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856a6e7135
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Some shield prop tweaking for consistency.
This was SVN commit r11398.
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2012-03-26 07:53:20 +00:00 |
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893cb2c1c4
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typos
This was SVN commit r11397.
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2012-03-24 22:22:51 +00:00 |
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0fd6cc8873
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Adding music to these civ files.
This was SVN commit r11396.
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2012-03-24 22:11:14 +00:00 |
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4659d60c19
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This was SVN commit r11395.
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2012-03-24 03:20:36 +00:00 |
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11889f4221
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New horse model
This was SVN commit r11393.
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2012-03-22 08:39:00 +00:00 |
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8d3434722d
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New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
This was SVN commit r11392.
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2012-03-22 07:57:53 +00:00 |
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c8d7e1c006
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Tweaked a bunch of templates.
This was SVN commit r11391.
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2012-03-22 07:12:00 +00:00 |
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b90cedf0a6
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Cost tweaks and other things.
This was SVN commit r11390.
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2012-03-22 02:07:17 +00:00 |
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0d385f4112
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Make selected stances and formations more obvious. Patch from leper, fixes #1190.
This was SVN commit r11386.
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2012-03-21 16:45:02 +00:00 |
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a957455647
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Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206.
This was SVN commit r11385.
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2012-03-21 15:18:31 +00:00 |
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f53823b498
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Oasis X tweaks.
This was SVN commit r11384.
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2012-03-21 06:19:36 +00:00 |
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65c39cb74e
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This was SVN commit r11383.
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2012-03-21 05:33:58 +00:00 |
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2c913b4a9f
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Removed qbot entity extend functions since they are now in the common-api
This was SVN commit r11382.
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2012-03-20 23:34:03 +00:00 |
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f718ddaee7
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Slightly updated Iberian cc meshes.
Delete old vesta mesh.
Crocodile from Historicity.
This was SVN commit r11381.
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2012-03-20 22:35:28 +00:00 |
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97479830e9
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New Iberian civic centre.
Made Indibil a cavalry dude.
Tweaked Army Camp entity.
This was SVN commit r11378.
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2012-03-20 19:00:11 +00:00 |
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02c848d1f1
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Adjustments to palisade walls and rotated gate
This was SVN commit r11375.
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2012-03-20 00:13:55 +00:00 |
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36107cb7e1
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GLES compatibility for particles and shadows.
Fix invalid enum errors.
Fix shader texture binding.
This was SVN commit r11372.
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2012-03-19 21:10:14 +00:00 |
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4b3d98ad71
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Fixed bug in library.js GetAngle function
This was SVN commit r11370.
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2012-03-19 09:32:49 +00:00 |
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af7a914bae
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Fixed Army Camp turf.
This was SVN commit r11369.
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2012-03-19 04:22:28 +00:00 |
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9bbb341e23
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Temperate and Tropic farmland terrains.
This was SVN commit r11368.
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2012-03-19 04:06:21 +00:00 |
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c12125018c
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Farmland and other terrain updates.
This was SVN commit r11367.
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2012-03-19 03:41:55 +00:00 |
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5e145c8b2d
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This was SVN commit r11366.
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2012-03-19 01:53:44 +00:00 |
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5f06766ead
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Replace isUnit, isAnimal, ... with calls to hasClass using patch from leper. Fixes #1201.
This was SVN commit r11365.
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2012-03-18 21:16:30 +00:00 |
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7c51e743fa
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Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions.
This was SVN commit r11363.
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2012-03-18 18:40:27 +00:00 |
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b72d72dec2
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Minor changes.
This was SVN commit r11362.
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2012-03-18 14:47:13 +00:00 |
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208e642089
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More random maps and FeXoR's wall system.
This was SVN commit r11361.
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2012-03-18 07:53:18 +00:00 |
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b68d770c89
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This was SVN commit r11359.
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2012-03-17 22:17:45 +00:00 |
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148f84b708
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Tweaked garrison capacity.
This was SVN commit r11358.
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2012-03-17 22:16:48 +00:00 |
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dc920f3c50
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This was SVN commit r11357.
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2012-03-17 22:14:38 +00:00 |
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78840ad7b4
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Roman Temple of Mars, and sword rack. :)
This was SVN commit r11356.
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2012-03-17 22:06:35 +00:00 |
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f71cdd90a3
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This was SVN commit r11355.
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2012-03-17 17:41:33 +00:00 |
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78a427eef2
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Fix to Celt merchant ship prop points
This was SVN commit r11354.
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2012-03-17 15:23:23 +00:00 |
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d195263215
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Celt fishing boat prop fix
This was SVN commit r11353.
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2012-03-17 15:07:13 +00:00 |
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6dac7f30d7
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Fixed the description for archipelago.
This was SVN commit r11352.
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2012-03-17 08:24:50 +00:00 |
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41cbe0a315
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Tweaked some maps.
This was SVN commit r11351.
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2012-03-17 08:13:52 +00:00 |
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7d52cbc540
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Roman army tents. Try out Oasis IX. :)
This was SVN commit r11350.
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2012-03-17 02:42:02 +00:00 |
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f347939909
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Carthaginians +25% sea trading bonus.
Persians +25% land trading bonus.
This was SVN commit r11349.
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2012-03-16 17:56:58 +00:00 |
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b6ec143aee
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Added Engine.ProfilerStop() to qBot so it doesn't cause memory leaks when it has no units to control
This was SVN commit r11348.
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2012-03-16 17:36:07 +00:00 |
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cab65bb932
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Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions.
This was SVN commit r11347.
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2012-03-16 14:06:32 +00:00 |
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a37ce96dcf
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Running dust for all of these actors.
This was SVN commit r11346.
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2012-03-16 02:15:42 +00:00 |
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cdd987c0f8
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Running dust for Roman cav.
This was SVN commit r11345.
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2012-03-16 01:51:07 +00:00 |
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f923667657
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Palisade segments for the click-drag wall system
This was SVN commit r11344.
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2012-03-15 23:28:21 +00:00 |
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c70cbe1e00
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Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
This was SVN commit r11341.
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2012-03-15 07:33:30 +00:00 |
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1819276b1e
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A test for dust kicked up by cavalry when running.
This was SVN commit r11340.
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2012-03-15 06:42:07 +00:00 |
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c5f61b660e
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Fix old references to scout tower
This was SVN commit r11339.
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2012-03-14 13:09:36 +00:00 |
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acb853056b
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Fix XML error
This was SVN commit r11338.
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2012-03-14 13:09:01 +00:00 |
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9edd53a796
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Fixed a bug with getTerrainTexture function.
This was SVN commit r11337.
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2012-03-14 11:59:44 +00:00 |
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10410e4e3b
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This was SVN commit r11336.
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2012-03-14 02:49:28 +00:00 |
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24b38da680
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Tweaked Army Camp cost.
This was SVN commit r11334.
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2012-03-14 02:28:31 +00:00 |
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095f7a2381
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#New Roman army camp.
This was SVN commit r11333.
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2012-03-14 02:19:46 +00:00 |
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