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a3c04b62c0
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Added some caching in the reassignIdleWorkers code for a large performance gain.
Also fixed a bug in entitycollection-extend.js when calculating length
for updating entity arrays
This was SVN commit r11165.
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2012-02-25 23:32:01 +00:00 |
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9b15970a48
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Update healer templates and scenarios to add ranks.
Also added a comment to FSM.js to clrify that state names must be A-Z
only
This was SVN commit r11161.
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2012-02-25 20:07:30 +00:00 |
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f5fc636b4e
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Initial support in the templates for healer ranking
This was SVN commit r11159.
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2012-02-25 18:44:33 +00:00 |
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7286fbaf90
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This was SVN commit r11148.
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2012-02-25 09:06:43 +00:00 |
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1b84b7c618
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stat tweaks
This was SVN commit r11126.
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2012-02-23 06:07:49 +00:00 |
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0e8d47d35b
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#Ishtar Gate.
Destruct dust for a few other buildings.
This was SVN commit r11124.
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2012-02-23 05:18:33 +00:00 |
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ee8f05554f
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Last big construction dust commit.
This was SVN commit r11123.
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2012-02-23 04:39:54 +00:00 |
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23f122988a
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Added and fixed some functions in entity.js from RootBot. Fixes #1165.
This was SVN commit r11121.
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2012-02-23 00:11:39 +00:00 |
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31c6d681a4
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Made fire ship a bit faster. Tweaked burnt wood texture.
This was SVN commit r11119.
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2012-02-22 21:56:55 +00:00 |
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2a27448b8c
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This was SVN commit r11118.
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2012-02-22 21:47:33 +00:00 |
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46b1c53b31
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Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
This was SVN commit r11116.
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2012-02-22 19:54:53 +00:00 |
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b82efa5242
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#Iberian Fire Ship.
This was SVN commit r11115.
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2012-02-22 01:24:49 +00:00 |
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d34abc2abd
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Iberian Fireship model and basic template files
This was SVN commit r11114.
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2012-02-22 00:06:33 +00:00 |
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457961555b
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More pierce armour for siege engines.
This was SVN commit r11113.
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2012-02-21 23:59:56 +00:00 |
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6d110048c0
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Slightly smaller footprint/obstruction.
This was SVN commit r11107.
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2012-02-20 00:50:50 +00:00 |
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73d19555fc
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More player color for Vesta temple.
Altered the footprint and obstruction for the Vesta temple.
This was SVN commit r11105.
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2012-02-19 22:58:01 +00:00 |
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a1aea94435
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Some footprint resizing.
This was SVN commit r11101.
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2012-02-19 06:19:28 +00:00 |
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ccf1b1290f
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Added destruction dust to a bunch of structures.
Made the Parthenon prettier.
This was SVN commit r11098.
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2012-02-19 02:26:47 +00:00 |
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42a407ee23
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Fixing typos and updating tooltips to be somewhat more consistent.
This was SVN commit r11096.
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2012-02-18 20:54:03 +00:00 |
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04655c2751
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Rome healer texture and portrait.
Changed Temple tooltip to let people know it's no longer a "useless"
structure.
Continuing to tweak the destruction dust.
This was SVN commit r11093.
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2012-02-18 06:40:13 +00:00 |
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11aec4d67f
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Tweaking destruction smoke for Barracks test.
This was SVN commit r11091.
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2012-02-18 01:51:42 +00:00 |
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e09403c792
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This was SVN commit r11086.
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2012-02-17 00:37:35 +00:00 |
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gregory
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57e656cf23
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Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
This was SVN commit r11085.
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2012-02-16 23:55:46 +00:00 |
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a5c90de5cd
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Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
This was SVN commit r11084.
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2012-02-16 18:30:33 +00:00 |
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cb2956b485
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tweaked Market footprint.
This was SVN commit r11077.
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2012-02-15 16:28:13 +00:00 |
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c63d06d59f
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#New Roman buildings from Enrique.
This was SVN commit r11072.
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2012-02-14 07:08:35 +00:00 |
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d9531e59c7
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Temporary Roman bireme and trireme. Updated dock template.
This was SVN commit r11071.
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2012-02-14 05:27:33 +00:00 |
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b9e623a6d5
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Added some extra garrison related functions. Fixes #1164.
This was SVN commit r11067.
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2012-02-13 22:41:15 +00:00 |
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f3bde45c7b
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This was SVN commit r11066.
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2012-02-13 22:35:21 +00:00 |
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cba82eec2f
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Tweaking Barracks actor.
This was SVN commit r11058.
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2012-02-13 02:02:46 +00:00 |
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25cd83f2ed
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This was SVN commit r11057.
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2012-02-12 23:51:19 +00:00 |
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409f03652e
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Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
This was SVN commit r11055.
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2012-02-12 21:18:50 +00:00 |
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75152fc16e
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This was SVN commit r11047.
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2012-02-11 23:29:06 +00:00 |
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425348fa30
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Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
This was SVN commit r11046.
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2012-02-10 20:42:04 +00:00 |
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b2fd7a54f0
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Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
This was SVN commit r11043.
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2012-02-10 01:59:25 +00:00 |
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33ca04a7a5
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#Siege Ram balancing.
This was SVN commit r11042.
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2012-02-09 21:08:12 +00:00 |
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659272a29c
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Fixes Celt war dog's selection group name, and renames icon for consistency.
This was SVN commit r11037.
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2012-02-08 03:05:16 +00:00 |
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57d16bb93d
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Increased pop cost of Rams.
This was SVN commit r11029.
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2012-02-05 20:52:05 +00:00 |
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4530c3f31e
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Some footprint changes.
Female heads stuff.
This was SVN commit r11025.
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2012-02-05 03:01:03 +00:00 |
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867df2e6c1
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Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
This was SVN commit r11024.
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2012-02-04 23:42:55 +00:00 |
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a61a682e2a
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This was SVN commit r11023.
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2012-02-04 23:25:09 +00:00 |
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d739995d78
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#New Roman Market
This was SVN commit r11021.
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2012-02-04 22:42:47 +00:00 |
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1a016a4727
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Scout tower -> Defense tower.
This was SVN commit r11019.
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2012-02-04 21:51:06 +00:00 |
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fa0891901b
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Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
This was SVN commit r11018.
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2012-02-04 20:43:22 +00:00 |
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ec98b68b58
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This was SVN commit r11017.
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2012-02-04 20:16:01 +00:00 |
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fa5f7e3e1d
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Made these elephants defensive instead of aggressive. Helps out the AI a bit.
This was SVN commit r11016.
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2012-02-04 17:49:58 +00:00 |
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4ee994d1db
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Fixes typo in theatron construction sound.
This was SVN commit r11011.
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2012-02-03 05:00:21 +00:00 |
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38c26c8924
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Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
This was SVN commit r11005.
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2012-02-02 22:45:02 +00:00 |
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ef76738dac
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This was SVN commit r11003.
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2012-02-02 01:50:37 +00:00 |
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7f710fbe91
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Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
This was SVN commit r11002.
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2012-02-01 22:34:40 +00:00 |
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