c688f64699
Increased the verbosity of the FinishOrder error and made it generate a stack trace.
...
This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
cd0802294a
Forced chase orders should override stance.
...
This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
1c06a17e87
EntityRenamed should be ignored if the old entity doesn't match.
...
This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
d89e64cf49
Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
...
This was SVN commit r12522.
2012-08-24 07:24:33 +00:00
9c9cab1f89
Add a Foundation element to the Armour templates for structures.
...
This was SVN commit r12519.
2012-08-23 21:22:49 +00:00
c8d509e574
Fixed some templates.
...
This was SVN commit r12517.
2012-08-23 17:38:19 +00:00
95585d1e15
Tweaked a few fishing-related templates, removed ugly workaround.
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This was SVN commit r12512.
2012-08-22 06:53:22 +00:00
70c317b1b0
Hunt all domestic animals, not just very weak animals (<= 10 health).
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This was SVN commit r12500.
2012-08-20 23:37:19 +00:00
4a2ff9521f
Added rounding to armour changes (thanks Deiz)
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This was SVN commit r12498.
2012-08-20 20:22:48 +00:00
89eef72f20
cmpFoundation won't exist when repairing finished buildings.
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This was SVN commit r12497.
2012-08-20 19:53:08 +00:00
e5df8d17e1
Weaken foundation armour to 1/5th of standard.
...
This was SVN commit r12496.
2012-08-20 19:52:26 +00:00
af005b00b2
Added AI handling for 'resource|' pseudo-templates.
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This was SVN commit r12495.
2012-08-20 18:02:56 +00:00
ad63a1e60e
Don't sed templates at 5 AM without testing.
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This was SVN commit r12494.
2012-08-20 16:07:50 +00:00
3cf726ffa8
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
...
This was SVN commit r12493.
2012-08-20 08:48:03 +00:00
b624328a89
Reverted k776's not-suggestion from ca3886be20
, per k776's suggestion.
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This was SVN commit r12492.
2012-08-20 08:23:21 +00:00
ca3886be20
Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
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This was SVN commit r12491.
2012-08-20 07:48:48 +00:00
4136512a90
Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
...
This was SVN commit r12490.
2012-08-20 07:30:50 +00:00
cebe8bed64
Removed unused 'remain' corpse logic from UnitAI.
...
This was SVN commit r12487.
2012-08-20 01:41:56 +00:00
66012e2e2c
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600 .
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This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
034212a554
Made Mace fortress use the new actor and meshes.
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This was SVN commit r12485.
2012-08-20 01:30:09 +00:00
36f2781a38
A better Spartan hoplites tip pic.
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This was SVN commit r12484.
2012-08-20 00:51:54 +00:00
141dfabf5b
Removed stray cd from a template file.
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This was SVN commit r12483.
2012-08-19 22:05:28 +00:00
edd882492b
Fixed syntax error in new technology.
...
This was SVN commit r12480.
2012-08-19 20:20:37 +00:00
1c1486d74a
Don't allow people to train heroes because they are not balanced.
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This was SVN commit r12479.
2012-08-19 20:16:18 +00:00
0dfdf868b2
Set ownership to Gaia when units that remain on death are killed. Refs #1600 .
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This was SVN commit r12465.
2012-08-18 20:33:44 +00:00
9519635869
0-population units (e.g. sheep) should never have production blocked.
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This was SVN commit r12463.
2012-08-18 18:44:20 +00:00
77f26c454a
Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406 .
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This was SVN commit r12462.
2012-08-18 08:13:47 +00:00
065a3e093b
Fixes incorrect test for command debugging
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This was SVN commit r12446.
2012-08-16 02:29:08 +00:00
de38f9ef9a
Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525 .
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This was SVN commit r12445.
2012-08-16 02:08:56 +00:00
78e9fecf92
Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910 .
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This was SVN commit r12443.
2012-08-16 01:15:04 +00:00
3653fe5d3a
Added support for putting technologies in folders. Fixes #1462 .
