f4e773f7ba
Celt Temple costs Wood, not Stone.
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Greek Fortress builds the new Greek siege tower.
Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.
Added verbal acknowledgments to the Priests as well.
Siege Tower stat tweaks.
This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
85e49e9d13
Fixed a team error on the map.
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This was SVN commit r9701.
2011-06-28 01:30:58 +00:00
7baab8e221
Moved stances and idle worker button to more appropriate locations
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This was SVN commit r9700.
2011-06-28 01:09:55 +00:00
a8fdcfde59
Fixes broken autostart for random maps with AI
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This was SVN commit r9699.
2011-06-27 23:27:25 +00:00
bdde44d9aa
Balancing war elephants.
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This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
a7ea5ed3ae
Hele siege tower basic setup
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This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
20030f1515
This was SVN commit r9696.
2011-06-27 22:41:17 +00:00
d78d4f7169
# Moved Roman and Carthaginian Champion Units to Public.
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This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
c276a45fae
Tweaked Greek Farmstead and Gymnasion.
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This was SVN commit r9694.
2011-06-27 21:45:37 +00:00
552d81e1c9
Temple select OGG file update
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This was SVN commit r9693.
2011-06-27 20:01:44 +00:00
aef4db11c0
Sound effects for wall gate
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This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
f044c7f6df
This was SVN commit r9690.
2011-06-27 06:55:13 +00:00
c8f63fc366
Updated license wording for CGTextures.
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This was SVN commit r9689.
2011-06-27 05:47:25 +00:00
0ff7997d9f
Moving the last of the terrains.
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This was SVN commit r9688.
2011-06-27 05:39:53 +00:00
2c9835cbc4
Moving and deleting terrains.
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This was SVN commit r9687.
2011-06-27 05:11:17 +00:00
27b68a5a88
Deleting from Internal
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This was SVN commit r9686.
2011-06-27 04:51:29 +00:00
25bbfb81c4
This was SVN commit r9685.
2011-06-27 04:50:25 +00:00
89d388669d
This was SVN commit r9684.
2011-06-27 04:28:30 +00:00
2e1200fa8c
This was SVN commit r9683.
2011-06-27 04:27:08 +00:00
0503fea0d8
This was SVN commit r9682.
2011-06-27 04:25:11 +00:00
45017504aa
This was SVN commit r9681.
2011-06-27 04:22:18 +00:00
9da83a992e
Renaming and deleting some terrains, preparing to move to Public.
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This was SVN commit r9680.
2011-06-27 04:17:28 +00:00
b43ca11379
This was SVN commit r9679.
2011-06-27 03:29:34 +00:00
577aaedc7c
Portrait for plane.
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This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
a47ef2060a
Updated the Plane entity.
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This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
a64f1356cb
P-51 Mustang
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This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
ff1277d4d8
Barracks select sound fix
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This was SVN commit r9675.
2011-06-26 22:46:29 +00:00
421df0a53c
Selection sound effect xml files updated
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This was SVN commit r9674.
2011-06-26 22:36:18 +00:00
31832cd9ae
Initialise minimap and LOS textures properly
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This was SVN commit r9673.
2011-06-26 21:47:07 +00:00
3f51747440
Fix uninitialised value
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This was SVN commit r9672.
2011-06-26 21:45:58 +00:00
9901f47065
Universal select audio file update
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This was SVN commit r9671.
2011-06-26 21:06:23 +00:00
cc70aacdb7
Added new building constructed and selected sound effects
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This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
1f20444e4c
Trigger 'constructed' sound when a building finishes construction
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This was SVN commit r9669.
2011-06-26 18:27:10 +00:00
df2e499efc
Post code review version - previous commit was pre code review version.
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This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
2aedf48304
#788 Eliminate delay in path finding (and therefore moving)
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This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
5bc125a91f
Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data)
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This was SVN commit r9664.
2011-06-26 02:56:54 +00:00
d89eafaf83
stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
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This was SVN commit r9663.
2011-06-26 02:03:36 +00:00
95756627ec
New aeroplane stuff.
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Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
fed56af8a7
avoid trying to attack (before gathering) for ever an animal which is not visible anymore (bug not yet met because unlikely)
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This was SVN commit r9661.
2011-06-25 20:56:46 +00:00
c8b0d7c11c
fix a small bug related to units stances and gathering
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This was SVN commit r9660.
2011-06-25 19:14:08 +00:00
8bdc1b0882
Enforces max population limit, cleans up population variables in Player component. See #862
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Max population defaults to 200
This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
33e8ac6fa5
Applies Kenny's patch for CInput pasting behavior ( fixes #640 )
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Simplifies some clipboard hotkeys
This was SVN commit r9658.
2011-06-25 00:04:41 +00:00
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
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Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
4e809a02e8
Moving some prop actors over.
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This was SVN commit r9656.
2011-06-24 05:49:22 +00:00
1bf469755f
This was SVN commit r9655.
2011-06-24 05:19:23 +00:00
99f9d3f159
Bunch of helmet fixes and random other stuff.
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This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
94460f6994
Moved the rest of the props to Public with MOVE command.
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Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
53d1293da9
Added treasures and other stuff to Peloponnese.
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This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
90a06957e9
This was SVN commit r9651.
2011-06-24 02:49:06 +00:00
1ce1cfea45
Hero Stars
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This was SVN commit r9650.
2011-06-24 02:45:49 +00:00