CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)
This was SVN commit r7214.
- sprintf, snprintf -> sprintf_s (ensures 0-termination of result)
- use %s instead of %hs with sprintf_s to avoid GCC warnings
- convert h_mgr's to_string to unicode
This was SVN commit r7170.
refactor: simplify dir_watch_Poll interface (returns vector)
wdir_watch: major refactor: use shared_ptr for reference-counting shared
watch state
remove no longer needed path_util functions
This was SVN commit r7168.
- fix: archive_zip: avoid crash if zip file contains empty filenames
- real_directory: enable dir watch
- refactor vfs_tree interface (move recursive calls into VFS)
- VFS: return text representation instead of only printing it
This was SVN commit r7165.
convert remaining %s to %hs or %ls
use WPRINTF_ARGS on unicode printf functions
fix: __func__ can't be widened via preprocessor (-> revert to char*)
convert remaining external_[directory|file_string to string()
Util: don't mix fwprintf and fprintf
Formation: fix dangling pointer (storing result of c_str())
This was SVN commit r7164.
also took the opportunity to move file_system_posix to file_system since
a further FS abstraction layer = YAGNI. also namespaced
file_system_util.
This was SVN commit r7074.
the old behavior (using directories under binaries/) can be kept by
passing -writableRoot on the command line.
the first game load will be slower than usual due to re-creation of
cached XMBs.
This was SVN commit r7065.
default.cfg shouldn't be edited by normal users; local.cfg can be used
for any local tweaks.
Removed old profile files, since they add clutter and aren't useful yet.
This was SVN commit r6919.
- Game crash when taking a "Big Screenshot" on the main menu.
- GUI used to be visible on each of the tiles when taking a Big
Screenshot while playing the game. Removed the GUI all together from the
Big Screenshot.
This was SVN commit r6827.
- Removed the configurable interestingness from system.cfg.
- InterestingLog contains all warning and errors now.
- Modified and implemented methods in CLogger to write messages,
warnings and errors to the log.
- Modified a warning in CLocale so that the log wouldn't get spammed.
To do:
- Modify all of the logging statements in the source code.
- Remove the current preprocessor directives LOG_INFO, LOG_WARNING and
LOG_ERROR so that they can be used to log messages.
This was SVN commit r6817.
ScriptGlue.cpp: add svn_revision to build information in main menu
Interact.cpp: fix: do not add anglebias when computed via atan2
NetMessage.cpp: fix typo
This was SVN commit r6713.
Use noncopyable instead of boost::noncopyable. (But maybe this should be
changed to the NONCOPYABLE macro instead?)
Use boost::filesystem::wpath::file_string instead of
external_file_string, since the latter varies between std::string on
Linux and std::wstring on Windows.
Use wcstombs instead of wcstombs_s.
Use rtl_AllocateAligned instead of _mm_malloc.
This was SVN commit r6574.
- displaying symbol values requires stack pointer, not frame pointer
- update debug_IsPointerBogus
- skip-n-frames code changed to skip-all-frames-up-to-func (more
reliable in the face of inlining)
debug.cpp: cleanup
This was SVN commit r6410.
instead of checking if the public mod exists, remove the windows-only
wfilesystem assert and another in file_system_posix so that the 'error'
is gracefully handled.
This was SVN commit r6334.
class static const member apparently sometimes requires external linkage
and enum causes conversion warnings, so go with file-scope constants.
This was SVN commit r6161.
- Xeromyces filename had been changed to VfsPath but was still being
passed to LOG() without .string().c_str()
- CPUID.4 is "reserved" on AMD, they require a separate codepath for
determining cache parameters.
This was SVN commit r6040.
also includes sound support.
GameSetup: ensure all ScriptingInit are called; moved simulation
ScriptingInits and init/shutdown to SimulationScriptInit.cpp (reduces
#includes)
This was SVN commit r6028.
details:
- add a new magic string "XMBu" to indicate an unfinished XMB file;
- header magic fields are now exclusively strings to avoid type punning;
- XMBFile::Initialize now has a return value which is checked by
ReadXMBFile;
- the XML loader re-creates the XMB if that fails.
This was SVN commit r6016.
- topology.cpp: modify interface due to thread-safety issue. caller is
now responsible for ensuring the first _Detect call isn't reentered;
everything else is safe.
- fix thread-safety issue in wnuma; use winit mechanism to ensure it's
ready before use
- VFS now takes a cacheSize parameter (required for being able to
disable read-only file caches for the image loader at work)
- allow dynarray that isn't actually holding memory
- debug_stl: VC9 fix (disable this code except on the exact STL version
on which it was tested)
- zlib, lib_api: changes to macro used to toggle between static and
dynamic linking
- add boost filesystem header in external_libraries
- amd64: cpu_ topology functions are now provided by x86_x64
- cpu: remove cpu_ClockFrequency (dangerous, may be tempting to use
during WHRT init which would cause a crash). use x86_x64_ClockFrequency
or os_cpu_ClockFrequency instead.
- werrno: cope with newer boost versions
- wmman: follow SUSv3 in rejecting zero-length mappings
This was SVN commit r5954.
enable most of IA-32 specific code to be used in amd64 (resides in
directory lib/sysdep/x86_x64)
bits: add IsBitSet
remove mem_PageSize (use os_cpu_PageSize instead)
cpuid: change interface to allow gracefully supporting later
subfunctions that require input parameters
amd64_asm.asm: add amd64 implementation of cpuid
cpu: move functions provided by OS to sysdep/os_cpu.cpp
cpu topology: avoid trouble when process affinity is set by remapping
processor numbers to 0..PopulationCount(processAffinity)
topology.cpp: move ex-ia32 topology code here.
This was SVN commit r5945.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).
it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.
after several hours, the code now requires fewer casts and less
guesswork.
other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.
This was SVN commit r5942.
replace ONCE with direct calls to ScriptingInit in simulation/network
code as well.
note: GameSetup is now responsible for calling ServerSession's init
instead of Server doing it
added simulation/scripting with a module that takes care of all
scripting init (reduces CCD)
This was SVN commit r5883.
remove ONCE(ScriptingInit) constructs, replace with direct call from
GameSetup
revised GameSetup's InitScripting (organize into groups)
JSCollection: remove #define of two concrete collection types (made
typedef, moved to their respective entity.h and player.h)
This was SVN commit r5871.