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This was SVN commit r12440.
2012-08-15 22:25:25 +00:00
8256f691f4
Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
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This was SVN commit r12436.
2012-08-15 09:06:45 +00:00
3e29520326
Mauryan Swordsman body textures
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This was SVN commit r12435.
2012-08-15 06:44:58 +00:00
851786b01a
Band-aid fix for corpses responding to the stop order.
...
This was SVN commit r12433.
2012-08-15 02:51:48 +00:00
aa86664d8f
Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535 .
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This was SVN commit r12432.
2012-08-15 01:31:53 +00:00
927592aca9
This was SVN commit r12424.
2012-08-14 17:47:13 +00:00
0c56dfe272
Forgot to add the new short, medium wall templates.
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This was SVN commit r12423.
2012-08-14 17:10:55 +00:00
981db4c005
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
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This was SVN commit r12420.
2012-08-14 07:46:47 +00:00
4138a78c7f
Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
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This was SVN commit r12415.
2012-08-14 00:44:36 +00:00
7d86fc4c31
Gate conversion now maintains wall HP percentage instead of magically restoring to full health
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This was SVN commit r12413.
2012-08-13 21:37:40 +00:00
902fc4a541
Show a red overlay over training/construction... icons that cannot be afforded.
...
This was SVN commit r12404.
2012-08-13 16:47:10 +00:00
9e9e1e3b78
Optimize enemy watchers usage. This should avoid massive lag later in the game.
...
This was SVN commit r12401.
2012-08-13 08:06:20 +00:00
8c97458de7
Prevent healers from healing themselves.
...
This was SVN commit r12398.
2012-08-13 02:56:51 +00:00
cbddd53e47
Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521 .
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This was SVN commit r12396.
2012-08-12 23:40:04 +00:00
3b704b12a9
Summary screen: separate barter info for each resource
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This was SVN commit r12393.
2012-08-12 09:12:06 +00:00
e735df4a7f
New geo entity.
...
This was SVN commit r12378.
2012-08-12 02:16:50 +00:00
danschub
277b637578
Updated Greek_Fortrees_Up entities and added foundation to the model.
...
This was SVN commit r12372.
2012-08-12 00:08:49 +00:00
7a7d7e5d0a
Add trade/barter stats to the summary screen.
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This was SVN commit r12365.
2012-08-11 16:38:01 +00:00
4890789d58
Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583 .
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This was SVN commit r12360.
2012-08-11 15:12:48 +00:00
96534fc5ed
Fix a problem with civilizations who didn't have advanced building defined.
...
This was SVN commit r12359.
2012-08-11 12:41:29 +00:00
226738d447
Last batch of fix for qBot-xp for the day if all goes well.
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This was SVN commit r12358.
2012-08-11 10:36:39 +00:00
508994e4c8
Fix a typo.
...
This was SVN commit r12357.
2012-08-11 07:59:05 +00:00
dc916e7295
Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
...
This was SVN commit r12356.
2012-08-11 07:41:23 +00:00
0f4acf7167
Bigger foundation for Brit fortress.
...
This was SVN commit r12346.
2012-08-10 18:18:14 +00:00
07ea313ad6
Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
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This was SVN commit r12343.
2012-08-10 16:33:58 +00:00
8b365ca96d
New Celtic Broch fortress
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This was SVN commit r12339.
2012-08-09 21:13:21 +00:00
613f845095
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551 .
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This was SVN commit r12337.
2012-08-09 19:06:01 +00:00
c5ce1b23ae
Remove a bit of indirection in UnitAI.
...
This was SVN commit r12331.
2012-08-09 02:32:56 +00:00
87b2346154
Condensed the sanity checks for the Gaia range query, per leper's suggestion.
...
This was SVN commit r12328.
2012-08-08 23:29:30 +00:00
af9da8e01e
Fixed decals on Celt Tavern and Mill.
...
This was SVN commit r12321.
