.
|
2012-08-11 16:11:23 +00:00 |
|
|
9c56092999
|
Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
|
2012-08-11 15:25:00 +00:00 |
|
|
4890789d58
|
Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
|
2012-08-11 15:12:48 +00:00 |
|
|
96534fc5ed
|
Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
|
2012-08-11 12:41:29 +00:00 |
|
|
226738d447
|
Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
|
2012-08-11 10:36:39 +00:00 |
|
|
508994e4c8
|
Fix a typo.
This was SVN commit r12357.
|
2012-08-11 07:59:05 +00:00 |
|
|
dc916e7295
|
Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
|
2012-08-11 07:41:23 +00:00 |
|
gregory
|
c5658edfca
|
Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
|
2012-08-11 07:20:36 +00:00 |
|
gregory
|
c573f4905c
|
Fixed warning on farmstead model.
This was SVN commit r12354.
|
2012-08-11 06:32:38 +00:00 |
|
gregory
|
9d54763401
|
Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.
This was SVN commit r12353.
|
2012-08-11 06:10:29 +00:00 |
|
danschub
|
b926a5ee54
|
Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
|
2012-08-11 02:21:04 +00:00 |
|
|
8cb340ade0
|
Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
|
2012-08-10 23:58:59 +00:00 |
|
|
eee04db56b
|
Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
|
2012-08-10 21:40:50 +00:00 |
|
|
d45379cc62
|
Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
|
2012-08-10 21:02:22 +00:00 |
|
|
9dc838bed5
|
Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343.
This was SVN commit r12348.
|
2012-08-10 19:59:20 +00:00 |
|
|
5d2c0b466f
|
Resize all map previews to be 512x512 by adding a black area of padding.
This was SVN commit r12347.
|
2012-08-10 19:56:58 +00:00 |
|
|
0f4acf7167
|
Bigger foundation for Brit fortress.
This was SVN commit r12346.
|
2012-08-10 18:18:14 +00:00 |
|
|
d7140c4edf
|
Helmet specular stuff.
This was SVN commit r12345.
|
2012-08-10 18:18:04 +00:00 |
|
|
eb422bc4b3
|
Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
|
2012-08-10 18:14:42 +00:00 |
|
|
07ea313ad6
|
Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
|
2012-08-10 16:33:58 +00:00 |
|
|
2b503e68f7
|
Fixed broken chat; improved cheat message handling.
This was SVN commit r12342.
|
2012-08-10 03:35:20 +00:00 |
|
OmriLahav
|
8009c88a81
|
This was SVN commit r12340.
|
2012-08-09 21:42:32 +00:00 |
|
|
8b365ca96d
|
New Celtic Broch fortress
This was SVN commit r12339.
|
2012-08-09 21:13:21 +00:00 |
|
|
613f845095
|
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
|
2012-08-09 19:06:01 +00:00 |
|
|
a89d131f2d
|
Added specular mapping for units
This was SVN commit r12336.
|
2012-08-09 18:49:35 +00:00 |
|
|
8d59192410
|
A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.
This was SVN commit r12335.
|
2012-08-09 18:30:05 +00:00 |
|
|
ef55e60d9b
|
Prevent chickens from spawning in the obstruction area of the civil centre.
This was SVN commit r12333.
|
2012-08-09 15:24:11 +00:00 |
|
|
3ef639c4bc
|
Adds new texture names to actor editor choices
This was SVN commit r12332.
|
2012-08-09 04:02:49 +00:00 |
|
|
c5ce1b23ae
|
Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
|
2012-08-09 02:32:56 +00:00 |
|
danschub
|
388544abdb
|
Committed AO Scandiv_formation textures & material.
This was SVN commit r12330.
|
2012-08-09 00:55:40 +00:00 |
|
gregory
|
66d026a498
|
This was SVN commit r12329.
|
2012-08-09 00:14:58 +00:00 |
|
|
87b2346154
|
Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
|
2012-08-08 23:29:30 +00:00 |
|
|
14df6cf1a2
|
Removed triple and trailing newlines from random map descriptions.
This was SVN commit r12327.
|
2012-08-08 23:11:09 +00:00 |
|
|
f210008b07
|
Put a warning about the AI into the description of naval maps.
This was SVN commit r12326.
|
2012-08-08 23:10:21 +00:00 |
|
|
e046fc0a01
|
Bugfix- changed some decal materials and fixed decal blending mode
This was SVN commit r12325.
|
2012-08-08 19:08:56 +00:00 |
|
gregory
|
6afe17dbf1
|
This was SVN commit r12324.
|
2012-08-08 18:50:20 +00:00 |
|
|
dcbe7d2e96
|
This was SVN commit r12323.
|
2012-08-08 18:30:20 +00:00 |
|
|
d5f93396b6
|
Deccan Plateau map.
