0d3c608b05
Increases title bar width for internationalization support and unsquishes map preview in the lobby
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This was SVN commit r15014.
2014-04-27 00:07:27 +00:00
f9dec493fc
Changed Ptolemaic and Seleucid Military Colonies to use the merc camp actor for now until proper Military Colony meshes are modeled.
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Shrank the size of the gear icon.
Added a "seeds" particle. Doesn't seem to be working though.
This was SVN commit r15013.
2014-04-26 22:49:33 +00:00
aaf5ad1a63
Cosmetic cleanup - Delete full stop and make scrollbar a circle
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This was SVN commit r15012.
2014-04-26 22:45:48 +00:00
9a809c3131
Revert overlay resizing (forgot about translations) and minor fixes to my last changes.
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This was SVN commit r15010.
2014-04-26 19:52:56 +00:00
2ae1e16628
Fix translation of some game setup elements in multiplayer games
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This was SVN commit r15009.
2014-04-26 19:52:16 +00:00
abf12fb503
Enhance the main menu options page and use it to replace the in-game settings page..
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This was SVN commit r15007.
2014-04-26 19:31:23 +00:00
d1d7afe46c
Implements ready status into gamesetup. Fixes #2447 .
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This was SVN commit r15006.
2014-04-26 18:34:34 +00:00
4770e64449
Some i18n fixed on the JavaScript side
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Do not try to translate empty strings in translateObjectKeys().
Do not try to translate empty formation tooltips.
Do not translate player names at a point where they are already
translated.
This was SVN commit r15005.
2014-04-26 18:27:53 +00:00
f5b0fc1076
Swap button placement on options page to be more consistant with other parts of the GUI.
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This was SVN commit r15004.
2014-04-26 18:03:29 +00:00
8fea36cdd0
Made tinygettext’s debug output optional
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You can now enable tinygettext’s output from the user.cfg file
(tinygettext.debug).
This enhancement also solved a warning due to the previous workaround,
which was
to uncomment the output line to avoid the debug messages.
This issue was reported by Yves at Github:
https://github.com/leper/0ad/issues/10
This was SVN commit r15002.
2014-04-26 15:32:18 +00:00
3dd76c84bc
Added a translation comment to the ‘Locale:’ string of the language menu
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In order to do this, I added support for extracting the ‘comment’
attribute of translatable XML elements.
This was SVN commit r15000.
2014-04-26 12:51:12 +00:00
49fc88ff81
Fixed typos on the English strings of the tutorial AI
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This was SVN commit r14994.
2014-04-25 19:47:41 +00:00
4cbaba418b
Improved syntagma animations
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Added seeding animation for farms. Only applied in Macedonian women at
the moment.
This was SVN commit r14993.
2014-04-25 14:29:05 +00:00
e92bf0c89d
Show translated player name in chat messages
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This should only affect player names that users do not define, such as
“Player 2”.
I’ve checked that:
• This change translate the name of the AI player in chat messages of
tutorial scenarios.
• If I name myself “Player 1” and host a multiplayer game, “Player 1” is
not translated.
This was SVN commit r14992.
2014-04-25 04:28:06 +00:00
7afe0afbca
Internationalized the messages of the tutorial AI
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This was SVN commit r14991.
2014-04-25 03:41:01 +00:00
abed1b1734
Made the developer overlay wide enough for the Long Strings locale
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This was SVN commit r14990.
2014-04-25 03:11:22 +00:00
c1c10667df
Improved the internationalization of the construction “Insufficient resources” message
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This was SVN commit r14988.
2014-04-25 02:45:19 +00:00
0c88edc2f2
Internationalized rank names
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In order to do so, I had to extend the XML message extractor to support
using XML tags as context.
This is because one of the ranks is “Advanced”, which is a pretty common
string.
This was SVN commit r14986.
2014-04-25 01:47:42 +00:00
0027dcef31
Remove the actual serif fonts from the repo (they're completely unused now, and keeping them makes the package bigger)
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This was SVN commit r14981.
2014-04-24 13:36:29 +00:00
73470a3610
Remove all references to serif fonts in the GUI files (see cde72788a2
)
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Rebuild the sans fonts to include the missing glyph character (fixes
#2483 )
Update the pot files
This was SVN commit r14980.
2014-04-24 13:33:15 +00:00
bfa6bbd0e0
Internationalized the wall cost string
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Also, added a check for the getCostComponentDisplayName() function, as I
once got an empty string, although I was not able to reproduce it.