2012-08-08 18:16:50 +00:00
eadd24b64b
Added a 'Stop' button to the GUI for immediately halting units.
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This was SVN commit r12318.
2012-08-08 05:36:42 +00:00
1120701351
Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
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This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
84305155de
Seamlessly change a player's entities to be Gaia-owned when resigning.
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This was SVN commit r12316.
2012-08-08 05:27:59 +00:00
0f44c5b3fe
Fix some mistakes with class definition for stone/palisade gates and wallsets.
...
This was SVN commit r12296.
2012-08-06 11:43:02 +00:00
11eb862bdb
Map preview for Acropolis 7.
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Made the status bar for trees a little easier to see.
This was SVN commit r12294.
2012-08-05 19:07:41 +00:00
78cc29b591
Added a resign option (deletes all of a player's entities).
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This was SVN commit r12293.
2012-08-05 18:07:56 +00:00
88aff0c501
Added new theatron version to athenians civ.
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-Modified entity athen_theatron.xml to reference visual actor
"hellenes/theatre_new.xml"
This was SVN commit r12289.
2012-08-05 16:00:25 +00:00
959a897ec1
This was SVN commit r12288.
2012-08-05 15:24:26 +00:00
8f635b7e01
Fixing an issue.
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This was SVN commit r12287.
2012-08-05 15:04:35 +00:00
7d62da8d2c
This was SVN commit r12285.
2012-08-05 14:20:51 +00:00
202a02568b
Cheats ... fixes #1555 .
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This was SVN commit r12284.
2012-08-05 14:01:05 +00:00
36cc1766a4
General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11.
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This was SVN commit r12283.
2012-08-05 11:19:31 +00:00
4a1b085df0
Send chat notifications upon player defeat.
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This was SVN commit r12282.
2012-08-05 05:41:19 +00:00
b86d39681f
Reveal the map for defeated players.
...
This was SVN commit r12281.
2012-08-05 05:34:17 +00:00
d04eb12b83
Made cart walls considerably longer to build time.
...
This was SVN commit r12279.
2012-08-04 20:53:01 +00:00
c5a0dabe8d
Do a second check when trying to place wall pieces with two control groups. Fixes #1529 .
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This was SVN commit r12270.
2012-08-03 16:38:31 +00:00
2ee61750b4
Forgot to fix a few things before committing.
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This was SVN commit r12268.
2012-08-03 16:12:45 +00:00
45ee419171
Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot.
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This was SVN commit r12267.
2012-08-03 15:52:18 +00:00
4c8907e30c
Added the new ControlPersist XML element to wall tower templates.
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This was SVN commit r12259.
2012-08-01 21:39:08 +00:00
c22476eee2
Check for builders that can't place foundations (e.g. Mauryan worker elephants)
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This was SVN commit r12257.
2012-08-01 19:22:45 +00:00
8c5558895e
Disable rally points for Celtic wall towers (which can't be garrisoned).
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This was SVN commit r12252.
2012-08-01 04:53:17 +00:00
0f7f73be2c
Balanced some Dock costs.
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This was SVN commit r12251.
2012-07-31 17:43:12 +00:00
a012a8c231
New Hellenic dock by Enrique. Needs some fixes though.
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This was SVN commit r12249.
2012-07-31 17:26:04 +00:00
83ca7142b6
Fixed a minor bug in the research display; removed an unnecessary comma.
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This was SVN commit r12246.
2012-07-31 03:39:35 +00:00
c708de489e
Display in-progress technologies in the upper right of the screen. Fixes #1431 .
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This was SVN commit r12243.
2012-07-31 02:03:25 +00:00
10e8847b6f
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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This was SVN commit r12240.
2012-07-30 06:11:26 +00:00
9e59f496f3
Tweaked NA elephant walk speed.
...
Map preview for Acropolis 1 map.
This was SVN commit r12238.