This was SVN commit r12322.
|
2012-08-08 18:27:47 +00:00 |
|
|
af9da8e01e
|
Fixed decals on Celt Tavern and Mill.
This was SVN commit r12321.
|
2012-08-08 18:16:50 +00:00 |
|
|
fb012f14b9
|
Fixed some corral decals.
This was SVN commit r12320.
|
2012-08-08 17:40:25 +00:00 |
|
|
eadd24b64b
|
Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
|
2012-08-08 05:36:42 +00:00 |
|
|
1120701351
|
Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
|
2012-08-08 05:32:53 +00:00 |
|
|
84305155de
|
Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
|
2012-08-08 05:27:59 +00:00 |
|
danschub
|
28333ba92e
|
Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
This was SVN commit r12314.
|
2012-08-08 00:26:08 +00:00 |
|
OmriLahav
|
7666bfcbda
|
This was SVN commit r12312.
|
2012-08-07 21:32:45 +00:00 |
|
OmriLahav
|
18930375e6
|
This was SVN commit r12310.
|
2012-08-07 21:16:25 +00:00 |
|
|
88ab3f0f5b
|
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
|
2012-08-07 18:21:16 +00:00 |
|
|
780970d16a
|
Avoid a rare error when a group has both renamed and deleted entities.
This was SVN commit r12305.
|
2012-08-07 00:41:57 +00:00 |
|
|
648e68e49c
|
smooth LOS
This was SVN commit r12304.
|
2012-08-06 22:38:42 +00:00 |
|
danschub
|
4b119b9bd1
|
*Small Greek Fortress Fixes
*Added Scandinav-Rock formation by Gen.Kenobi (with spec&normal included
as a test)
This was SVN commit r12303.
|
2012-08-06 22:34:37 +00:00 |
|
|
77346e6914
|
Adding some missing random map previews
This was SVN commit r12302.
|
2012-08-06 22:08:07 +00:00 |
|
|
da8c673a0a
|
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
|
2012-08-06 19:10:47 +00:00 |
|
|
8fc1fd2478
|
Fixes default map names, closes #1578
This was SVN commit r12299.
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2012-08-06 18:09:22 +00:00 |
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danschub
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00aa354f8f
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Updated Greek Fortress by Gen.Kenobi. Finally fixed it. Enjoy!
This was SVN commit r12297.
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2012-08-06 15:51:16 +00:00 |
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0f44c5b3fe
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Fix some mistakes with class definition for stone/palisade gates and wallsets.
This was SVN commit r12296.
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2012-08-06 11:43:02 +00:00 |
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danschub
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bfdd23997d
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Added new Rock-set-desert by Gen.Kenobi
They might need re-scaling.
This was SVN commit r12295.
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2012-08-06 03:07:58 +00:00 |
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11eb862bdb
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Map preview for Acropolis 7.
Made the status bar for trees a little easier to see.
This was SVN commit r12294.
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2012-08-05 19:07:41 +00:00 |
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78cc29b591
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Added a resign option (deletes all of a player's entities).
This was SVN commit r12293.
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2012-08-05 18:07:56 +00:00 |
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0037bb8230
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Slightly ugly fix for 'You has been defeated.' message in singleplayer.
This was SVN commit r12292.
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2012-08-05 18:05:25 +00:00 |
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0a2449bf5f
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Added small_scaffold actor
This was SVN commit r12291.
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2012-08-05 16:31:36 +00:00 |
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8291019fa1
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Added scaffold_small.dae prop
This was SVN commit r12290.
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2012-08-05 16:27:38 +00:00 |
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88aff0c501
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Added new theatron version to athenians civ.
-Modified entity athen_theatron.xml to reference visual actor
"hellenes/theatre_new.xml"
This was SVN commit r12289.
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2012-08-05 16:00:25 +00:00 |
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959a897ec1
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This was SVN commit r12288.
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2012-08-05 15:24:26 +00:00 |
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8f635b7e01
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Fixing an issue.
This was SVN commit r12287.
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2012-08-05 15:04:35 +00:00 |
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6d633c9b18
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Fixing a bug
This was SVN commit r12286.
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2012-08-05 14:24:39 +00:00 |
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7d62da8d2c
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This was SVN commit r12285.
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2012-08-05 14:20:51 +00:00 |
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202a02568b
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Cheats ... fixes #1555.
