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interfaces
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add wonder victory condition. Refs #1649
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2013-12-28 13:40:39 +00:00 |
tests
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small code fix
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2014-01-02 08:40:51 +00:00 |
AIInterface.js
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
AIProxy.js
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AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
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2013-07-25 08:57:07 +00:00 |
AlertRaiser.js
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Implement town bell
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2013-12-26 10:43:51 +00:00 |
Armour.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Attack.js
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Spread is now linearly tied to distance to target. Fixes #2093 .
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2013-12-29 08:09:44 +00:00 |
AttackDetection.js
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Adds attacking player's name to attack notification messages.
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2013-10-06 22:07:55 +00:00 |
AuraManager.js
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
Auras.js
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brit + cart hero auras + small code fixes
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2013-11-29 10:57:44 +00:00 |
Barter.js
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Summary screen: separate barter info for each resource
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2012-08-12 09:12:06 +00:00 |
BattleDetection.js
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Implements attack notifications based on patch by madmax and zoot, fixes #1719
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2013-10-06 04:49:38 +00:00 |
Builder.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
BuildingAI.js
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Small cleanup.
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2013-12-03 01:01:12 +00:00 |
BuildRestrictions.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Cost.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
EndGameManager.js
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"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
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2013-12-31 21:30:48 +00:00 |
EntityLimits.js
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define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
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2013-12-27 10:58:48 +00:00 |
Formation.js
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try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
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2013-12-26 12:24:52 +00:00 |
Foundation.js
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Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
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2013-10-16 17:58:12 +00:00 |
GarrisonHolder.js
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Implement town bell
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2013-12-26 10:43:51 +00:00 |
Gate.js
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Gates now handle allies made using diplomacy.
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2013-04-18 18:18:34 +00:00 |
Guard.js
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
GuiInterface.js
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"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
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2013-12-31 21:30:48 +00:00 |
Heal.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Health.js
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brit + cart hero auras + small code fixes
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2013-11-29 10:57:44 +00:00 |
Identity.js
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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make loot tech aware + implement celt and gaul hero auras
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2013-11-29 12:13:37 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Pack.js
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allow units to guard/escort buildings or units, fixes #2034
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2013-11-30 17:30:08 +00:00 |
Player.js
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forgot to rename reference
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2013-12-29 12:40:34 +00:00 |
PlayerManager.js
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Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
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2013-11-26 18:33:42 +00:00 |
ProductionQueue.js
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fix productionQueue failing to produce units while the upgrade tech is running
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2014-01-01 16:35:49 +00:00 |
Promotion.js
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Mythos_Ruler's Christmas update for SVN users!
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2013-12-25 15:49:49 +00:00 |
RallyPoint.js
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add missing protection to previous fix, fixes #1052
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2013-11-24 10:37:23 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
ResourceSupply.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
SkirmishReplacer.js
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Fix AI errors on skirmish maps.
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2013-12-04 16:52:44 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Revert f5ab6255d0 . I accidentally somehow committed my whole working tree on this computer....
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2013-08-26 04:15:36 +00:00 |
StatusBars.js
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Infinite farms with diminishing returns (but no farmland). Refs #1318.
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2013-07-30 06:04:53 +00:00 |
TechnologyManager.js
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Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045.
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2013-11-17 18:24:04 +00:00 |
TechnologyTemplateManager.js
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Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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2013-10-14 15:51:21 +00:00 |
TerritoryDecay.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
Timer.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Trader.js
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change the way to manage trade, closes #2311
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2013-12-28 10:44:59 +00:00 |
TrainingRestrictions.js
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Fixes some erroneous documentation in EntityLimits.
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2013-10-06 03:13:46 +00:00 |
UnitAI.js
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fix animals taken as target in move-attack after 66770feed6 , use the same filter as in AttackEntitiesByPreference
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2014-01-02 14:17:46 +00:00 |
UnitMotionFlying.js
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use UnitMotionFlying for the hawks
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2013-12-30 18:03:01 +00:00 |
ValueModificationManager.js
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Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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2013-10-15 10:05:08 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |
Wonder.js
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fix tests + code style cleanup
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2013-12-29 10:01:39 +00:00 |