499d41ad80
Shift key when deleting a saved game do not need confirmation, addresses #3018
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This was SVN commit r16245.
2015-01-29 21:18:48 +00:00
c599f92875
Big cleanup of the summary page internals, making use of nested tags in the xml and organizing the logic in a more flexible way.
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Patch by trompetin17, fixes #2952 .
This was SVN commit r16240.
2015-01-27 21:38:05 +00:00
965a6f3838
update online manual, refs #3018
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This was SVN commit r16239.
2015-01-27 18:24:33 +00:00
8af1c907fa
Reset victory conditions on map change. Refs #3001 .
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This was SVN commit r16238.
2015-01-27 17:46:57 +00:00
b38a6e9383
add hotkey for deleting saved games, addresses #3018
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This was SVN commit r16236.
2015-01-26 21:05:31 +00:00
2eabb799b9
Clear the victory conditions properly. Refs #3001 .
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This was SVN commit r16232.
2015-01-25 20:52:10 +00:00
0423f6cc29
Petra: tweaks the starting strategy for scenarios with lot of units
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This was SVN commit r16229.
2015-01-25 11:23:06 +00:00
c02a7e1a7b
SpiderMonkey 31 upgrade
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This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.
Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!
Fixes #2462 , #2415 , #2428 , #2684 , #1374
Refs #2973 , #2669
This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
b9e46f386b
Disable online reporting of profiler data.
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Nobody ever looks at the data, and it takes up a lot of server disk
space. The feature should probably be restored in the future once we've
fixed all the obvious performance problems, since a wider range of data
lets us search for system-dependent issues (e.g. some GL drivers are
particularly slow with particular features), but it's not worthwhile
now.
This was SVN commit r16213.
2015-01-24 14:29:05 +00:00
236f67d45f
Petra: fix defensive garrison by using GarrisonArrowClasses + several small fixes
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This was SVN commit r16212.
2015-01-24 13:28:17 +00:00
f1f36232d8
fix limit changer when stating limit = 0
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This was SVN commit r16211.
2015-01-24 12:03:31 +00:00
a2efd97476
fix js error
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This was SVN commit r16201.
2015-01-23 17:34:46 +00:00
f8bfe3eafb
Clean up redundancies in templates for the Visibility component, refs #2913
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This was SVN commit r16175.
2015-01-22 17:23:25 +00:00
ad1adbe027
Implement the Rotary Mill aura for Celtic factions. Patch by niektb, fixes #2900 .
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Also remove the placeholder technology and the rotary mill generic
Celtic template, and rename the rotary mill portrait. Refs #2619 .
This was SVN commit r16174.
2015-01-22 10:16:26 +00:00
b5b9c0f2ae
Improve template code style for the Decay component.
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This was SVN commit r16171.
2015-01-21 21:45:05 +00:00
b65dcaba48
Prevent observers from using the team chat. Patch by trompetin17, fixes #2879 .
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This was SVN commit r16170.
2015-01-21 21:18:55 +00:00
df3222a073
Petra: improve choice of target when attacking, to prevent cases where most units would follow the same target
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This was SVN commit r16167.
2015-01-20 18:31:57 +00:00
7a48606471
GLES compatibility for particle shader
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This needs to use the model-view matrix, not model-view-projection (the
transform uniform), else the axes won't be unit vectors and the particle
sizes will be wrong. But GLES doesn't have the pre-defined matrices, so
pass it in explicitly.
This was SVN commit r16165.
2015-01-19 21:44:53 +00:00
4554ed676e
continue to display research overlay after victory, fixes #2983
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This was SVN commit r16161.
2015-01-18 16:55:52 +00:00
10f90fd8cf
Petra: fix missing line in 0a5089c841
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This was SVN commit r16159.
2015-01-18 10:28:30 +00:00
0a5089c841
Petra: prevent melee units to try to attack ships + tweaks on buildings
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This was SVN commit r16154.
2015-01-17 17:50:27 +00:00
993d9c72d3
Petra: various small tweaks
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This was SVN commit r16152.
2015-01-17 12:53:33 +00:00
702fb7344e
allow maps to handle garrisoned units, fixes #2984
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This was SVN commit r16147.
2015-01-13 17:59:55 +00:00
f2d71164e6
Fixes game mode defaulting to Conquest when Endless mode is selected.