This was SVN commit r12284.
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2012-08-05 14:01:05 +00:00 |
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36cc1766a4
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General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11.
This was SVN commit r12283.
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2012-08-05 11:19:31 +00:00 |
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4a1b085df0
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Send chat notifications upon player defeat.
This was SVN commit r12282.
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2012-08-05 05:41:19 +00:00 |
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b86d39681f
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Reveal the map for defeated players.
This was SVN commit r12281.
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2012-08-05 05:34:17 +00:00 |
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86db7b8a59
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Show multiplayer names in the summary screen, rather than the map's defaults.
This was SVN commit r12280.
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2012-08-05 02:18:44 +00:00 |
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d04eb12b83
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Made cart walls considerably longer to build time.
This was SVN commit r12279.
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2012-08-04 20:53:01 +00:00 |
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347c7d45cc
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Updates random map wall_builder with correct gate sizes, patch by FeXoR. Fixes #1576
This was SVN commit r12278.
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2012-08-04 19:29:45 +00:00 |
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1b78b3cc20
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Projectile actors for Mauryan defence structures
This was SVN commit r12274.
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2012-08-04 08:41:02 +00:00 |
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gregory
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1e0ea4b963
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This was SVN commit r12272.
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2012-08-04 00:02:11 +00:00 |
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c5a0dabe8d
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Do a second check when trying to place wall pieces with two control groups. Fixes #1529.
This was SVN commit r12270.
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2012-08-03 16:38:31 +00:00 |
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2ee61750b4
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Forgot to fix a few things before committing.
This was SVN commit r12268.
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2012-08-03 16:12:45 +00:00 |
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45ee419171
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Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot.
This was SVN commit r12267.
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2012-08-03 15:52:18 +00:00 |
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OmriLahav
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0d5366fd7b
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This was SVN commit r12264.
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2012-08-03 11:30:28 +00:00 |
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OmriLahav
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09d0def213
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This was SVN commit r12263.
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2012-08-03 10:55:45 +00:00 |
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ddcdd5d2e8
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Updates logs readme with link to Trac, to replace confusing outdated info
This was SVN commit r12261.
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2012-08-02 19:41:50 +00:00 |
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4bb0ad46a5
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Re-saved all maps with walls, sanitizing their obstruction groups.
This was SVN commit r12260.
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2012-08-01 21:39:54 +00:00 |
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4c8907e30c
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Added the new ControlPersist XML element to wall tower templates.
This was SVN commit r12259.
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2012-08-01 21:39:08 +00:00 |
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c22476eee2
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Check for builders that can't place foundations (e.g. Mauryan worker elephants)
This was SVN commit r12257.
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2012-08-01 19:22:45 +00:00 |
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d1d17b7222
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Acropolis map updates.
This was SVN commit r12256.
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2012-08-01 18:14:14 +00:00 |
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1e38b39021
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Remove deleted props.
This was SVN commit r12255.
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2012-08-01 17:09:52 +00:00 |
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d9c36f1fcc
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Remove empty texture that was causing asserts.
This was SVN commit r12254.
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2012-08-01 15:50:50 +00:00 |
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aa00a845d1
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Fixed helle_docks_pentekonter.dae normals problem. Added playercolor details on helle_docks_props.dae.
This was SVN commit r12253.
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2012-08-01 13:33:41 +00:00 |
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8c5558895e
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Disable rally points for Celtic wall towers (which can't be garrisoned).
This was SVN commit r12252.
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2012-08-01 04:53:17 +00:00 |
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0f7f73be2c
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Balanced some Dock costs.
This was SVN commit r12251.
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2012-07-31 17:43:12 +00:00 |
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05d4b1eccf
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Scaffold test object by Enrique. Looks nice. No errors. Possible prototype for some kind of construction scaffolding for buildings.
This was SVN commit r12250.
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2012-07-31 17:35:50 +00:00 |
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a012a8c231
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New Hellenic dock by Enrique. Needs some fixes though.
This was SVN commit r12249.
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2012-07-31 17:26:04 +00:00 |
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a796800bb1
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Add the
This was SVN commit r12248.
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2012-07-31 15:59:36 +00:00 |
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8074f18d6d
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Slight updates to the Corsica map. Also trying my hands at this whole "commit" stuff.
This was SVN commit r12247.
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2012-07-31 14:41:09 +00:00 |
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83ca7142b6
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Fixed a minor bug in the research display; removed an unnecessary comma.
This was SVN commit r12246.
