Commit Graph

304 Commits

Author SHA1 Message Date
4863e84ee1 This was SVN commit r2804. 2005-09-29 08:09:56 +00:00
Aeros
14df805761 This was SVN commit r2802. 2005-09-29 04:50:21 +00:00
Aeros
788becefc8 This was SVN commit r2795. 2005-09-28 06:58:02 +00:00
Aeros
73e2e8ce00 This was SVN commit r2794. 2005-09-28 06:52:54 +00:00
Aeros
25be56b5a2 This was SVN commit r2793. 2005-09-28 06:02:14 +00:00
028292fd89 water textures to use object color properties
This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
9e8a6d926e This was SVN commit r2782. 2005-09-27 18:15:19 +00:00
Aeros
a4cdf8ee46 This was SVN commit r2776. 2005-09-27 09:24:59 +00:00
Aeros
1b805ebee7 This was SVN commit r2775. 2005-09-27 06:44:48 +00:00
75b291931d Actor reorganisation
This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
de6d43c290 Actor reorganisation
This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
a98ee94af9 A ship for testing purposes.
This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
93313f61bf no more changes!
This was SVN commit r2653.
2005-09-02 08:57:59 +00:00
6b0b64b0f9 roman roof again
This was SVN commit r2652.
2005-09-02 07:40:24 +00:00
156fa094e9 Added placeholder milk cursor. Hoo yeah.
This was SVN commit r2644.
2005-09-01 22:46:00 +00:00
4d4437ded0 resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
This was SVN commit r2643.
2005-09-01 18:14:35 +00:00
f02ebca5e5 another update to the roman texture
This was SVN commit r2642.
2005-09-01 08:40:13 +00:00
a21c9e83fe texture tweaks
This was SVN commit r2641.
2005-09-01 08:02:12 +00:00
113cf0b7e5 more houses
This was SVN commit r2640.
2005-09-01 07:17:41 +00:00
486524b165 window change as requested by Michael
This was SVN commit r2639.
2005-09-01 03:35:07 +00:00
f46853e009 fixed normal on the house
This was SVN commit r2638.
2005-08-31 22:17:05 +00:00
80443f4030 preliminary roman stuff
This was SVN commit r2637.
2005-08-31 21:39:31 +00:00
a2f4213641 small tweak
This was SVN commit r2636.
2005-08-27 05:35:58 +00:00
49498c80d2 Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
This was SVN commit r2635.
2005-08-27 05:23:37 +00:00
a1f13c5976 Updated Greek buildings - and some tweaked maps
This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
43baf6ada6 New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
2005-08-07 22:00:16 +00:00
4c7838970d Some UI changes
This was SVN commit r2561.
2005-07-28 19:57:38 +00:00
d0516bc4a2 Added Stuart's UI changes
This was SVN commit r2555.
2005-07-27 15:43:48 +00:00
c72ec01a8c Added Stuart's UI changes
This was SVN commit r2554.
2005-07-27 15:38:03 +00:00
005f4621bd Undeleted UI folder
This was SVN commit r2553.
2005-07-27 15:31:49 +00:00
Fire Giant
973c853672 Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2550.
2005-07-27 00:43:33 +00:00
26d88c5e52 Deleted uppercase version
This was SVN commit r2536.
2005-07-24 21:42:26 +00:00
c6ea4f36bf Changed the file naming convention again, mainly to annoy Jason. :) (I forgot that filenames are meant to be lowercase with underscore separators.)
Experimented with Philip's view-config-variables-workaround.