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Patch by niektb, thanks!
Fixes #3001 .
This was SVN commit r16146.
2015-01-13 12:08:54 +00:00
528ed2d15e
prevent error when switching perspective to gaia
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This was SVN commit r16145.
2015-01-12 22:03:03 +00:00
e916c7e91f
add display of trading goods when multiple selection
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This was SVN commit r16144.
2015-01-12 21:39:31 +00:00
9855717840
Petra fix js warning when building cart super_dock, addresses #2998
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This was SVN commit r16143.
2015-01-12 20:47:14 +00:00
320cfa0bfc
Petra: complete the rework of starting game to allow more flexibility (i.e. support of nomad maps)
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This was SVN commit r16142.
2015-01-11 22:47:24 +00:00
873399b294
fix a typo, addresses #2998
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This was SVN commit r16136.
2015-01-10 19:41:02 +00:00
731e3dd13c
Petra: continue rework of starting game to allow more game type
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This was SVN commit r16135.
2015-01-10 14:34:26 +00:00
77dba7a8bb
Remove some duplication in the gui tooltip code.
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This was SVN commit r16134.
2015-01-09 17:08:12 +00:00
539b4d8372
Remove an old, useless and possibly broken call.
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This was SVN commit r16133.
2015-01-09 16:59:01 +00:00
5cf2086a33
Fix the initial exploration of territories, which shouldn't be performed in Atlas.
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Also clean up the code a bit.
Fixes #2969
This was SVN commit r16129.
2015-01-08 22:36:13 +00:00
006faaeaeb
Petra: tunings for 9b79b5b844
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This was SVN commit r16128.
2015-01-08 22:01:38 +00:00
0f21151c4b
Some gui code cleanup/restructuring.
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Moving some tooltip code that only needs templates to common/ to
allow to use that for the structree mod.
This was SVN commit r16127.
2015-01-08 21:37:59 +00:00
57ecf88ac2
Move some technology template and template information retrieval code
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to globalscripts, so that the gui is able to use it without needing the
simulation.
This helps remove code duplication in the structree mod.
This was SVN commit r16125.
2015-01-08 19:55:10 +00:00
e8fb23e940
Fix tests broken in bd31f83587
.
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This was SVN commit r16124.
2015-01-08 19:20:34 +00:00
bdb1145f63
remove some debug printout forgotten in 9b79b5b844
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This was SVN commit r16123.
2015-01-07 21:55:21 +00:00
9b79b5b844
Petra: first step of base management rework needed for nomad maps
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This was SVN commit r16122.
2015-01-07 21:40:10 +00:00
bb6003ea0c
rename civ specific player template following 4243433f94
convention
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This was SVN commit r16121.
2015-01-07 21:18:59 +00:00
bd31f83587
Check if components exist before using them.
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Remove EntityLimits and TechnologyManager from the gaia player template.
This was SVN commit r16120.
2015-01-07 20:48:36 +00:00
4243433f94
Use a gaia specific player entity.
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Fix some code that assumed components exist instead of testing for them.
EntityLimits and TechnologyManager are not needed for gaia and will be
removed in the future.
This was SVN commit r16119.
2015-01-07 20:33:19 +00:00
c6bb3df43a
following #2877 , civilCentre must be disabled for this kind of scenario
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This was SVN commit r16118.
2015-01-07 20:29:01 +00:00
01fb25fdab
Fix variable name.
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This was SVN commit r16117.
2015-01-07 19:52:33 +00:00
a8c85035f8
Ignore gaia in PlayerData when loading maps.
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This was SVN commit r16116.
2015-01-06 00:16:06 +00:00
d8b1549883
Seleucid farmstead
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This was SVN commit r16114.
2015-01-04 12:46:57 +00:00
045fea23aa
Properly adjust Atlas for the init changes.
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This was SVN commit r16112.
2015-01-03 17:42:42 +00:00
c21514b844
Do not include domestic animals in military selection. Patch by trompetin17. Fixes #2978 .
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This was SVN commit r16111.
2015-01-03 15:44:28 +00:00
dadfcb06d2
Specify icons for base phase techs.
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This was SVN commit r16110.
2015-01-03 15:15:55 +00:00
d13821fa7d
Village phase icon
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This was SVN commit r16109.
2015-01-03 12:01:21 +00:00