2012-07-30 04:37:47 +00:00
b172a89965
Give the Brythonic and Gallic gates the new Celtic gate footprint and obstruction.
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This was SVN commit r12227.
2012-07-29 20:07:36 +00:00
40c1f32eef
Carth war ele uses Zaggy's new elephant.
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This was SVN commit r12199.
2012-07-26 17:28:54 +00:00
0dc1d2139e
Make rally points work for trade. Patch from Deiz/F00. Fixes #1173 .
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This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
56b83a3926
Fixed the grapes.
...
Gave Persian healer a run.
This was SVN commit r12189.
2012-07-24 17:45:30 +00:00
3d973b3554
Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
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This was SVN commit r12187.
2012-07-24 04:14:09 +00:00
068fe0cbbb
Added Omnri's new tracks to Macedonian and Athenian civ jsons.
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Added "breath" creation sound for female citizen.
This was SVN commit r12182.
2012-07-23 16:38:50 +00:00
b8ec515234
Construction cost should be checked after everything else to avoid messy refunds.
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This was SVN commit r12166.
2012-07-20 02:50:43 +00:00
a41432f73b
Adds support for Cost/Resources and Cost/BuildTime tech modifications.
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This was SVN commit r12165.
2012-07-20 01:54:24 +00:00
512e3a01b6
Celt gate resized to the size of long wall
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This was SVN commit r12162.
2012-07-19 20:47:30 +00:00
c1c0fcc67a
This was SVN commit r12161.
2012-07-19 18:28:02 +00:00
4c1ddd33c5
This was SVN commit r12160.
2012-07-19 05:53:36 +00:00
b6faac80ae
Templates of the new trees.
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This was SVN commit r12158.
2012-07-19 05:36:58 +00:00
575f0371e6
Specific names for elephant stables and worker elephant.
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This was SVN commit r12150.
2012-07-19 05:21:28 +00:00
89399e08e6
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
380d15d6c0
Resized model of the Carthaginian gate. Same size as long wall.
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This was SVN commit r12147.
2012-07-18 23:29:56 +00:00
3a5b2159b7
Fixes broken test
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This was SVN commit r12146.
2012-07-18 21:39:45 +00:00
3c8c5757de
Adding icons to wooden gates
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This was SVN commit r12145.
2012-07-18 21:17:14 +00:00
9761ded603
Specific names for the Briton/Gaul gates based on Bruno's research.
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This was SVN commit r12141.
2012-07-18 05:08:45 +00:00
181b461e7b
This was SVN commit r12140.
2012-07-18 03:57:45 +00:00
9b6839ace4
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
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This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
95dea8e097
Gate-related template cleanup and tweaking
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This was SVN commit r12138.
2012-07-18 01:10:47 +00:00
1202c2b2a3
Some preview images for these scenarios.
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This was SVN commit r12131.
2012-07-16 17:18:16 +00:00
8d64c26db9
Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
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This was SVN commit r12117.
2012-07-15 18:55:35 +00:00
937670a916
Lots of Mauryan unit stuff.
...
This was SVN commit r12116.
2012-07-15 07:09:26 +00:00
e0f3add90e
Mauryan basic spearman.
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This was SVN commit r12111.
2012-07-14 23:13:53 +00:00
1d677156fd
Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
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This was SVN commit r12103.
2012-07-14 03:08:21 +00:00
fd22b91138
Do not close a gate if some units are in the passRange.
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This was SVN commit r12102.
2012-07-13 22:34:49 +00:00
6eb71380aa
Get the gate template name from the wall name and fixes two templates which caused errors.
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This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
51b9fa6186
Uses xml attributes instead of elements for obstructions shapes.
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This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
8f2ed2586f
Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
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This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
0ef77d550c
Britons get the Kennl.
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Gauls get the Rotary Mill.
This was SVN commit r12086.
2012-07-09 03:24:50 +00:00
2c5933912c
Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385 , refs #619 .
