91a209d2cc
Made temples heal units 2x faster than other buildings.
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Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.
Reduced gathering rates for a few things.
This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
5919a62564
Rounds applied damages to the nearest integer.
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This was SVN commit r11000.
2012-02-01 04:11:47 +00:00
6545d3bb43
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
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This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
5470d7c233
#Addresses some interim farming balancing issues.
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This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
4ab9df2a31
Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
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This was SVN commit r10987.
2012-01-29 22:11:47 +00:00
f27d010330
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
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This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
a17eccae68
House cleaning.
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This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
7ae3d7b092
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
b37f0f55c9
*TEMPORARY* Roman Army Camp placeholder.
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This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
bab593fc6b
#New audio additions, notably resource selections and ship selection and death.
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This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
ae6f144eda
More house cleaning.
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This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
1f9e87c60f
Running animation for sheep created by Zaggy. Movement speed reduced
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This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
c7baf204e7
Outpost work.
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This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
dac87093c6
Hero attack balancing.
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Updated a few terrains.
This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
73143f48fe
Tweaked a couple maps.
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Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
b928b334b3
Nerfed the War Dog a bit.
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Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
45b628acac
Roman ram template work.
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This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
52c289dfd5
Roman siege ram with animations
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This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
126be40e22
Fixed attack errors when there are no targets left
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This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
b63f8d264a
Fixed attackMoveToLocation apart from when it runs out of targets.
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Thanks to iap for pointing out a stupid error I had made.
This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
adfc535a29
Persian Apple Bearer
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This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
a4dd25db90
Tweaked outpost entity.
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This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
bf403a0e71
Trophy heads for Gallic champ cav.
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Names for Cart naval shipyard and Celt fanatic.
Prop points for Roman Fortress.
This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
033881612d
This was SVN commit r10890.
2012-01-09 00:30:49 +00:00
7e48a9863b
Took away the garrison element for the outpost.
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This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
4a4e266d11
Animated Roman ballista siege weapon with delayed attack sounds.
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This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
bc76b0568e
Fix healing for garrisoned units. Fixes #1098 .
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This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
c7b2aae5fb
Beefed up Hero Health.
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Added a new farm field texture.
This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
83690ccf95
This was SVN commit r10864.
2012-01-04 10:56:18 +00:00
5bc1aef3ec
New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
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Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?
This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
3335bdaf9f
Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers.
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This was SVN commit r10861.
2012-01-03 21:26:37 +00:00
dfc254af5b
Added new config file to qbot
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This was SVN commit r10856.
2012-01-02 23:09:09 +00:00
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
97c847c4d9
Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
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Some texture stuff, including updated portraits.
This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
506a4d2647
More changes to Roman ballista
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This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
a902eca2a2
Tweaking Ballista template.
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This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
a16b645002
Roman siege ballista templates
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This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
3cbeb09ae8
Some stats tweaks.
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This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
02b7736bce
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
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This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
e1f7d7e599
Detect and fix characters missing from fonts
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This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
f556df8e68
Updated Roman portraits.
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This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
616ed1e366
A bunch of Roman template and actor stuff.
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Added siege weapons.
This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
7cefd9a94c
Template work.
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Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
dca6d41d45
Added civ support to the attack bonuses and removed unnecessary classes
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This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
081feaad34
Some name fixes and tweaking a map.
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This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
99e4fb4c0e
Moving all Roman materials from Internal to Public.
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This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
8b511dd053
#New ATTACK BONUSES code.
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This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
779278d376
Added check that a resource is not in enemy territory before trying to gather from it and increased field priority.
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This was SVN commit r10800.
2011-12-23 10:22:07 +00:00
4e52b2cceb
Removed territory decay.
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This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
9f9569cdec
Removed territory decay for these structures.
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This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
3c1dc9ec32
Tidy some whitespace
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This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
c270f2a375
Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden
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This was SVN commit r10789.
2011-12-22 16:01:20 +00:00
c472c07e7a
Added override for Deserialize
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This was SVN commit r10788.
2011-12-22 15:49:23 +00:00
6399ec0cd2
# Partial support for saved games with AI.
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Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
9120046f8e
This was SVN commit r10784.
2011-12-22 07:53:28 +00:00
a8423ac8e8
Adding more checks that the path found is valid to follow, also redisabled the debug messages
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This was SVN commit r10783.
2011-12-21 15:39:18 +00:00
cb1e8c11a2
Fixed clearTimer() function, made coding style consistent with qBot and removed commented section of code since it would cause a bug if enabled.
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The commented code would have put a new timer into the id of a limited
repeat timer after it had finished. Then two pieces of code would have
the same id for a timer causing problems.
This was SVN commit r10782.
2011-12-21 12:26:09 +00:00
fe80045024
This was SVN commit r10780.
2011-12-21 05:40:30 +00:00
90acc38ffc
Build-in Timer. now working.
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This was SVN commit r10779.
2011-12-21 01:59:53 +00:00
12dc33ab5f
Build-in timer class. Not tested, might have bugs.
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This was SVN commit r10778.
