49fc88ff81
Fixed typos on the English strings of the tutorial AI
...
This was SVN commit r14994.
2014-04-25 19:47:41 +00:00
4cbaba418b
Improved syntagma animations
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Added seeding animation for farms. Only applied in Macedonian women at
the moment.
This was SVN commit r14993.
2014-04-25 14:29:05 +00:00
e92bf0c89d
Show translated player name in chat messages
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This should only affect player names that users do not define, such as
“Player 2”.
I’ve checked that:
• This change translate the name of the AI player in chat messages of
tutorial scenarios.
• If I name myself “Player 1” and host a multiplayer game, “Player 1” is
not translated.
This was SVN commit r14992.
2014-04-25 04:28:06 +00:00
7afe0afbca
Internationalized the messages of the tutorial AI
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This was SVN commit r14991.
2014-04-25 03:41:01 +00:00
abed1b1734
Made the developer overlay wide enough for the Long Strings locale
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This was SVN commit r14990.
2014-04-25 03:11:22 +00:00
c1c10667df
Improved the internationalization of the construction “Insufficient resources” message
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This was SVN commit r14988.
2014-04-25 02:45:19 +00:00
0c88edc2f2
Internationalized rank names
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In order to do so, I had to extend the XML message extractor to support
using XML tags as context.
This is because one of the ranks is “Advanced”, which is a pretty common
string.
This was SVN commit r14986.
2014-04-25 01:47:42 +00:00
0027dcef31
Remove the actual serif fonts from the repo (they're completely unused now, and keeping them makes the package bigger)
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This was SVN commit r14981.
2014-04-24 13:36:29 +00:00
73470a3610
Remove all references to serif fonts in the GUI files (see cde72788a2
)
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Rebuild the sans fonts to include the missing glyph character (fixes
#2483 )
Update the pot files
This was SVN commit r14980.
2014-04-24 13:33:15 +00:00
bfa6bbd0e0
Internationalized the wall cost string
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Also, added a check for the getCostComponentDisplayName() function, as I
once got an empty string, although I was not able to reproduce it.
This was SVN commit r14979.
2014-04-24 06:16:43 +00:00
1fa5f13133
Improved the internationalization of the Diplomacy dialog box
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You can now translate resource names differently depending on whether
they are in the middle of a sentence or at the beginning.
The Close button in the Diplomacy dialog box is now internationalized.
This was SVN commit r14978.
2014-04-24 05:48:23 +00:00
d2cbda3755
Fixed an English string in the Celtic and Gaul civilization files
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Reported by kanetaka, a Japanese translator, at Transifex:
https://www.transifex.com/projects/p/0ad/translate/#ja/public/17634039
This was SVN commit r14976.
2014-04-24 04:41:03 +00:00
0d33f6412d
Fixes #2482
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This was SVN commit r14974.
2014-04-23 08:22:55 +00:00
311acea712
Fit UI for longer translations
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This was SVN commit r14973.
2014-04-23 07:47:46 +00:00
3b571406f8
Enlarge tooltip size to fit all locales
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This was SVN commit r14972.
2014-04-22 17:51:56 +00:00
21362de6ac
Add workaround for testing long strings with the separate po. ICU wouldn't accept a non-existing language.
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This was SVN commit r14969.
2014-04-22 11:38:15 +00:00
9dd4e71f1d
Internationalized some messages
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• You can now translate “The production queue is full”.
• Internationalized the “Pause” and “Resume” buttons. Only the initial
label was internationalized, it would switch to English as soon as you
pause the game for the first time.
• Internationalized the “Screenshot written to” message in the engine.
This was SVN commit r14968.
2014-04-22 06:35:51 +00:00
5a8bc1158a
Add some more GUI graphics settings while fixing some persistence issues. Refs #2310
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This was SVN commit r14967.
2014-04-22 05:09:31 +00:00
93c94e45b7
“All nearby bipedal melee units” → “All nearby soldiers” (suggested by Mythos_Ruler on the IRC)
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This was SVN commit r14966.
2014-04-21 14:37:42 +00:00
46d7d5eb23
Removed trailing spaces detected in translatable strings
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This was SVN commit r14965.
2014-04-21 14:35:33 +00:00
21cb76b9f9
centre → center
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This was SVN commit r14964.
2014-04-21 14:32:52 +00:00
e82a9f1a4d
Removed a line break to make more space for translations
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This was SVN commit r14963.
2014-04-21 14:27:02 +00:00
5aab36670c
Give some more space to the labels in the advanced localization menu.
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This was SVN commit r14958.