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This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
68f44a74bd
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
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- All Mauryan buildings: Removed the Persian structural health bonus, a
legacy from copying over from Persian templates.
- Mauryan Barracks: Added the Indian Light Cavalry to the training
roster. Removed the Persian Barracks portrait icon.
This was SVN commit r12079.
2012-07-07 21:38:48 +00:00
54e24d9a43
Fixed costs for Carthaginian embassies.
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This was SVN commit r12076.
2012-07-06 00:57:59 +00:00
80d6d8930e
Alters tooltips for Town and City Phase upgrades for clarity. Closes #1447
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This was SVN commit r12075.
2012-07-06 00:23:31 +00:00
463e62a514
Added checks to see if a resource is in another players territory and to mark a resource as inaccessible if a unit has spent too long trying to reach it.
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This was SVN commit r12074.
2012-07-05 21:14:48 +00:00
b26e6a442a
- Updated Persian Stable and Barracks portraits.
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- Updated Carth and Pers civ files.
- Updated some Carth structure templates.
This was SVN commit r12065.
2012-07-04 01:08:51 +00:00
56571f4934
Theban stuff.
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This was SVN commit r12063.
2012-07-04 00:05:43 +00:00
31a58e07c1
Fixes Builder component to allow repairers who can't place new foundations.
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This was SVN commit r12060.
2012-07-03 03:15:39 +00:00
e8f5f74f71
Trying to make Worker Elephant construct buildings, without listing a list of buildings in its UI.
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This was SVN commit r12058.
2012-07-03 02:52:11 +00:00
292cb1d26a
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
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This was SVN commit r12057.
2012-07-03 02:38:24 +00:00
99d04e93bb
Implements global tech modification function. Fixes #1358 , refs #1520 .
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Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193 .
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.
This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
1dc74dc2d7
Fixed up some Mauryan entities.
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This was SVN commit r12042.
2012-06-29 23:39:05 +00:00
67e7953e3a
Mauryan Elephant stables added
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This was SVN commit r12041.
2012-06-29 19:16:13 +00:00
fe809e1deb
Mauryan infantry archer template tweak
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This was SVN commit r12040.
2012-06-29 18:32:12 +00:00
aa11c5bd90
Territory decay rate tech for Outposts
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This was SVN commit r12036.
2012-06-29 00:02:04 +00:00
c00abd4ab6
Update to Mauryan civ template and some new tech icons
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This was SVN commit r12033.
2012-06-27 21:49:31 +00:00
0b55844452
Mauryan support elephant
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This was SVN commit r12032.
2012-06-27 19:53:16 +00:00
c2ecc0eae0
Templates for new tropical flora.
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This was SVN commit r12027.
2012-06-27 08:16:25 +00:00
a60d01ee2e
Display map name and size on summary screen. Based on patch by hapsky. Fixes #1333 .
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Play victory and defeat music.
Replace celts with gauls.
This was SVN commit r12020.
2012-06-25 22:11:47 +00:00
622d6b9162
Crenelations tech new icon
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This was SVN commit r12019.
2012-06-25 20:45:57 +00:00
03363fe085
Updates to some more Mauryan civ files
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This was SVN commit r12013.
2012-06-24 20:58:21 +00:00
d62971ad29
Unit sim templates
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This was SVN commit r12007.
2012-06-24 10:59:54 +00:00
6822e33c65
Mauryan structure templates
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This was SVN commit r12005.
2012-06-24 09:54:52 +00:00
4ddd2a7fb1
Added IsInWorld check to attack code. Refs #1496
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This was SVN commit r11967.
2012-06-12 12:13:24 +00:00
f944649153
Fix the attack error due to no footprint. Refs #1496 .
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This was SVN commit r11966.
2012-06-12 12:04:55 +00:00
a00b92dcd5
Gauls.
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This was SVN commit r11954.
2012-06-09 05:57:28 +00:00
52af3369ba
Britons.
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This was SVN commit r11952.