This was SVN commit r14979.
2014-04-24 06:16:43 +00:00
1fa5f13133
Improved the internationalization of the Diplomacy dialog box
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You can now translate resource names differently depending on whether
they are in the middle of a sentence or at the beginning.
The Close button in the Diplomacy dialog box is now internationalized.
This was SVN commit r14978.
2014-04-24 05:48:23 +00:00
d2cbda3755
Fixed an English string in the Celtic and Gaul civilization files
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Reported by kanetaka, a Japanese translator, at Transifex:
https://www.transifex.com/projects/p/0ad/translate/#ja/public/17634039
This was SVN commit r14976.
2014-04-24 04:41:03 +00:00
0d33f6412d
Fixes #2482
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This was SVN commit r14974.
2014-04-23 08:22:55 +00:00
311acea712
Fit UI for longer translations
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This was SVN commit r14973.
2014-04-23 07:47:46 +00:00
3b571406f8
Enlarge tooltip size to fit all locales
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This was SVN commit r14972.
2014-04-22 17:51:56 +00:00
21362de6ac
Add workaround for testing long strings with the separate po. ICU wouldn't accept a non-existing language.
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This was SVN commit r14969.
2014-04-22 11:38:15 +00:00
9dd4e71f1d
Internationalized some messages
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• You can now translate “The production queue is full”.
• Internationalized the “Pause” and “Resume” buttons. Only the initial
label was internationalized, it would switch to English as soon as you
pause the game for the first time.
• Internationalized the “Screenshot written to” message in the engine.
This was SVN commit r14968.
2014-04-22 06:35:51 +00:00
5a8bc1158a
Add some more GUI graphics settings while fixing some persistence issues. Refs #2310
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This was SVN commit r14967.
2014-04-22 05:09:31 +00:00
93c94e45b7
“All nearby bipedal melee units” → “All nearby soldiers” (suggested by Mythos_Ruler on the IRC)
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This was SVN commit r14966.
2014-04-21 14:37:42 +00:00
46d7d5eb23
Removed trailing spaces detected in translatable strings
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This was SVN commit r14965.
2014-04-21 14:35:33 +00:00
21cb76b9f9
centre → center
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This was SVN commit r14964.
2014-04-21 14:32:52 +00:00
e82a9f1a4d
Removed a line break to make more space for translations
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This was SVN commit r14963.
2014-04-21 14:27:02 +00:00
5aab36670c
Give some more space to the labels in the advanced localization menu.
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This was SVN commit r14958.
2014-04-20 22:38:29 +00:00
6b1cde8f52
Added Micket's wolf mesh with Strannik's animations. Thank you guys!
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Added two texture variations.
This was SVN commit r14957.
2014-04-20 22:24:37 +00:00
64d204228a
Message extraction and localization
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It includes the translation template files (POT) as well as translation
files
(PO) developer through the Transifex platform by our awesome
translators.
It also includes tools to generate the translation template files,
generate a
special translation file with the longest strigns of all translations,
and a
tool to download translations from Transifex into the right game folders
automatically.
Fixes #67
This was SVN commit r14955.
2014-04-20 21:48:23 +00:00
e05c8263c5
Internationalization of the public mod (JavaScript and GUI XML side)
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It includes a marvelous language selection menu developed by Yves.
It also includes the introduction of a sprintf implementation for
JavaScript, as well as
translation helper functions that use JavaScript-side translation
caching.
This patch includes code by Yves, sanderd17, leper and Gallaecio.
Ref #67
This was SVN commit r14954.
2014-04-20 20:51:48 +00:00
52c0a9b908
Changes to English strings after reports in Transifex by translators
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This was SVN commit r14950.
2014-04-20 19:00:37 +00:00
130a394e27
a few fixes and some tweaks to petra
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This was SVN commit r14949.
2014-04-20 17:19:56 +00:00
f9e980ba5f
Trying to blend some old UI assets with the new look.
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Darkened the croc texture a bit.
This was SVN commit r14948.
2014-04-20 16:58:47 +00:00
f27640de9b
Minor tweaks to some maps.
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This was SVN commit r14947.
2014-04-20 14:38:24 +00:00
dde91b8c66
The attack notification should be less frequent.
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This was SVN commit r14946.
2014-04-20 14:35:02 +00:00
2336f97ead
Spartans get Oxybeles (but no Lithobolos).