2014-04-20 22:38:29 +00:00
6b1cde8f52
Added Micket's wolf mesh with Strannik's animations. Thank you guys!
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Added two texture variations.
This was SVN commit r14957.
2014-04-20 22:24:37 +00:00
64d204228a
Message extraction and localization
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It includes the translation template files (POT) as well as translation
files
(PO) developer through the Transifex platform by our awesome
translators.
It also includes tools to generate the translation template files,
generate a
special translation file with the longest strigns of all translations,
and a
tool to download translations from Transifex into the right game folders
automatically.
Fixes #67
This was SVN commit r14955.
2014-04-20 21:48:23 +00:00
e05c8263c5
Internationalization of the public mod (JavaScript and GUI XML side)
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It includes a marvelous language selection menu developed by Yves.
It also includes the introduction of a sprintf implementation for
JavaScript, as well as
translation helper functions that use JavaScript-side translation
caching.
This patch includes code by Yves, sanderd17, leper and Gallaecio.
Ref #67
This was SVN commit r14954.
2014-04-20 20:51:48 +00:00
52c0a9b908
Changes to English strings after reports in Transifex by translators
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This was SVN commit r14950.
2014-04-20 19:00:37 +00:00
130a394e27
a few fixes and some tweaks to petra
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This was SVN commit r14949.
2014-04-20 17:19:56 +00:00
f9e980ba5f
Trying to blend some old UI assets with the new look.
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Darkened the croc texture a bit.
This was SVN commit r14948.
2014-04-20 16:58:47 +00:00
f27640de9b
Minor tweaks to some maps.
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This was SVN commit r14947.
2014-04-20 14:38:24 +00:00
dde91b8c66
The attack notification should be less frequent.
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This was SVN commit r14946.
2014-04-20 14:35:02 +00:00
2336f97ead
Spartans get Oxybeles (but no Lithobolos).
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This was SVN commit r14945.
2014-04-20 12:50:59 +00:00
ff77676c60
Fixed auras and tooltips for some heroes.
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Added some techs for houses and removed some from the Civic Center.
Makes a lot more sense this way.
This was SVN commit r14944.
2014-04-20 11:36:23 +00:00
0bbf43dc5f
upgraded sarissa's models
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This was SVN commit r14943.
2014-04-20 00:34:48 +00:00
cf04dc9601
Missing units to use the new pikemen attack animation
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This was SVN commit r14942.
2014-04-20 00:09:40 +00:00
78f8afd912
Changed some formation spacing.
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This was SVN commit r14941.
2014-04-20 00:01:50 +00:00
4f4455ec3a
Added new attack animation for pikemen
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This was SVN commit r14940.
2014-04-19 23:56:05 +00:00
b387458e33
Syntagma formation animations added to all hellenic pikemen.
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This was SVN commit r14939.
2014-04-19 23:35:25 +00:00
2e7e46b399
Moves some blacksmith techs to Village Phase for Celtic civs. Fixes #2473
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This was SVN commit r14938.
2014-04-18 11:28:28 +00:00
831d3ae69f
This was SVN commit r14937.
2014-04-16 16:32:15 +00:00
fe4f17fd73
Only send game report if ranking is enabled.
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This was SVN commit r14936.
2014-04-16 14:00:09 +00:00
a9b34da617
Fix some merge conflicts 9e2d0b9506
missed.
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This was SVN commit r14935.
2014-04-16 13:58:56 +00:00
9e2d0b9506
Fix #2404 . Rating auto-configure TODO (eg 2v2 games do not automatically show as being unrated). See #2276 .
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This was SVN commit r14934.
2014-04-16 06:03:49 +00:00
47a516df34
Fix some JS warnings. Refs #2372 .
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This was SVN commit r14933.
2014-04-15 01:12:48 +00:00
e1488fee56
Add an 'explore map' option to the game setup.
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This was SVN commit r14931.
2014-04-14 19:52:49 +00:00
a9d0a3bcae
Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366
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This was SVN commit r14930.
2014-04-14 16:33:00 +00:00
bb71823aee
Make the actor tech-modifiable. Fixes #2243
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This was SVN commit r14928.
2014-04-14 15:00:49 +00:00
1073382e3b
Sorts the lobby player list, ignoring case
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This was SVN commit r14927.
2014-04-13 18:29:32 +00:00
b08e364e81
New shipwreck models
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This was SVN commit r14926.
2014-04-13 11:16:30 +00:00
106638a9b8
This was SVN commit r14925.
2014-04-13 09:42:55 +00:00