2012-06-09 01:17:27 +00:00
962da61f12
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
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This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
659049eb1c
Auto-gather all types of treasures. Fixes #1422 . Patch by Deiz.
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This was SVN commit r11948.
2012-06-07 21:56:29 +00:00
4d0aaa4bdb
This was SVN commit r11947.
2012-06-06 22:59:36 +00:00
231b0cd5f6
Testing branching phases.
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This was SVN commit r11946.
2012-06-06 21:38:17 +00:00
d020e02644
This was SVN commit r11938.
2012-06-05 02:05:41 +00:00
66194deedc
Fixes player setup to set all diplomacy values (including self as ally).
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Removes unnecessary checks from CmpPlayer diplomacy functions.
Fixes some inconsistent formatting.
This was SVN commit r11935.
2012-06-04 00:24:08 +00:00
4ee4f16793
Stop rearranging formations for orders carried out individually. Fixes #1476 .
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This was SVN commit r11934.
2012-06-03 23:00:36 +00:00
4c01de2100
Reduced accuracy for Basic-level ranged citizen units.
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Portraits for Mace and Spart rams.
Lower XP requirements for cavalry promotion.
This was SVN commit r11931.
2012-06-02 05:57:57 +00:00
73f9d984fe
Fixes typo in crenellations tech.
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This was SVN commit r11926.
2012-05-31 03:40:25 +00:00
9d619a673e
A pair of tower technologies.
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This was SVN commit r11925.
2012-05-30 05:55:55 +00:00
f876f2e747
Traders respond when tasked to trade.
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This was SVN commit r11923.
2012-05-29 05:07:14 +00:00
d7752438fe
Do not count domestic animals as units in statistics, based on patch by Deiz. Fixes #1439
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This was SVN commit r11922.
2012-05-29 04:04:41 +00:00
636896dd7f
Pass template to gather-near-position. Fixes #1454 .
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Add order_trade sound.
This was SVN commit r11921.
2012-05-27 20:23:08 +00:00
757c873a2e
New death sounds added
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This was SVN commit r11915.
2012-05-25 21:37:10 +00:00
aec44da406
Bunch of different stuff.
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This was SVN commit r11914.
2012-05-25 21:36:07 +00:00
1004864733
Siege ram for the Macedonians
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This was SVN commit r11910.
2012-05-24 21:44:28 +00:00
137b6dd338
Queued orders for rally points. Fixes #1053 and #1211 .
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This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
a69b2f796c
Ranged infantry promotions now confer accuracy boosts instead of attack boosts. In the end, the accuracy boost ends up being an attack boost (in average damage per second).
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This was SVN commit r11906.
2012-05-23 21:22:34 +00:00
e999289021
Kennel available in town phase.
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This was SVN commit r11900.
2012-05-22 16:57:09 +00:00
7b1ab20852
This was SVN commit r11898.
2012-05-22 07:14:26 +00:00
4b4d048967
Found a better name for Persian fishing boat.
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This was SVN commit r11894.
2012-05-21 10:39:25 +00:00
8fd3fbc210
Fixes Attack.js error.
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This was SVN commit r11892.
2012-05-20 22:51:51 +00:00
c4d6019599
Add garrison order sound and remove the old garrison sound.
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Fix some map errors, tabs in templates and update docs.
This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
f72d820cd4
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
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This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
6cc98a6763
Add heal order sound.
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This was SVN commit r11885.
2012-05-19 18:27:00 +00:00
7be67fe6b7
Added new voice sounds to all female units. Recorded by khegarty
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This was SVN commit r11884.
2012-05-19 16:02:16 +00:00
7ad6a6012f
Persians: Cav techs to Stables. Infantry techs to Barracks.
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This was SVN commit r11883.
2012-05-19 06:24:12 +00:00
97bf4df2a6
Some Athenian shields for their buildings.
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This was SVN commit r11881.
2012-05-19 04:46:50 +00:00
5d59175953
Footprint sizes for these things.