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2012-07-31 03:39:35 +00:00 |
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be3ca61d43
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Updated the production queue buttons, putting the progress sliders inside the button border.
This was SVN commit r12245.
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2012-07-31 03:37:04 +00:00 |
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c708de489e
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Display in-progress technologies in the upper right of the screen. Fixes #1431.
This was SVN commit r12243.
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2012-07-31 02:03:25 +00:00 |
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08505d9353
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Include a note about the UDP port in the 'host game' tooltip.
This was SVN commit r12242.
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2012-07-30 21:08:29 +00:00 |
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10e8847b6f
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Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
This was SVN commit r12240.
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2012-07-30 06:11:26 +00:00 |
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9e59f496f3
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Tweaked NA elephant walk speed.
Map preview for Acropolis 1 map.
This was SVN commit r12238.
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2012-07-30 04:37:47 +00:00 |
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f9a8280b81
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More map renaming.
This was SVN commit r12237.
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2012-07-30 04:22:11 +00:00 |
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a82e6ecdd9
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Renamed a bunch of numbered maps for better sorting. :)
This was SVN commit r12236.
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2012-07-30 04:17:24 +00:00 |
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bb8783d6eb
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New Acropolis 1 map.
Edited Acropolis 2's description.
This was SVN commit r12235.
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2012-07-30 04:09:02 +00:00 |
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gregory
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008d361a5e
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This was SVN commit r12234.
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2012-07-30 02:29:20 +00:00 |
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39784d47b5
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Some updated textures.
This was SVN commit r12233.
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2012-07-30 02:15:56 +00:00 |
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e17b9c84eb
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More map preview pics. All default maps complete.
This was SVN commit r12231.
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2012-07-29 23:22:00 +00:00 |
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48d871d870
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Allow gate lock/unlock buttons and wall conversion icons to show simultaneously.
This was SVN commit r12230.
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2012-07-29 23:08:15 +00:00 |
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0f5756f5fb
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Renamed the sandbox maps for better drop menu sorting.
Added map previews for the Oasis maps.
This was SVN commit r12228.
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2012-07-29 22:23:30 +00:00 |
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b172a89965
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Give the Brythonic and Gallic gates the new Celtic gate footprint and obstruction.
This was SVN commit r12227.
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2012-07-29 20:07:36 +00:00 |
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b1ccaa020f
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Preview image for fortress RMS
This was SVN commit r12226.
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2012-07-29 18:22:27 +00:00 |
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01e7895521
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Adding Northern Lights random map...
This was SVN commit r12225.
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2012-07-29 17:59:46 +00:00 |
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8946e2782f
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This was SVN commit r12224.
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2012-07-29 17:58:53 +00:00 |
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815178fa3d
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This was SVN commit r12223.
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2012-07-29 17:54:49 +00:00 |
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06f0212597
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This was SVN commit r12222.
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2012-07-29 17:53:06 +00:00 |
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16ef74d9fe
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Clicking on empty space only clears the selection if modifiers aren't held. Fixes #1561.
This was SVN commit r12221.
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2012-07-29 17:42:35 +00:00 |
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467195e712
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Making the lake map circular
This was SVN commit r12220.
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2012-07-29 03:00:33 +00:00 |
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7eb751fa83
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Moar scenario map previews. Still a work in progress.
This was SVN commit r12218.
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2012-07-28 22:32:09 +00:00 |
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42b12f6567
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Missing actors, textures, meshes fixes
This was SVN commit r12217.
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2012-07-28 18:08:48 +00:00 |
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5fef0394cc
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Fixed music. :)
This was SVN commit r12216.
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2012-07-28 17:44:39 +00:00 |
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d5936938d0
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Celt slope wall prop actor references
This was SVN commit r12215.
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2012-07-28 17:42:09 +00:00 |
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2c56ad61bd
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Cleanup of audio xml files
This was SVN commit r12214.
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2012-07-28 17:36:59 +00:00 |
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5383d7e40b
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A few fixes to the Hele scout tower model
This was SVN commit r12213.
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2012-07-28 15:17:51 +00:00 |
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OmriLahav
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f5d2924b66
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This was SVN commit r12212.
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2012-07-27 11:49:43 +00:00 |
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OmriLahav
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187d6fa12e
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This was SVN commit r12211.
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2012-07-27 11:35:17 +00:00 |
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OmriLahav
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50711f7369
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This was SVN commit r12210.
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2012-07-27 11:32:51 +00:00 |
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OmriLahav
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5678c7f9cd
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This was SVN commit r12209.
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2012-07-27 11:05:32 +00:00 |
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