This was SVN commit r2534.
2005-07-24 14:04:56 +00:00
b3b9349cc4 Textures for the updates to the shell
This was SVN commit r2530.
2005-07-24 05:27:10 +00:00
71f4587d1c oops forgot the actor for the celt_ijv_e.xml
This was SVN commit r2485.
2005-07-15 11:58:15 +00:00
3278f6d0a9 celt tattoo updates
This was SVN commit r2484.
2005-07-14 09:08:53 +00:00
f3bd639fcd hoplite texture update
This was SVN commit r2473.
2005-07-09 10:57:43 +00:00
4a3a3db0aa Carthaginian building upgrade
This was SVN commit r2450.
2005-06-28 10:05:20 +00:00
e5d648ff5f ScEd binary
This was SVN commit r2440.
2005-06-26 00:32:43 +00:00
52c44f7225 Few terrain tweaks
This was SVN commit r2429.
2005-06-22 07:33:00 +00:00
047e1e8c7f Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
This was SVN commit r2411.
2005-06-20 15:01:00 +00:00
83849d027a Terrain tweaks, additions, and moves
This was SVN commit r2382.
2005-06-13 06:49:26 +00:00
b0ceae0393 don't need this anymore
This was SVN commit r2355.
2005-05-28 00:04:08 +00:00
7c8acca15e Some speed tweaks for the unit animations performed by Jason (I'm just lending him a fast, stable connection :p).
This was SVN commit r2354.
2005-05-27 21:33:22 +00:00
MarkT
d6c4bf3302 Changes to actor speed specifications.
This was SVN commit r2350.
2005-05-27 00:38:30 +00:00
db592f08f6 animation fixes
This was SVN commit r2349.
2005-05-26 21:44:31 +00:00
3522d0c6bc Temporary water textures
This was SVN commit r2348.
2005-05-24 12:47:26 +00:00
5e76795afe attack events added
This was SVN commit r2341.
2005-05-23 04:35:58 +00:00
e0045b2d53 Attack1 and Attack2 => Attack
This was SVN commit r2332.
2005-05-22 11:24:33 +00:00
3a255148dc overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
2005-05-18 12:59:57 +00:00
9de76bea4c oops still not fixed, but this works (should have tested)
This was SVN commit r2312.
2005-05-14 23:29:59 +00:00
8060249f1d colo(u)r fixes for the mastiff
This was SVN commit r2311.
2005-05-14 23:02:49 +00:00
b73d445510 fixed archer attack animations
This was SVN commit r2310.
2005-05-14 06:41:50 +00:00
07d9a32e54 Greek Stuff
This was SVN commit r2304.
2005-05-13 11:46:45 +00:00
Aeros
07835e70e5 complete bush set for the Temperate and Mediterreanean biomes.
This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
122b3aeb86 update of some art stuff for projectile testing
This was SVN commit r2284.
2005-05-11 05:58:34 +00:00
5cd7997d16 ah ha, found out why the elite shield was flickering - fixed
This was SVN commit r2278.
2005-05-11 04:25:55 +00:00
d43de62b4a getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
2005-05-10 11:45:33 +00:00
MarkT
86dc351205 Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
f6e864c9f6 Greek stuff
This was SVN commit r2253.
2005-05-12 17:20:17 +00:00
d8c4e51ddb Greek Helmets
This was SVN commit r2248.
2005-05-06 12:55:06 +00:00
48221dc70e Greek textures
This was SVN commit r2237.
2005-05-04 16:09:28 +00:00
7d6c2f08a4 Made the Hellenic CS units use their new shields. Which I probably should have done earlier.
This was SVN commit r2211.
2005-05-02 16:05:57 +00:00
MarkT
db168702df Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
32e3ff0921 Round ones too.
This was SVN commit r2208.
2005-05-01 16:26:30 +00:00
c540b11748 Hellenes pelta shield actors requested by Jason.
This was SVN commit r2207.
2005-05-01 16:22:22 +00:00
c51619264c The entity that has all the new tweaks we discussed during the meeting - it will break untill the code is updated
This was SVN commit r2204.
2005-05-01 10:51:45 +00:00
8698663367 arrow test stuff
This was SVN commit r2203.
2005-05-01 00:42:16 +00:00
53f9347029 Slight update to make the gather cursors work by subtype, and added a bunch of placeholder cursors shamelessly ripped from AoM. Any artist that feels like making non-copyrighted replacements would be most welcome. (Ironically, I could find few usable cursors for the different food types.)
This was SVN commit r2201.
2005-04-30 23:42:01 +00:00
7b9ba0c16d Stuff for milestone 7 on my todo list
This was SVN commit r2194.
2005-04-29 12:47:10 +00:00
780b6e266b Changed actor colour syntax. Made the Actor Editor edit colours.
This was SVN commit r2189.
2005-04-28 20:44:22 +00:00
2022cf3cc3 The mastiff
This was SVN commit r2187.
2005-04-28 09:18:41 +00:00
a238d018b1 celt shield updates (split into ranks for CS units)
This was SVN commit r2180.
2005-04-27 12:41:53 +00:00
f31e9d1781 Few celt tweaks
This was SVN commit r2179.
2005-04-27 12:40:58 +00:00
d1aa159215 Ok, updated units to accept the new weapons. Commented out broken roman props on the houses and barracks that were causing errors.
This was SVN commit r2169.
2005-04-26 12:19:55 +00:00
5d04d2f9cc Cleaned up the weapons
This was SVN commit r2168.
2005-04-29 13:30:19 +00:00
4be2ac7839 An assortment of celtic unit updates - biggest is probably the lime head update and completion of the celt jav unit line
This was SVN commit r2162.
2005-04-23 12:12:46 +00:00
eb6f978ba1 Some celt colorful pants textures
This was SVN commit r2158.
2005-04-22 12:26:07 +00:00
7f40968760 Updated some stuff. Basic texture for the swordsman, elite javalinist. Got some ideas for making the spearman a bit different than the swordsman. Fixed some entities that I think I broke a few weeks ago by pointing to the wrong actors.
This was SVN commit r2153.
2005-04-20 11:37:37 +00:00
59d58c5e75 Helmmet goods
This was SVN commit r2148.
2005-04-29 13:28:36 +00:00
d78afc9628 Update to create pine tree and rock entities to match Jason's revised actors.
This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
3b120b0791 pre-emptive fix for missing props for these 2 roman buildings
This was SVN commit r2138.
2005-04-16 03:00:18 +00:00
7e98c8e961 clean out the foriage folder - utilizing the randomization - remove broken items (ivy)
Will probably break some props - especially for the propped roman
buidings