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This was SVN commit r11880.
2012-05-18 22:41:31 +00:00
c2c0469472
Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource.
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Also added missing var's in for loops.
This was SVN commit r11879.
2012-05-18 22:27:08 +00:00
d7faa813f4
Update territory bitmask and add a returnResource command for entities.
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This was SVN commit r11878.
2012-05-18 22:10:56 +00:00
68d1cf167e
Add repair order queueing to formations. Refs #592 .
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This was SVN commit r11876.
2012-05-18 21:31:57 +00:00
e7689342f8
Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
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This was SVN commit r11875.
2012-05-18 03:58:37 +00:00
8fba8097ce
Reverts bfb7526bcf
.
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This was SVN commit r11874.
2012-05-17 23:24:12 +00:00
786896bf8d
Prevents fishing ship from attacking structures (docks).
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This was SVN commit r11873.
2012-05-17 22:33:46 +00:00
96b2c1e89b
Makes territory_pull selectable in Atlas only.
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This was SVN commit r11870.
2012-05-17 02:32:16 +00:00
a5a7bf3c5d
Spartan females can make palisades.
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This was SVN commit r11866.
2012-05-16 17:57:56 +00:00
cdafb50278
Selection groups for wall lengths.
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This was SVN commit r11865.
2012-05-16 17:56:06 +00:00
f18365830b
Fixed foundation size.
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This was SVN commit r11861.
2012-05-14 03:47:32 +00:00
3bb1c01ccc
Removed territory effect from Roman siege walls.
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Removed palisades from Roman infantry prod queue.
This was SVN commit r11860.
2012-05-14 01:39:04 +00:00
09414078fd
Switched warning to a debug so that only AI devs see it. Fixes #1403 .
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This was SVN commit r11856.
2012-05-13 15:04:25 +00:00
26531bcdc7
War dog footprint increased.
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This was SVN commit r11854.
2012-05-12 21:34:21 +00:00
6f2b90ba70
Default starting resources decreased.
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This was SVN commit r11853.
2012-05-12 21:31:00 +00:00
d35ec1840e
Tweaked these structures.
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This was SVN commit r11851.
2012-05-12 17:58:25 +00:00
0b1d911675
Added check for existance of ent.resourceSupplyType(). Fixes #1402
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This was SVN commit r11850.
2012-05-12 14:18:40 +00:00
0cef14be54
Removed these wall entities, which were throwing errors.
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This was SVN commit r11848.
2012-05-12 05:47:04 +00:00
13d8caa0f2
Spartan shield stuff.
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This was SVN commit r11847.
2012-05-12 05:28:46 +00:00
3d685a2c91
New shield prop textures for Macedonians.
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This was SVN commit r11846.
2012-05-12 05:20:18 +00:00
3c747d21d4
This was SVN commit r11842.
2012-05-12 01:09:26 +00:00
2b893117c9
Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
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Tweaked the description of Athenian temple and dock.
This was SVN commit r11841.
2012-05-11 23:25:04 +00:00
4a73b85a4b
Increase maximum treasure priority distance and check that a dropsite has nearby resources
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This was SVN commit r11840.
2012-05-11 22:44:37 +00:00
6f29e27ae0
"Delian League" bonus for Athenians.
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This was SVN commit r11830.
2012-05-10 22:25:03 +00:00
3b25e106b2
Fix bug in nearby resource caching so that a dropsite which had nearby resource depleted will be marked undepleted if new resources appear (farms) and add soem ecnomic upgrades strongly inspired by Marilyn (thanks Wraitii).
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This was SVN commit r11828.
2012-05-10 22:17:21 +00:00
ad87febd25
Improve gathering behaviour if the target is exhausted.
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This was SVN commit r11827.
2012-05-10 22:02:59 +00:00
bcf7c98b66
Nerfed hero Health for Alpha 10 (until we get build limits).
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This was SVN commit r11826.
2012-05-10 21:52:32 +00:00