Actually define these variables and revert to sorting by state for
gamelists by default (despite not having a column to sort for that).
This was SVN commit r17387.
The previous selection is saved globally so that we don't lose it in
case of no element being selected.
Also remove an unused variable.
This was SVN commit r17383.
Don't even load non-playable civs in the gamesetup and add sanity checks
to sanitizePlayerData() and loadCivData() so that we can remove later
checks.
Remove some blatantly wrong code from launchGame().
Move hardcoded romanNumbers to a global.
This was SVN commit r17381.
Notice that initMapSizes() confusingly mapped from "LongName" to "names"
and from "Name" to "shortnames".
Now it's identical in both parts.
Also fixes a bug in the summary screen where it would show "Scenario"
for a skirmish map.
This was SVN commit r17373.
Remove wrong attempt to display private-messages in the lobby.
Move hardcoded font to g_SenderFont global.
Replace some variables with references.
Correct indentation in ircFormat().
This was SVN commit r17370.
Removes a broken translation in displayProfile().
Removes many unused functions, variables and comments.
Moves filter initialization to new function.
Moves hardcoded system color to g_SystemColor.
Simplifies a lot without changing the logic otherwise.
This was SVN commit r17369.
Hides the summary-button in the replaymenu in case the summary wasn't
saved.
Corrects the timestamp for incompatible replays.
Remove unused UNUSED from header files.
Use string8() instead of OsString().
Mention a reported compiler warning.
Use const& instead of a copy in StartVisualReplay().
This was SVN commit r17356.
Add directory callback to vfs::ForEachFile.
Each terrain directory should now have a terrains.xml file,
as using the previous terrains.xml file is unlikely to be what was
intended.
This was SVN commit r17341.
Fix llvmpipe (mesa) detection.
Add softpipe (mesa) detection.
Add GDI Generic (Windows) detection.
Consolidate software renderers detection in a function.
Disable s3tc on software renderers, it halves performance and make
textures weird.
Add a warning when on software renderer, to inform the player something
is bad.
This was SVN commit r17339.
This doesn't override any user setting, it just changes the default when
no preferglsl setting is specified.
Fixes#3641.
Refs #145.
This was SVN commit r17338.