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This was SVN commit r14945.
2014-04-20 12:50:59 +00:00
ff77676c60
Fixed auras and tooltips for some heroes.
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Added some techs for houses and removed some from the Civic Center.
Makes a lot more sense this way.
This was SVN commit r14944.
2014-04-20 11:36:23 +00:00
0bbf43dc5f
upgraded sarissa's models
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This was SVN commit r14943.
2014-04-20 00:34:48 +00:00
cf04dc9601
Missing units to use the new pikemen attack animation
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This was SVN commit r14942.
2014-04-20 00:09:40 +00:00
78f8afd912
Changed some formation spacing.
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This was SVN commit r14941.
2014-04-20 00:01:50 +00:00
4f4455ec3a
Added new attack animation for pikemen
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This was SVN commit r14940.
2014-04-19 23:56:05 +00:00
b387458e33
Syntagma formation animations added to all hellenic pikemen.
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This was SVN commit r14939.
2014-04-19 23:35:25 +00:00
2e7e46b399
Moves some blacksmith techs to Village Phase for Celtic civs. Fixes #2473
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This was SVN commit r14938.
2014-04-18 11:28:28 +00:00
831d3ae69f
This was SVN commit r14937.
2014-04-16 16:32:15 +00:00
fe4f17fd73
Only send game report if ranking is enabled.
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This was SVN commit r14936.
2014-04-16 14:00:09 +00:00
a9b34da617
Fix some merge conflicts 9e2d0b9506
missed.
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This was SVN commit r14935.
2014-04-16 13:58:56 +00:00
9e2d0b9506
Fix #2404 . Rating auto-configure TODO (eg 2v2 games do not automatically show as being unrated). See #2276 .
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This was SVN commit r14934.
2014-04-16 06:03:49 +00:00
47a516df34
Fix some JS warnings. Refs #2372 .
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This was SVN commit r14933.
2014-04-15 01:12:48 +00:00
e1488fee56
Add an 'explore map' option to the game setup.
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This was SVN commit r14931.
2014-04-14 19:52:49 +00:00
a9d0a3bcae
Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366
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This was SVN commit r14930.
2014-04-14 16:33:00 +00:00
bb71823aee
Make the actor tech-modifiable. Fixes #2243
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This was SVN commit r14928.
2014-04-14 15:00:49 +00:00
1073382e3b
Sorts the lobby player list, ignoring case
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This was SVN commit r14927.
2014-04-13 18:29:32 +00:00
b08e364e81
New shipwreck models
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This was SVN commit r14926.
2014-04-13 11:16:30 +00:00
106638a9b8
This was SVN commit r14925.
2014-04-13 09:42:55 +00:00
01decbcd90
Train time changes.
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Unlock champions tech more expensive.
This was SVN commit r14924.
2014-04-13 09:05:02 +00:00
40e2a1e065
Fixes some javascript warnings in the lobby.
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This was SVN commit r14923.
2014-04-13 01:48:24 +00:00
180aa5c60d
Makes the moderator prefix visible in the chatbox.
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This was SVN commit r14922.
2014-04-12 23:40:36 +00:00
5a0c1a799b
Some more portraits. Updated the portrait for the Macedonian siege workshop.
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Tweaked some sandbox maps.
This was SVN commit r14921.
2014-04-12 14:55:04 +00:00
f02a8a4c59
Some population techs.
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Tweaking some training techs.
This was SVN commit r14920.
2014-04-12 13:39:19 +00:00
5740e22cd5
Fix health for these cavalry spearmen.
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This was SVN commit r14919.
2014-04-12 11:52:39 +00:00
c2d1aece02
Fixed female citizen selections.
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This was SVN commit r14918.
2014-04-12 10:36:37 +00:00
08c1c8ed2d
Minor tweaks to some particles.
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Updated quinquereme tip image and text.
Minor updates to some maps.
Seleucids now use some Ptolemies ship actors temporarily.
This was SVN commit r14917.
2014-04-12 07:13:37 +00:00
ad36c0eb7b
Parse entity ids to numbers again
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This was SVN commit r14916.
2014-04-11 12:35:50 +00:00
41b8d06e27
remove forgotten debug printouts
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This was SVN commit r14915.
2014-04-10 21:00:40 +00:00
f41c51359f
Mauryan trader actor missing
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This was SVN commit r14914.