2011-12-21 00:34:17 +00:00
2a61188356
Stopped qBot from trying to gather floating treasures
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This was SVN commit r10776.
2011-12-20 10:23:55 +00:00
eb5b3bba10
Fixes broken UnitAI test.
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This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
436163a60f
Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite.
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Terrain analysis now only picks a start point if it is within a region
of size >10.
The economy code only does a distance check if there are >100 entities
of that resource on the map so rare resources are gathered.
Modified some debug output as well.
This was SVN commit r10773.
2011-12-19 19:41:36 +00:00
e56a0edc2c
This was SVN commit r10772.
2011-12-19 18:20:45 +00:00
36f3d2f0de
Disables rally point on corrals, since goats don't respond to orders. Fixes #1049 .
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This was SVN commit r10769.
2011-12-19 00:34:42 +00:00
2079339a73
Added more checks in case pathfinding found no routes to a destination
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This was SVN commit r10765.
2011-12-18 22:05:11 +00:00
40c1c0010f
Added another check for whether a valid path is set in attackMoveToLocation
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This was SVN commit r10764.
2011-12-18 13:15:15 +00:00
574c4135a3
Tweaked attack code and fixed building liimit checks
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This was SVN commit r10763.
2011-12-18 13:05:53 +00:00
00e7db4e57
This was SVN commit r10761.
2011-12-18 06:45:06 +00:00
bfca6f0b58
Fixes UnitAI attack test for domestic animals. Fixes #1048 .
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This was SVN commit r10760.
2011-12-18 05:17:34 +00:00
c3902e7b76
adjustments to some animal movement speeds
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This was SVN commit r10758.
2011-12-18 00:43:54 +00:00
dd3a9b1915
Some more fish animations
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This was SVN commit r10756.
2011-12-17 23:40:47 +00:00
c8243a50dc
Large qBot update.
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Key changes are:
Support for Persians
Revamped defence system supoprting groups of attackers
Dynamic priorities based on enemy strength and number of workers
Better placement of towers and fortresses
Randomised raiding in early game
This was SVN commit r10755.
2011-12-17 21:59:27 +00:00
b9351306b6
Fixed whale hunting thanks to philip.
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This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
12fa398bc1
Adjusting the fishes.
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This was SVN commit r10751.
2011-12-17 16:57:24 +00:00
42f0aec84a
Allows setting rally points on resources and buildings. closes #745
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This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
e62b9b6d8f
Fixed rally point lines being displayed for entities with rally points no longer set. Closes #1043 .
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This was SVN commit r10743.
2011-12-16 15:14:59 +00:00
78d50b4149
Added check for the existence of a resource somewhere on the map
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This was SVN commit r10742.
2011-12-16 10:46:20 +00:00
81372522f3
Carthaginian and Persian trader sounds
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This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
c44964a7f5
Beefed up Iberian scout tower.
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Enrique's Roman cc changes.
This was SVN commit r10740.
2011-12-15 20:26:58 +00:00
806744cadb
A bunch more garrison flag stuff.
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This was SVN commit r10737.
2011-12-15 04:24:24 +00:00
8f01e41850
Persian Fishing Ship
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This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
eaeaff3737
Garrison flags
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This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
0273398fe8
New Persian trader
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This was SVN commit r10726.
2011-12-14 00:36:58 +00:00
6b91c697a0
This was SVN commit r10723.
2011-12-13 21:28:47 +00:00
df7d3afd64
Fixed bug where only a tiny accessible region was being found so qBot didn't build or gather due to the rest of the map being inaccessible.
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This was SVN commit r10721.
2011-12-12 21:28:14 +00:00
aee3c1a572
Change of default AI for random maps
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This was SVN commit r10719.
2011-12-11 21:30:17 +00:00
db864f10c3
Rendering marker lines between buildings and rally points
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Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
8755eb0323
Persian scout tower prop variations
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This was SVN commit r10702.
2011-12-09 23:54:07 +00:00
527190d0a5
Ram attack and attack order sound files
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This was SVN commit r10699.
2011-12-09 18:38:35 +00:00
e52d0914ec
This was SVN commit r10689.
2011-12-08 10:51:11 +00:00
dd9ba1e10a
Added check for if a position is defined in qBot. Fixes an unusual error.
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This was SVN commit r10686.
2011-12-07 21:54:21 +00:00
7f22118787
Testing some different barter values.
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This was SVN commit r10681.
2011-12-06 18:25:40 +00:00
8424dfb75d
Oops. Fixed. ;)
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This was SVN commit r10680.
2011-12-06 10:37:08 +00:00
18e0b374ee
More accurate <SpecificNames> for Greek entities.
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This was SVN commit r10679.
2011-12-06 10:16:12 +00:00
5d48c85e7b
New Persian wall, wall tower, and gate placeholder
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This was SVN commit r10676.
2011-12-05 22:35:11 +00:00
3334868f8f
Added Darius to the Palace.
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This was SVN commit r10674.
2011-12-05 17:16:22 +00:00
cb6f507aeb
#Darius The Great.
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This was SVN commit r10673.
2011-12-05 17:10:30 +00:00