6115c3fc13
Remove some duplication from ProcessCommand.
...
This was SVN commit r13367.
2013-04-22 17:50:25 +00:00
d0a695f7fb
Allow mutual allies to garrison in each others buildings. Patch by mimo. Fixes #1807 .
...
This was SVN commit r13357.
2013-04-14 00:34:14 +00:00
e33d4a52e9
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
...
This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
18ee932a01
Adds attack move bound to the Ctrl hotkey. Patch from mimo. Refs #1001 .
...
This was SVN commit r13200.
2013-02-25 21:56:24 +00:00
ca92e50048
Adds notification tooltips for building placement, fixes #921 .
...
Tweaks info tooltip borders and padding to improve readability.
This was SVN commit r13191.
2013-02-24 00:12:41 +00:00
1f7e6cb2ba
Adds actor seed support to scenario XML data, optionally used in place of entity ID.
...
Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).
This was SVN commit r13144.
2013-02-03 02:16:52 +00:00
aebecd1204
Make territory build restriction tech modifiable.
...
This was SVN commit r13113.
2013-01-23 22:50:11 +00:00
5800be1334
Formation order queueing. Fixes #592 , #593 and #1716 .
...
Allow changing the formation, while under attack. Fixes #1624 . Patch by
Simikolon.
This was SVN commit r12911.
2012-12-02 01:52:27 +00:00
6fd99e34ce
Implements siege packing. Closes #1718 .
...
Adds templates for packed and unpacked siege units - needs stat
tweaking.
This was SVN commit r12904.
2012-12-01 00:34:03 +00:00
7e21db08d5
Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
...
This was SVN commit r12832.
2012-11-07 17:56:14 +00:00
ca4dedbc3e
Improve neutral and ally combat handling. Refs #7 .
...
This was SVN commit r12780.
2012-10-23 23:13:39 +00:00
a21e01150a
Basic diplomacy. Refs #7 .
...
This was SVN commit r12778.
2012-10-23 16:31:07 +00:00
ef81521dc9
Stop a technology from being queued multiple times.
...
Also fixed formatting in Attack.js
This was SVN commit r12706.
2012-09-24 20:20:14 +00:00
bdde574ade
Wall build orders shouldn't always be queued. Fixes #1673 .
...
This was SVN commit r12676.
2012-09-15 05:45:49 +00:00
1fec7c382b
Respect the queued flag for garrison orders.
...
This was SVN commit r12642.
2012-09-08 16:17:25 +00:00
065a3e093b
Fixes incorrect test for command debugging
...
This was SVN commit r12446.
2012-08-16 02:29:08 +00:00
de38f9ef9a
Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525 .
...
This was SVN commit r12445.
2012-08-16 02:08:56 +00:00
78e9fecf92
Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910 .
...
This was SVN commit r12443.
2012-08-16 01:15:04 +00:00
7d86fc4c31
Gate conversion now maintains wall HP percentage instead of magically restoring to full health
...
This was SVN commit r12413.
2012-08-13 21:37:40 +00:00
eadd24b64b
Added a 'Stop' button to the GUI for immediately halting units.
...
This was SVN commit r12318.
2012-08-08 05:36:42 +00:00
84305155de
Seamlessly change a player's entities to be Gaia-owned when resigning.
...
This was SVN commit r12316.
2012-08-08 05:27:59 +00:00
78cc29b591
Added a resign option (deletes all of a player's entities).
...
This was SVN commit r12293.
2012-08-05 18:07:56 +00:00
202a02568b
Cheats ... fixes #1555 .
...
This was SVN commit r12284.
2012-08-05 14:01:05 +00:00
0dc1d2139e
Make rally points work for trade. Patch from Deiz/F00. Fixes #1173 .
...
This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
b8ec515234
Construction cost should be checked after everything else to avoid messy refunds.
...
This was SVN commit r12166.
2012-07-20 02:50:43 +00:00
a41432f73b
Adds support for Cost/Resources and Cost/BuildTime tech modifications.
...
This was SVN commit r12165.
2012-07-20 01:54:24 +00:00
9b6839ace4
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
...
This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
6eb71380aa
Get the gate template name from the wall name and fixes two templates which caused errors.
...
This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
2c5933912c
Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385 , refs #619 .
...
This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
636896dd7f
Pass template to gather-near-position. Fixes #1454 .
...
Add order_trade sound.
This was SVN commit r11921.
2012-05-27 20:23:08 +00:00
137b6dd338
Queued orders for rally points. Fixes #1053 and #1211 .
...
This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
68d1cf167e
Add repair order queueing to formations. Refs #592 .
...
This was SVN commit r11876.
2012-05-18 21:31:57 +00:00
490182ddd0
Wall placement. Closes #786 .
...
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
58836c624a
Read formations from civ JSON files. Fixes #1234 , #601 .
...
This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
fee0ec6648
Added some debug commands (quit and set-shading-color) which shoudl be useful for AI development
...
This was SVN commit r11671.
2012-04-25 20:56:35 +00:00
774809b0a9
Allow training in all selected buildings. Fixes #1210 .
...
This was SVN commit r11592.
2012-04-21 00:21:01 +00:00
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
...
This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
c56f96040e
Implement healing. Fixes #999 .
...
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
32d6b09c3c
Set goods for every selected trader. Based on patch by Spahbod, fixes #1209 .
...
This was SVN commit r11442.
2012-04-06 15:07:04 +00:00
99da24c7a3
Correctly check whether an existing formation controller can be reused. Fixes #1255 .
...
This was SVN commit r11410.
2012-03-30 20:09:50 +00:00
0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
...
This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
a957455647
Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206 .
...
This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
894dc30c69
Trade. Closes #30 .
...
This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
acf63afeaa
Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
...
This was SVN commit r11218.
2012-03-01 23:16:01 +00:00
42f0aec84a
Allows setting rally points on resources and buildings. closes #745
...
This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
8cbab40137
Barter. Closes #23 .
...
This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
9489076c51
Fixes logic error in 8d977e4818
.
...
This was SVN commit r10585.
2011-11-24 01:16:30 +00:00
8d977e4818
Allows building in fog of war. Fixes #958 .
...
This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
5cc856aedc
Re-enables build restrictions for AIs since they have basic compliance now.
...
Moves target ownership checks from Commands.js to UnitAI.
Adds more robust target checking in UnitAI by calling CanFoo functions
more frequently.
Adds optional debugging mode to Commands.js (useful for AI developers).
This was SVN commit r10570.
2011-11-22 00:16:35 +00:00
83955072b6
Fix typos
...
This was SVN commit r10420.
2011-10-23 12:26:47 +00:00