4ef80d26aa
Proper fix for the gatherer count. Fix an AI bug. Thanks to Gameboy and Gildas for reporting.
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This was SVN commit r14571.
2014-01-11 18:14:13 +00:00
0e0b4e3057
make population bonus technology modifiable
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This was SVN commit r14570.
2014-01-11 14:55:22 +00:00
96448bfa4e
* add a (currently useless) attack state to formations
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* add a formation attack component that will be used in the future to
coordinate formation attacks
* clean up some related methods, and move some to more appropriate
places
This was SVN commit r14569.
2014-01-11 12:19:43 +00:00
eee6ed65dc
still another fix to the gatherer count
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This was SVN commit r14567.
2014-01-10 22:50:13 +00:00
82fa27bad4
http://i.imgur.com/iAwfubL.gif
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This was SVN commit r14566.
2014-01-10 20:33:47 +00:00
df9fb05689
Fix the gatherer count per player further and some style niceness.
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This was SVN commit r14565.
2014-01-10 20:27:34 +00:00
7606230158
Vars and style fixes.
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This was SVN commit r14564.
2014-01-10 20:04:37 +00:00
bd22432fe8
Rename common-api-v3 to common-api.
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Fix warnings with the new AI.
Fix an error with the per-player gatherer counts.
This was SVN commit r14559.
2014-01-10 17:46:48 +00:00
f9a2c30a17
fix tests
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This was SVN commit r14557.
2014-01-10 16:36:04 +00:00
3d23f81696
Show the number of attacks per second to show users some attack speed, without showing the actual timers, or calcualtion of the number of arrows. Fixes #2352
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This was SVN commit r14555.
2014-01-10 09:17:40 +00:00
ede4f32bf2
Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
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Fix a few bugs, including a few bad ones in the economy.
Change the way messages are handled, should be marginally faster in the
later game.
Makes gatherers count limit be per-player (refs #1387 and #643 ).
This was SVN commit r14552.
2014-01-10 01:46:27 +00:00
22a85b0eb4
add dummy setspeed method to UnitMotionFlying
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This was SVN commit r14551.
2014-01-09 12:53:28 +00:00
ec36222b20
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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This was SVN commit r14550.
2014-01-08 18:27:58 +00:00
641c65b1dd
Give some explanation to my change in 0c336649e6
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This was SVN commit r14548.
2014-01-08 17:57:12 +00:00
0c336649e6
fix repairing buildings
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This was SVN commit r14547.
2014-01-08 15:39:32 +00:00
9229cea9cc
allow repairing of moving objects
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This was SVN commit r14545.
2014-01-08 13:39:33 +00:00
f9b950aa96
improve rearrange of idle formation when units are tasked away from the formation + fix formation-settable idle animations
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This was SVN commit r14544.
2014-01-08 10:55:44 +00:00
e8c4031bea
Don't disband idle formations anymore, but give the formations a decent idle state. Formationmembers still need to leave the formation to anything other than walking, but this is a small step towards attacking formations.
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This was SVN commit r14543.
2014-01-08 09:47:27 +00:00
4585f7322c
Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
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This was SVN commit r14542.
2014-01-08 08:02:15 +00:00
aadd297cce
Implement the ability to switch animations based on the formation position
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This was SVN commit r14537.
2014-01-07 20:21:55 +00:00
b1e0f1b62a
Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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This was SVN commit r14534.
2014-01-07 13:33:08 +00:00
94907897a7
Fix tests + fix classes Ashoka. Fixes #2362
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This was SVN commit r14533.
2014-01-07 09:23:59 +00:00
b4fa090435
fix losRangeQuery broken in e096df0070
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This was SVN commit r14526.
2014-01-06 19:35:51 +00:00
f19a8d6b41
Take the box formation out of the special case formations
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This was SVN commit r14524.
2014-01-06 13:32:48 +00:00
9989359c46
Small code cleanup + fixed default formation orientation
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This was SVN commit r14522.
2014-01-06 10:16:28 +00:00
2f077fd9e1
Remove wedge formation from being a special case in the formation code
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This was SVN commit r14521.
2014-01-06 09:10:46 +00:00
92ed27e3c5
Treat the flank formation as a regular formation, rather than a special implementation.
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This was SVN commit r14518.
2014-01-05 18:50:31 +00:00
f814510b2e
revise the chase and flee
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This was SVN commit r14517.
2014-01-05 18:29:38 +00:00
b8ee766cd3
Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations.
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This was SVN commit r14516.
2014-01-05 17:13:22 +00:00
d56595c802
Put into alert units trained during an alert, fixes #2342 , patch by Itms
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This was SVN commit r14513.
2014-01-05 15:12:17 +00:00
d0497c83f1
Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates
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This was SVN commit r14510.
2014-01-05 10:09:42 +00:00
9fb6620edd
Use an actual flee order to move animals away from the foundation. Fixes #2347
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This was SVN commit r14502.
2014-01-04 15:36:20 +00:00
1e33dd1d5e
fix targetPosition != null check
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This was SVN commit r14501.
2014-01-04 13:15:44 +00:00
e096df0070
fix units attacking harmless gaia buildings
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This was SVN commit r14494.
2014-01-03 20:24:02 +00:00
9a41c588fe
prevent traders to cycle between two adjacent markets
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This was SVN commit r14490.
2014-01-03 14:03:12 +00:00
f634a8db3e
fix units fleeing too far
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This was SVN commit r14488.
2014-01-03 12:49:04 +00:00
66de76e026
fixes #2340 , patch by itms
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This was SVN commit r14484.
2014-01-02 23:11:18 +00:00
8269f0cfd4
Group units in clusters of separate formations when they're too far apart.
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This was SVN commit r14483.
2014-01-02 20:04:50 +00:00
7d26f93666
fix animals taken as target in move-attack after 66770feed6
, use the same filter as in AttackEntitiesByPreference
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This was SVN commit r14478.
2014-01-02 14:17:46 +00:00
5b2cb0e72f
small code fix
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This was SVN commit r14477.
2014-01-02 08:40:51 +00:00
d8e8f613cd
small code cleanup
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This was SVN commit r14475.
2014-01-01 19:56:27 +00:00
59525414ee
fix automatically attacking buildings caused by 66770feed6
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This was SVN commit r14474.
2014-01-01 19:54:15 +00:00
66770feed6
include gaia range query of UnitAI in general range query. Fixes #2156 . Patch by dumbo
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This was SVN commit r14473.
2014-01-01 18:59:16 +00:00
05baeae5bd
fix units not dropping resources when they are already at the resource dropsite (e.g. fields right next to a farmstead). Fixes #2336
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This was SVN commit r14472.
2014-01-01 18:17:47 +00:00
9cf55a5ed0
fix productionQueue failing to produce units while the upgrade tech is running
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This was SVN commit r14471.
2014-01-01 16:35:49 +00:00
2197b80747
fix oos problem mentioned by Yves on IRC
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This was SVN commit r14470.
2014-01-01 16:15:26 +00:00
a7cafe75aa
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
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This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
fe2a97b0c9
Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all.
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This was SVN commit r14463.
2013-12-31 16:38:11 +00:00
f8ca47913d
fix division by zero for zero-time technologies. Fixes #2334
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This was SVN commit r14459.
2013-12-31 09:02:58 +00:00
4776d85301
use UnitMotionFlying for the hawks
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This was SVN commit r14451.
2013-12-30 18:03:01 +00:00