This was SVN commit r2137.
2005-04-29 13:27:12 +00:00
f99a36fa43 optimizing gaia objects for resources
This was SVN commit r2135.
2005-04-29 13:26:44 +00:00
e12eca6f5d updated sheild textures, colored horses, celt_csw_e.xml update
This was SVN commit r2133.
2005-04-15 12:26:25 +00:00
f62b590487 remapped weapon textures and interal colors for the celt head.
This was SVN commit r2130.
2005-04-29 13:26:06 +00:00
4fe29b1092 Another elite celt texture, player color fix, uploaded forgetten lime texture. blah blah blah
This was SVN commit r2124.
2005-04-10 12:45:05 +00:00
1bcb4f0b3b oh... just some celtic stuff
This was SVN commit r2118.
2005-04-08 11:10:03 +00:00
13da7d0aab celtic advanced textures
This was SVN commit r2112.
2005-04-06 12:35:20 +00:00
39acd670d6 oops, forgot the player color material
This was SVN commit r2111.
2005-04-05 12:09:32 +00:00
6049be83b1 First Official Unit - Celtic Infantry Elite Swordsman
Includes files for Philip to test with for player and internal color

This was SVN commit r2110.
2005-04-05 11:54:13 +00:00
a948e4687b This was SVN commit r2108. 2005-04-02 02:27:24 +00:00
b5947a513e This was SVN commit r2107. 2005-04-02 02:26:39 +00:00
Aeros
a1b3e66e2b volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
2005-04-01 06:27:21 +00:00
Aeros
46124ab495 2 dead trees
This was SVN commit r2105.
2005-04-01 05:43:55 +00:00
5fe6d8295f Iberian temple rock color change
This was SVN commit r2102.
2005-03-31 12:26:33 +00:00
b153439061 Some updated actors
This was SVN commit r2086.
2005-03-30 10:22:17 +00:00
7a31f202c0 Commited the house files for the random houses
This was SVN commit r2072.
2005-03-28 05:54:59 +00:00
2b23bf1de9 Previously had impropper positions for the center origin of the house A and its prop, so fixing that...
This was SVN commit r2063.
2005-03-27 07:09:58 +00:00
6b10c4f52d Random house test for Stuart to experiment with
This was SVN commit r2060.
2005-03-27 07:01:39 +00:00