2014-04-10 20:56:12 +00:00
bb8e14fae1
some minor tweaks to petra ai
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This was SVN commit r14913.
2014-04-10 20:25:02 +00:00
7840fd3049
fix capitalisation
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This was SVN commit r14912.
2014-04-10 14:00:44 +00:00
7f77bb7cb0
Small improvements to entitycollection + add a serialization method (serialization is never executed though)
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This was SVN commit r14911.
2014-04-10 09:51:43 +00:00
ff2979ca68
Save formation rotation when loading a new formation
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This was SVN commit r14910.
2014-04-09 18:01:12 +00:00
1f63325ede
Rotate entities to the right angle when forming a formation
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This was SVN commit r14909.
2014-04-09 11:15:00 +00:00
4ddf1ac4dc
Added rowing, gathering, 3Idles and death animations for ptolemaic fisherman.
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This was SVN commit r14908.
2014-04-06 21:06:17 +00:00
d27dffa31d
Now really fix the issue with promoting and formation animations
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This was SVN commit r14906.
2014-04-06 18:43:06 +00:00
833c2bac7a
save/restore camera position and orientation in saved games, fixes #2354
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This was SVN commit r14905.
2014-04-06 16:27:57 +00:00
fbfd87e7f7
Replace hawk with duplicated head bone with fixed version by stanislas69. Fixes #2454 .
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This was SVN commit r14904.
2014-04-06 16:00:12 +00:00
fb1827bee7
Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471 .
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This now uses the Autogarrsion order as both already work with an
already garrisoned entity.
This was SVN commit r14903.
2014-04-06 03:04:30 +00:00
fd4cd56224
fixed petra map management when not circular
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This was SVN commit r14901.
2014-04-05 12:18:37 +00:00
c5e59d02e1
Fix formation animations with promoted units
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This was SVN commit r14900.
2014-04-05 09:48:57 +00:00
1908723188
Testudo for a few more Roman units.
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This was SVN commit r14899.
2014-04-05 08:47:29 +00:00
61da102371
Add testudo animations to the right actor files and use it in the formation template
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This was SVN commit r14898.
2014-04-04 18:38:13 +00:00
776a098a1c
Tetsudo formation test animation. Front and middle stances.
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This was SVN commit r14897.
2014-04-04 10:17:15 +00:00
d04f035f9a
numerous fixes and improvments to petra ai
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This was SVN commit r14896.
2014-04-03 20:48:54 +00:00
ac9aaaa369
supplement the ai common-api
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This was SVN commit r14895.
2014-04-03 20:31:59 +00:00
26fdf74de3
Mauryan trader basic commit with idle and move animations. Needs zebu animation and trader texture or use a mauryan one.
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Model and texture by paperkat, move animation by Wijitmaker, blender
exportation by stan
This was SVN commit r14894.
2014-04-03 18:31:56 +00:00
3e03c9d08a
Return something valid in a mock function to fix a warning while running tests.
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This was SVN commit r14893.
2014-04-02 23:10:07 +00:00
b8b3542d25
Fix tests.
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This was SVN commit r14892.
2014-04-02 23:09:59 +00:00
b287cbf805
New ptolemaic sail for merchant ship based on Lion's eagle.
...
fixes #2236
This was SVN commit r14891.
2014-04-02 02:52:13 +00:00
2f12068a8f
Ptolemaic merchant ship commit.
...
Model by Stanislas69 with some fixes.
This was SVN commit r14890.
2014-04-01 20:35:49 +00:00
55bb33dec8
Particle tweaks.
...
Mediterranean Cove skirmish map.
This was SVN commit r14888.
2014-03-30 01:56:35 +00:00
84016df11c
Map tweaks and map preview changes.
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This was SVN commit r14887.
2014-03-30 01:38:20 +00:00
e715c60942
Cleaning up the scenarios folder.
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This was SVN commit r14886.
2014-03-30 00:10:07 +00:00
22867fa9a3
Further complete the definitition of the entity state
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This was SVN commit r14884.
2014-03-29 13:56:03 +00:00
8615f38803
Always define the entire entity state, but initialize it to null
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This was SVN commit r14883.
2014-03-29 13:37:48 +00:00
132020f88e
Fix some of the undefined warnings reported by the new SpiderMonkey. Initialize the player diplomacy arrays earlier in PlayerManager.
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This was SVN commit r14882.
2014-03-29 11:03:00 +00:00